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My fork of OpenSim for IG and MG, called SledjChisl.
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2013-01-25
Add "debug scene pbackup true|false" console command. This enables or disabl...
Justin Clark-Casey (justincc)
1
-9
/
+30
2013-01-04
Fix llGetLinkKey() to return the last sat avatar as the last link number.
Justin Clark-Casey (justincc)
2
-46
/
+68
2012-12-28
ScenePresence passes the avatar rotation down to the physics engine. This wil...
Robert Adams
1
-0
/
+4
2012-12-27
Add check to always push terse updates for presences that have new velocities...
Robert Adams
1
-3
/
+8
2012-12-18
Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...
Robert Adams
2
-6
/
+15
2012-12-16
BulletSim: experimentally remove unit displacement from prim border crossing ...
Robert Adams
1
-2
/
+13
2012-12-15
minor: If the physics module tells us that an object has gone out of bounds, ...
Justin Clark-Casey (justincc)
1
-2
/
+5
2012-12-14
minor: Add commented out log lines to ScenePresenceAnimator for future debug ...
Justin Clark-Casey (justincc)
1
-1
/
+10
2012-12-14
Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ...
Justin Clark-Casey (justincc)
2
-2
/
+42
2012-12-13
Simplify sit code a bit by determining correct animation in HandleSit instead...
Dan Lake
1
-30
/
+6
2012-12-09
Switched the order by which foreign inventory and foreign assets are brought ...
Diva Canto
1
-6
/
+4
2012-12-09
UserManagementModule: search the local cache for names too.
Diva Canto
1
-1
/
+1
2012-12-07
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ai...
Justin Clark-Casey (justincc)
1
-1
/
+3
2012-12-04
minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.
Justin Clark-Casey (justincc)
1
-4
/
+11
2012-11-24
Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ...
Justin Clark-Casey (justincc)
3
-106
/
+83
2012-11-24
Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInv...
Justin Clark-Casey (justincc)
1
-7
/
+12
2012-11-24
Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...
Justin Clark-Casey (justincc)
17
-17
/
+17
2012-11-23
minor: Make note in log if scene was restarted due to an unrecoverable physic...
Justin Clark-Casey (justincc)
1
-1
/
+6
2012-11-23
Fix problem where restarting the currently selected region would stop various...
Justin Clark-Casey (justincc)
2
-31
/
+25
2012-11-23
Add regression test for checking scene close when SceneManager is asked to close
Justin Clark-Casey (justincc)
1
-0
/
+58
2012-11-23
Fix regression where we stopped closing scenes on simulator exit.
Justin Clark-Casey (justincc)
1
-0
/
+7
2012-11-20
Minor formatting for 0962a35d and a few one-line comments as to why that code...
Justin Clark-Casey (justincc)
1
-8
/
+7
2012-11-20
Fix movetotarget on mega regions.
Iain Oliver
1
-3
/
+21
2012-11-12
Stop closing old style modules
Melanie
1
-9
/
+0
2012-11-12
Remove the old style module loader and all references to it
Melanie
3
-88
/
+12
2012-11-10
Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() a...
Justin Clark-Casey (justincc)
2
-35
/
+70
2012-11-02
Change to earlier commit for TargetVelocity to support distributed physics.
Dan Lake
1
-3
/
+3
2012-10-31
Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
1
-1
/
+1
2012-10-31
Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
1
-17
/
+35
2012-10-30
Store and send the current movement animation state to a new sim on crossing
Melanie
2
-0
/
+17
2012-10-30
Only create a new list to check if objects have reached targets if there actu...
Justin Clark-Casey (justincc)
1
-5
/
+9
2012-10-29
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
1
-1
/
+1
2012-10-29
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
1
-79
/
+9
2012-10-29
fixing a bug in SceneObjectPart.SendSound where sounds would always come from...
SignpostMarv
1
-9
/
+8
2012-10-29
Factoring out a superfluous local variable & repeated assignment in SceneObje...
SignpostMarv
1
-10
/
+8
2012-10-29
removing superfluous lines from SceneObjectPart.SendSound
SignpostMarv
1
-8
/
+0
2012-10-29
transposing preload sound onto sound module
SignpostMarv
1
-31
/
+0
2012-10-29
formatting changes to SceneObjectPart.SendSound; consistent indentation
SignpostMarv
1
-34
/
+34
2012-10-29
SceneObjectPart.SendSound can exit early if a sound module was not found.
SignpostMarv
1
-4
/
+4
2012-10-29
Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...
SignpostMarv
1
-1
/
+1
2012-10-29
Replacing double-if block in SceneObjectPart.SendSound with Util.Clip
SignpostMarv
1
-4
/
+1
2012-10-29
Fix memory leak where removing an NPC did not remove its circuits.
Justin Clark-Casey (justincc)
1
-2
/
+3
2012-10-29
Add "force gc" region console command which manually invokes garbage collection.
Justin Clark-Casey (justincc)
1
-1
/
+2
2012-10-28
Deep copy the collection of at_target objects so it can't be modified while
Melanie
1
-2
/
+5
2012-10-26
Separate LSL's notion of the default anim from the actually playing anims.
Melanie
1
-2
/
+4
2012-10-26
Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...
Melanie
1
-1
/
+1
2012-10-26
Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...
Justin Clark-Casey (justincc)
1
-11
/
+13
2012-10-25
minor: if a scene is already shutting down on Scene.Close(), warn and exit in...
Justin Clark-Casey (justincc)
1
-0
/
+6
2012-10-25
Changed "course" to "coarse" in several places
Oren Hurvitz
1
-7
/
+7
2012-10-25
In Scene.Close(), dispose of the physics scene after base.Close() since scrip...
Justin Clark-Casey (justincc)
2
-6
/
+25
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