aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes (unfollow)
Commit message (Expand)AuthorFilesLines
2011-04-06Fix bug where on duplication, the root part local id was continually used in ...Justin Clark-Casey (justincc)1-1/+1
2011-04-06Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)1-0/+2
2011-04-05Change some text to make the autoreturn mechanism more obvious, and align wit...Justin Clark-Casey (justincc)2-3/+8
2011-04-05remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)1-14/+0
2011-04-03Implement taking of coalesced objects.Melanie2-2/+11
2011-04-03Make CHANGED_OWNER work for deeding and god-mode in-world changeMelanie1-0/+4
2011-04-01A stab at making CHANGED_OWNER workMelanie1-5/+5
2011-03-31Remove unused Datastore parameter from RegionInfo (legacy from early 2008)Justin Clark-Casey (justincc)2-3/+0
2011-03-26When an object is duplicated, add it to the full/local id SOG indexes as well...Justin Clark-Casey (justincc)1-1/+29
2011-03-26When an object is duplicated, add the dupe to the uuid/local id indexes as we...Justin Clark-Casey (justincc)1-1/+29
2011-03-26Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri...Justin Clark-Casey (justincc)1-5/+25
2011-03-26refactor: rename SOG collections in SceneGraph to make it clearer that they a...Justin Clark-Casey (justincc)1-30/+30
2011-03-23Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to list...Justin Clark-Casey (justincc)2-3/+45
2011-03-22Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)1-6/+7
2011-03-21On initial setup, include estate and regions names in questions to make it cl...Justin Clark-Casey (justincc)1-1/+1
2011-03-10For objects loaded from an IAR, make sure the CreatorID points towards the OS...Justin Clark-Casey (justincc)1-2/+6
2011-03-09Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.Justin Clark-Casey (justincc)12-12/+0
2011-02-27Fix a few little thingsMelanie1-0/+2
2011-02-25change some log messages from info to debugJustin Clark-Casey (justincc)2-2/+2
2011-02-24Fix bug where avatars in other regions would not always show up on the mini-mapJustin Clark-Casey (justincc)1-1/+2
2011-02-22Parameterizes the view distance used to compute and manageMic Bowman2-5/+28
2011-02-19Remove test T020_TestMakeRootAgent() which hasn't been active for ages anywayJustin Clark-Casey (justincc)1-19/+0
2011-02-18Put some CapabilitiesModule null checks in SceneJustin Clark-Casey (justincc)1-4/+11
2011-02-18If GridService.GetNeighbours() could not find the region then log a warning r...Justin Clark-Casey (justincc)1-2/+5
2011-02-18extend TestChildAgentEstablished() test slightly to put in EntityTransferModu...Justin Clark-Casey (justincc)2-3/+12
2011-02-18On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() for...Justin Clark-Casey (justincc)1-19/+41
2011-02-18remove another unused test teardown methodJustin Clark-Casey (justincc)1-6/+0
2011-02-18remove unused test teardown methodJustin Clark-Casey (justincc)1-8/+2
2011-02-18separate attachment tests out into their own classJustin Clark-Casey (justincc)2-50/+180
2011-02-18Add very basic test which invokes the scene update loop once and checks the f...Justin Clark-Casey (justincc)3-157/+224
2011-02-18minor: add method doc to a few ScenePresence methodsJustin Clark-Casey (justincc)1-2/+13
2011-02-18Stop the avatar sometimes pausing for more than a second on the border when r...Justin Clark-Casey (justincc)1-0/+7
2011-02-17Add support for new naming syntax of linked regions to osTeleportAgent and os...Marck1-3/+3
2011-02-16Change the QUERYACCESS method to eliminate spurious access denied messagesMelanie1-1/+2
2011-02-13Set filter to send proper rotations for root partBlueWall1-1/+1
2011-02-08Added emergency monitoring of UDP Outgoing packets thread. Just type "emergen...Diva Canto1-0/+2
2011-02-06New command: show pending-objectsDiva Canto1-0/+8
2011-02-04Send object date to viewer in microseconds (Fixes mantis bug #3990)Kevin Cozens1-1/+2
2011-02-03Change UpdateAgent (for changes in agent position) to be sentMic Bowman1-21/+22
2011-01-28Fix up QueryAccess to also check parcelsMelanie1-1/+1
2011-01-28Fix bumping into sim borders and check estate bans for walking crossingsMelanie2-13/+42
2011-01-27Make it workMelanie1-4/+6
2011-01-27Add a TeleportFlags member to SP so we can tell how we got there.Melanie2-0/+15
2011-01-26Remove the RestorePresences functions (which don't seem to be doingMic Bowman2-69/+12
2011-01-24Fix script data not being reset as it should beMelanie1-0/+4
2011-01-17Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, bec...Diva Canto1-8/+0
2011-01-18minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2-2/+2
2011-01-18Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)1-3/+3
2011-01-17Revert "DEBUG DEBUG DEBUG"Diva Canto1-4/+0
2011-01-17DEBUG DEBUG DEBUGDiva Canto1-0/+4