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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Files
Lines
2012-03-07
Always zero the PhysActor on dupes to prevent side effects on the orignal prim
Melanie
1
-4
/
+1
2012-03-07
Stop individually deleting objects at the end of each ObjectTortureTest.
Justin Clark-Casey (justincc)
1
-28
/
+21
2012-03-07
Add documentation to make more explicit the difference between OnRezScript an...
Justin Clark-Casey (justincc)
1
-5
/
+20
2012-03-06
Remove unnecessary explicit ElapsedEventHandler in SimReporter
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-06
Explictly close down the StatsReporter so that we can shutdown its timer
Justin Clark-Casey (justincc)
2
-0
/
+8
2012-03-02
Remove outdated comment about checking attachment prims in Scene.PipeEventsFo...
Justin Clark-Casey (justincc)
1
-3
/
+1
2012-03-02
Allow a script to receive events if its root prim is in an area where it's al...
Justin Clark-Casey (justincc)
1
-4
/
+1
2012-03-02
ScenePresence line endings and fix AllowMovement default to true.
Dan Lake
1
-30
/
+30
2012-03-02
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
1
-2
/
+1
2012-03-01
In ScenePresence, removed several private variables used to store public para...
Dan Lake
1
-108
/
+44
2012-02-24
Take watchdog alarm calling back outside the m_threads lock.
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-02-24
Get rid of some of the identical exception catching in Scene.Update().
Justin Clark-Casey (justincc)
1
-17
/
+1
2012-02-24
Stop spurious scene loop startup timeout alarms for scenes with many prims.
Justin Clark-Casey (justincc)
1
-3
/
+9
2012-02-23
Try to resolve some problems with viewers crashing after hitting parcel banli...
Justin Clark-Casey (justincc)
2
-10
/
+20
2012-02-23
Add a position parameter to region crossing of objects. This avoids the
Melanie
2
-2
/
+5
2012-02-22
Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...
Justin Clark-Casey (justincc)
1
-8
/
+2
2012-02-21
Restore the taskItem null check that I accidentally blatted in 5397a6d
Justin Clark-Casey (justincc)
1
-0
/
+9
2012-02-21
Fix problem with dragging child part inventory item to user inventory.
Justin Clark-Casey (justincc)
1
-11
/
+1
2012-02-21
Revert "Fix:Cannot drag inventory from child prim into inventory http://opens...
Justin Clark-Casey (justincc)
1
-8
/
+4
2012-02-21
Fix:Cannot drag inventory from child prim into inventory http://opensimulator...
PixelTomsen
1
-4
/
+8
2012-02-21
Fix bug where NPCs would establish child agents on other neighbour regions th...
Justin Clark-Casey (justincc)
1
-15
/
+14
2012-02-20
More improvements on agent position updates: if the target sims fail, blackli...
Diva Canto
1
-5
/
+2
2012-02-19
Amend to last commit. This should have been committed too.
Diva Canto
1
-1
/
+1
2012-02-19
A few more tweaks on position updates and create child agents. Mono hates con...
Diva Canto
2
-7
/
+15
2012-02-19
Use localy defined name, TPFlags, for Constants.TeleportFlags
BlueWall
1
-6
/
+6
2012-02-19
Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....
PixelTomsen
1
-3
/
+3
2012-02-18
Route logins according to Estate, Telehub and TeleportFlags
BlueWall
1
-2
/
+4
2012-02-18
Propagate our teleport flags on logins
BlueWall
1
-1
/
+4
2012-02-18
Fix a bug where changing shape parameters of a child prim in a linkset would ...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-02-17
Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by A...
Dan Lake
1
-0
/
+24
2012-02-17
Add new and updated script events
Robert Adams
2
-3
/
+67
2012-02-17
Fix missing telehub handling on login
BlueWall
1
-0
/
+21
2012-02-16
Fix: Object owned by the group does not return to the last owner http://opens...
PixelTomsen
2
-2
/
+2
2012-02-16
If shape properties fail SOP parsing (e.g. due to commas instead of decimal p...
Justin Clark-Casey (justincc)
1
-12
/
+22
2012-02-15
In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...
Justin Clark-Casey (justincc)
3
-7
/
+47
2012-02-14
Add some more data to the new user connection logging for debug purposes.
Justin Clark-Casey (justincc)
1
-3
/
+3
2012-02-13
On object deserialization, go back to logging errors at DEBUG level rather th...
Justin Clark-Casey (justincc)
1
-5
/
+9
2012-02-11
Make ScenePresence.MovementFlag a private only settable value to reduce compl...
Justin Clark-Casey (justincc)
1
-7
/
+4
2012-02-10
Fix bug where somebody taking a copy of an object they didn't own that was re...
Justin Clark-Casey (justincc)
1
-1
/
+2
2012-02-10
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...
Justin Clark-Casey (justincc)
2
-0
/
+11
2012-02-08
Stop a scene object from attempting to link with itself (which results in an ...
Justin Clark-Casey (justincc)
4
-10
/
+54
2012-02-07
Add start GC memory and end GC memory to object stress test printouts.
Justin Clark-Casey (justincc)
1
-1
/
+2
2012-02-07
Add TestAddTaskInventoryItem()
Justin Clark-Casey (justincc)
1
-1
/
+25
2012-02-07
Remove debug logging if physics actor is null in SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
1
-5
/
+1
2012-02-07
Add a regression test to compile and start a script. Remove Path.GetDirector...
Justin Clark-Casey (justincc)
1
-8
/
+4
2012-02-05
Make configuration uniform
BlueWall
1
-3
/
+3
2012-02-04
change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make the
nebadon
1
-1
/
+1
2012-02-04
Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if...
Justin Clark-Casey (justincc)
3
-22
/
+21
2012-02-03
Change SceneObjectSerializer to use common ExternalRepresentationUtils.Execut...
Justin Clark-Casey (justincc)
1
-74
/
+29
2012-02-03
Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before tri...
Dan Lake
1
-4
/
+7
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