| Commit message (Expand) | Author | Files | Lines |
2011-11-16 | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow... | Justin Clark-Casey (justincc) | 3 | -3/+11 |
2011-11-16 | Call public ForEach instead of using m_entities directly. No semantic changes... | Dan Lake | 1 | -2/+2 |
2011-11-15 | In AddNewClient, iterator over copy of entities rather than copying under rea... | Dan Lake | 1 | -2/+3 |
2011-11-15 | Make tracked per scene thread names conform to the majorirty format. | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2011-11-15 | Add comments about trying to avoid synchronous work off the EventManager.OnMa... | Justin Clark-Casey (justincc) | 2 | -4/+12 |
2011-11-15 | Removed unused and mostly commented out SceneCommunicationService methods | Justin Clark-Casey (justincc) | 2 | -116/+3 |
2011-11-15 | Remove unused RegionCommsListener/IRegionCommsListener. | Justin Clark-Casey (justincc) | 1 | -3/+0 |
2011-11-15 | remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n... | Justin Clark-Casey (justincc) | 3 | -10/+6 |
2011-11-15 | For clients that are entering a simulator from initial login, stop executing ... | Justin Clark-Casey (justincc) | 1 | -4/+6 |
2011-11-14 | Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s... | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-11-11 | Remove SceneViewer from ScenePresence to reduce quadruple queueing of | Dan Lake | 5 | -359/+22 |
2011-11-11 | extract common ScenePresence setup code into Init() method for ScenePresenceS... | Justin Clark-Casey (justincc) | 1 | -39/+31 |
2011-11-11 | add SP.PhysicsActor checks to other sit/stand tests | Justin Clark-Casey (justincc) | 1 | -0/+4 |
2011-11-11 | add sit and stand on ground test | Justin Clark-Casey (justincc) | 1 | -0/+23 |
2011-11-11 | extract ground sit code into SP.HandleAgentSitOnGround() for consistency with... | Justin Clark-Casey (justincc) | 1 | -12/+19 |
2011-11-11 | As with prim sitting avatars, make an avatar phantom when it sits on the grou... | Justin Clark-Casey (justincc) | 1 | -6/+5 |
2011-11-11 | remove unncessary IClientAPI parameter from SP.SendSitResponse() | Justin Clark-Casey (justincc) | 1 | -4/+3 |
2011-11-11 | As per mailing list last week, remove facility that would automatically move ... | Justin Clark-Casey (justincc) | 2 | -228/+198 |
2011-11-11 | Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l... | Justin Clark-Casey (justincc) | 2 | -17/+42 |
2011-11-11 | Add new ScenePresenceSitTests with a single sit/stand test | Justin Clark-Casey (justincc) | 1 | -0/+103 |
2011-11-10 | Fix compile error from an earlier commit | Dan Lake | 1 | -2/+0 |
2011-11-10 | In SOP, replaced many references to private members with the public properties | Dan Lake | 1 | -243/+233 |
2011-11-11 | Prevent linking objects while they are deeded. On unlinking deeded objects, | Melanie | 1 | -4/+19 |
2011-11-10 | Fix turn left and turn right properly. Works for both built-ins and LSL AOs | Melanie | 2 | -6/+16 |
2011-11-10 | Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert... | Dan Lake | 2 | -19/+15 |
2011-11-10 | Implement nudging support for strafing motion | Melanie | 1 | -2/+4 |
2011-11-10 | When updating SOG, a physics taint should not override a full update with a t... | Dan Lake | 1 | -10/+15 |
2011-11-10 | Fix misaligned sit animation on scripted sit caused by the default sit | Melanie | 1 | -2/+6 |
2011-11-09 | minor: Correct misleading method doc on SOG.UpdateRootRotation() | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-11-06 | Make the AsyncSceneObjectDeleter send a list of kills. This will make large | Melanie | 1 | -1/+7 |
2011-11-06 | Convert SendKillObject to take a list of uint rather than sending one | Melanie | 3 | -24/+14 |
2011-11-06 | Allow HG and other scene presences not linked to a user account to function. | Melanie | 1 | -1/+4 |
2011-11-06 | HUD attachments: Removes some more messages sent to wrong clients. | Snoopy Pfeffer | 1 | -1/+10 |
2011-11-05 | Fix build break | Melanie | 1 | -1/+1 |
2011-11-05 | Remove spammy autopilot debug | Melanie | 1 | -3/+3 |
2011-11-05 | Remove some left over debug and reverse experimental reordering of ifs | Melanie | 1 | -4/+2 |
2011-11-05 | Remove enableprejump config option and associated code as this is now | Melanie | 1 | -3/+0 |
2011-11-05 | Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work | Melanie | 2 | -87/+136 |
2011-11-05 | Change puvlic m_ variable to a getter property | Melanie | 1 | -1/+5 |
2011-11-05 | ScenePresence part of the Avination animator fixes. | Melanie | 1 | -3/+58 |
2011-11-05 | Chnaging the sit target adjustment to a more precise approximation of SL. Som... | Melanie | 1 | -24/+35 |
2011-11-05 | Fix avatar height, removes the hip offset hack | nebadon | 1 | -3/+0 |
2011-11-05 | Don't rotate child prims, if only the root prim is rotated. | nebadon | 1 | -2/+2 |
2011-11-05 | refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i... | Justin Clark-Casey (justincc) | 1 | -12/+12 |
2011-11-05 | Fix NPC sitting for prims without a sit target. | Justin Clark-Casey (justincc) | 2 | -11/+21 |
2011-11-05 | Replacing te linking code with the code from Avination. Link sets prims are now | Melanie | 2 | -36/+12 |
2011-11-04 | On standup, trigger the changed link script event after the avatar has been f... | Justin Clark-Casey (justincc) | 1 | -2/+3 |
2011-11-03 | Rename ForEachAvatar back to ForEachScenePresence. The other changes | Dan Lake | 5 | -13/+13 |
2011-11-03 | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to | Dan Lake | 6 | -63/+55 |
2011-11-02 | Port the Avination offline messaging system to Core | Melanie | 1 | -1/+1 |