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2010-06-04minor: comment out region interface registration log msg I accidentally left ...Justin Clark-Casey (justincc)1-2/+2
2010-06-01One should not lock null objects.Melanie Thielker1-5/+8
2010-06-01One should not lock null objects.Melanie Thielker1-5/+8
2010-06-01Lock the object queue when dequeueingMelanie1-78/+81
2010-06-01Lock the object queue when dequeueingMelanie Thielker1-78/+81
2010-06-01Fix prim returns I broke earlierMelanie Thielker2-5/+8
2010-06-01Fix prim returns I broke earlierMelanie Thielker1-1/+1
2010-06-01Fix prim returns I broke earlierMelanie Thielker1-4/+7
2010-06-01Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2-68/+88
2010-06-01Add a method to get the bounding box and root prim offsets within it forMelanie Thielker1-0/+44
2010-06-01Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker1-3/+20
2010-06-01Fix prim returns I broke earlierMelanie Thielker1-4/+7
2010-06-01Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker1-1/+2
2010-06-01Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker1-1/+2
2010-06-01Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2-68/+88
2010-06-01Add a method to get the bounding box and root prim offsets within it forMelanie Thielker1-0/+44
2010-06-01Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker1-2/+19
2010-05-31Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker3-3/+10
2010-05-31Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker3-3/+10
2010-05-29Implement suspended updates - When an operation is occurring on lots of prims...Tom Grimshaw3-13/+59
2010-05-28get TestSaveIarV0_1() uncommented but not running as a test yet since I didn'...Justin Clark-Casey (justincc)1-0/+2
2010-05-28Add ability to load IARs directly from URIsJustin Clark-Casey (justincc)1-1/+25
2010-05-28Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)1-2/+6
2010-05-28Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ...Justin Clark-Casey (justincc)1-2/+5
2010-05-28remove redundant ScenePresence.QueuePartForUpdate() - every place in the code...Justin Clark-Casey (justincc)1-9/+0
2010-05-27Prevent a null refMelanie Thielker1-0/+3
2010-05-27Prevent a null refMelanie Thielker1-0/+3
2010-05-24Change the way alpha is interpreted on prim text. Manris #4723Melanie1-1/+1
2010-05-23Remove an unneeded conditionalMelanie1-2/+1
2010-05-23Add the SitGround flag back inMelanie1-1/+4
2010-05-21Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)1-3/+2
2010-05-21Added a sanity check before using m_config in the Scene constructorJohn Hurliman1-16/+19
2010-05-21* Added code comments to Prioritizer.cs that document how to add a new update...John Hurliman1-1/+13
2010-05-21rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...Justin Clark-Casey (justincc)1-53/+49
2010-05-21* Moving all of the prioritization/reprioritization code into a new file Prio...John Hurliman5-267/+173
2010-05-21minor: remove LongRunning test designator from TestAddSceneObject() since it ...Justin Clark-Casey (justincc)1-1/+1
2010-05-21add test to make sure that adding an object where one already exists in the s...Justin Clark-Casey (justincc)1-0/+34
2010-05-21extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)1-3/+13
2010-05-21Fix a problem where SceneGraph.AddSceneObject() would return false on success...Justin Clark-Casey (justincc)1-7/+14
2010-05-21Add a new priority scheme that works like FrontBack, but completely depriorit...Melanie1-0/+57
2010-05-21add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)2-4/+7
2010-05-21Change the way the object perms are propagated to attempt to salvageMelanie1-21/+23
2010-05-21Refactor scene presence list for lockless iteration. Lock contention will now...Melanie1-82/+49
2010-05-21Change the way the object perms are propagated to attempt to salvageMelanie1-21/+23
2010-05-19Initialise m_initialSitTarget to ZERO_VACTOR for safety's sake as per convo w...Tom Grimshaw1-1/+1
2010-05-19Fix a nullref issue in SitAltitudeCallbackTom Grimshaw1-6/+9
2010-05-19Fix a nullref issue in SitAltitudeCallbackTom Grimshaw1-50/+53
2010-05-18Don't send kill packets to child agents as we close themTom Grimshaw1-2/+2
2010-05-18Fix to the scenario where we send an agent to a neighbouring sim (via telepor...Tom Grimshaw2-6/+19
2010-05-18Fix for hanging on "Connecting to region".. caused by packets being processed...Tom Grimshaw1-49/+53