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2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)3-3/+11
2011-11-16Call public ForEach instead of using m_entities directly. No semantic changes...Dan Lake1-2/+2
2011-11-15In AddNewClient, iterator over copy of entities rather than copying under rea...Dan Lake1-2/+3
2011-11-15Make tracked per scene thread names conform to the majorirty format.Justin Clark-Casey (justincc)1-1/+3
2011-11-15Add comments about trying to avoid synchronous work off the EventManager.OnMa...Justin Clark-Casey (justincc)2-4/+12
2011-11-15Removed unused and mostly commented out SceneCommunicationService methodsJustin Clark-Casey (justincc)2-116/+3
2011-11-15Remove unused RegionCommsListener/IRegionCommsListener.Justin Clark-Casey (justincc)1-3/+0
2011-11-15remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...Justin Clark-Casey (justincc)3-10/+6
2011-11-15For clients that are entering a simulator from initial login, stop executing ...Justin Clark-Casey (justincc)1-4/+6
2011-11-14Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...Justin Clark-Casey (justincc)1-0/+2
2011-11-11Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake5-359/+22
2011-11-11extract common ScenePresence setup code into Init() method for ScenePresenceS...Justin Clark-Casey (justincc)1-39/+31
2011-11-11add SP.PhysicsActor checks to other sit/stand testsJustin Clark-Casey (justincc)1-0/+4
2011-11-11add sit and stand on ground testJustin Clark-Casey (justincc)1-0/+23
2011-11-11extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...Justin Clark-Casey (justincc)1-12/+19
2011-11-11As with prim sitting avatars, make an avatar phantom when it sits on the grou...Justin Clark-Casey (justincc)1-6/+5
2011-11-11remove unncessary IClientAPI parameter from SP.SendSitResponse()Justin Clark-Casey (justincc)1-4/+3
2011-11-11As per mailing list last week, remove facility that would automatically move ...Justin Clark-Casey (justincc)2-228/+198
2011-11-11Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...Justin Clark-Casey (justincc)2-17/+42
2011-11-11Add new ScenePresenceSitTests with a single sit/stand testJustin Clark-Casey (justincc)1-0/+103
2011-11-10Fix compile error from an earlier commitDan Lake1-2/+0
2011-11-10In SOP, replaced many references to private members with the public propertiesDan Lake1-243/+233
2011-11-11Prevent linking objects while they are deeded. On unlinking deeded objects,Melanie1-4/+19
2011-11-10Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie2-6/+16
2011-11-10Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert...Dan Lake2-19/+15
2011-11-10Implement nudging support for strafing motionMelanie1-2/+4
2011-11-10When updating SOG, a physics taint should not override a full update with a t...Dan Lake1-10/+15
2011-11-10Fix misaligned sit animation on scripted sit caused by the default sitMelanie1-2/+6
2011-11-09minor: Correct misleading method doc on SOG.UpdateRootRotation()Justin Clark-Casey (justincc)1-1/+1
2011-11-06Make the AsyncSceneObjectDeleter send a list of kills. This will make largeMelanie1-1/+7
2011-11-06Convert SendKillObject to take a list of uint rather than sending oneMelanie3-24/+14
2011-11-06Allow HG and other scene presences not linked to a user account to function.Melanie1-1/+4
2011-11-06HUD attachments: Removes some more messages sent to wrong clients.Snoopy Pfeffer1-1/+10
2011-11-05Fix build breakMelanie1-1/+1
2011-11-05Remove spammy autopilot debugMelanie1-3/+3
2011-11-05Remove some left over debug and reverse experimental reordering of ifsMelanie1-4/+2
2011-11-05Remove enableprejump config option and associated code as this is nowMelanie1-3/+0
2011-11-05Porting the ScenePresenceAnimator from Avination. Jump and fall anims now workMelanie2-87/+136
2011-11-05Change puvlic m_ variable to a getter propertyMelanie1-1/+5
2011-11-05ScenePresence part of the Avination animator fixes.Melanie1-3/+58
2011-11-05Chnaging the sit target adjustment to a more precise approximation of SL. Som...Melanie1-24/+35
2011-11-05Fix avatar height, removes the hip offset hacknebadon1-3/+0
2011-11-05Don't rotate child prims, if only the root prim is rotated.nebadon1-2/+2
2011-11-05refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i...Justin Clark-Casey (justincc)1-12/+12
2011-11-05Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)2-11/+21
2011-11-05Replacing te linking code with the code from Avination. Link sets prims are nowMelanie2-36/+12
2011-11-04On standup, trigger the changed link script event after the avatar has been f...Justin Clark-Casey (justincc)1-2/+3
2011-11-03Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake5-13/+13
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake6-63/+55
2011-11-02Port the Avination offline messaging system to CoreMelanie1-1/+1