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2016-09-19change CreatorIdentification set codeUbitUmarov1-22/+18
2016-09-17 add rest of wiring for terrain bake persistent store (mantis 8024 but notUbitUmarov2-10/+49
2016-09-17 stop using legacy storeterrain in scene.csUbitUmarov1-3/+3
2016-09-16change spinobject math, and a few minor thingsUbitUmarov3-37/+14
2016-09-16move SpinObject funtions from Scenegraph to PacketHandlers, close to grab han...UbitUmarov3-44/+64
2016-09-16pass touch_end as other touchs, make blockgrab work on nonphysical alsoUbitUmarov3-63/+54
2016-09-12avoid siting a avatar at 0,0,0UbitUmarov1-7/+33
2016-08-28mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrongUbitUmarov1-2/+28
2016-08-28mantis: 8008 unscripted child prim collisions didn't trigger scripted root pr...UbitUmarov4-7/+26
2016-08-28let mouse steer work on crossings; some cleanupUbitUmarov3-13/+8
2016-08-28my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov4-4/+38
2016-08-27reduce math on use of camerarotation (need to add a lock there). Fix a bug o...UbitUmarov1-8/+14
2016-08-27remove excess dataUbitUmarov1-4/+1
2016-08-27Import plumbing from Halcyon for camera data to physics engine.Vegaslon1-6/+46
2016-08-27 experimental function. Results still too volatile to be usefullUbitUmarov1-0/+19
2016-08-25 send selected objects Proprieties udp part outside update queues and as a ph...UbitUmarov1-11/+3
2016-08-25 first step changing Object Select codeUbitUmarov1-18/+33
2016-08-25 fix missing PhysicsProprieties sending on Object select. This is a temporary...UbitUmarov1-24/+1
2016-08-24 respect landpoint Z position also on the ugly LandingPointBehavior_OS option...UbitUmarov1-0/+1
2016-08-24 fix the conditions to do parcel objects autoreturnUbitUmarov1-7/+8
2016-08-23 coment some debug messagesUbitUmarov1-1/+1
2016-08-22locking issueUbitUmarov1-4/+5
2016-08-22locking issueUbitUmarov1-18/+18
2016-08-22 (re)fix avatar standup from a child prim on object deleteUbitUmarov1-1/+1
2016-08-21 remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( s...UbitUmarov3-7/+19
2016-08-20 fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("...UbitUmarov1-21/+46
2016-08-19fix physics sits on child primsUbitUmarov1-1/+1
2016-08-19 on sog unlink loose the reference to the deleted physics actorUbitUmarov1-0/+3
2016-08-19on object delete send a direct kill and a delayed one via updates queue, Unti...UbitUmarov2-8/+3
2016-08-17 remove some dead codeUbitUmarov1-240/+2
2016-08-17 increase physics collisions report rate back to 20/sUbitUmarov1-1/+1
2016-08-16 fix tests acordingUbitUmarov1-2/+4
2016-08-16 libOMV PrimFlags.JointLP2P does not exist. Its bit now meansUbitUmarov1-2/+18
2016-08-16 fix misspelled message mantis: 7996UbitUmarov1-1/+1
2016-08-16 fix llVolumeDetect(FALSE) not workingUbitUmarov1-53/+5
2016-08-12 partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to...UbitUmarov3-30/+23
2016-08-09add a SimpleAngularDistance Updates prioritazition scheme. Results don't look...UbitUmarov3-11/+97
2016-08-09add a simple prim area estimatorUbitUmarov1-0/+23
2016-08-05 fill data for llDetected funtions of collisions closer to the event. (xengin...UbitUmarov2-27/+42
2016-08-05 fix parcel Avatar Sounds using group membership not active groupUbitUmarov1-1/+1
2016-08-05 use group provided by viewer on Object rez from inventoryUbitUmarov1-3/+3
2016-08-05 more changes relative to incorrect use of activegroupidUbitUmarov3-18/+5
2016-08-04revert a variable renameUbitUmarov1-6/+6
2016-08-04cancel sending group powers on crossings, they are no longer needed.UbitUmarov1-55/+21
2016-08-04make sure all new scenepresences have fresh groups information at creation ti...UbitUmarov1-0/+2
2016-08-04add a weak safeguardUbitUmarov1-1/+9
2016-08-04fix a typoUbitUmarov1-1/+1
2016-07-30 fix NULL references added in recente changes in standalone modeUbitUmarov1-2/+3
2016-07-30fix cAgent.CrossingFlagsUbitUmarov1-1/+7
2016-07-28remove more code related to Mega regionsUbitUmarov4-527/+34