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2011-08-09When an NPC is created, stop telling neighbouring regions to expect a child a...Justin Clark-Casey (justincc)1-4/+8
2011-08-06get rid of bogus log messageJustin Clark-Casey (justincc)1-7/+0
2011-08-06remove some obsolete tests that are now done elsewhereJustin Clark-Casey (justincc)1-53/+53
2011-08-06Add a test to check that ScenePresence and circuit go away when a root agent ...Justin Clark-Casey (justincc)1-10/+17
2011-08-06refactor: Change SceneHelpers.AddClient() to AddScenePresence().Justin Clark-Casey (justincc)6-37/+47
2011-08-06rip out sog generation methods in ScenePresenceAgentTests and use SceneHelper...Justin Clark-Casey (justincc)2-38/+8
2011-08-06Do proper locking of m_localScenes list in SceneManagerJustin Clark-Casey (justincc)1-93/+140
2011-08-06rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)16-41/+41
2011-08-06rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)15-65/+65
2011-08-06extend phantom flag regression test to toggle back offJustin Clark-Casey (justincc)2-0/+7
2011-08-06refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.Justin Clark-Casey (justincc)2-27/+2
2011-08-05Add regression test for setting phantom status on a scene object. This is no...Justin Clark-Casey (justincc)3-13/+78
2011-08-05remove the largely unused copy/pasted HandleAgentRequestSit() methodJustin Clark-Casey (justincc)1-40/+11
2011-08-04if an NPC target is set to a ground location, then automatically land them wh...Justin Clark-Casey (justincc)1-5/+4
2011-08-04if an NPC move to target is above the terrain then make it fly to destinationJustin Clark-Casey (justincc)1-7/+19
2011-08-04if a move to target is set underground, constrain it to the terrain heightJustin Clark-Casey (justincc)1-1/+3
2011-08-04move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()Justin Clark-Casey (justincc)1-8/+5
2011-08-04only call move target code in SP.HandleAgentUpdate() if we're actually in the...Justin Clark-Casey (justincc)1-9/+12
2011-08-04move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...Justin Clark-Casey (justincc)1-16/+12
2011-08-04Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...Justin Clark-Casey (justincc)1-5/+7
2011-08-04When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...Justin Clark-Casey (justincc)1-1/+2
2011-08-04extend npc move test to check a second movementJustin Clark-Casey (justincc)1-1/+1
2011-08-04eliminate pre-existing unused SP.StopMovement()Justin Clark-Casey (justincc)1-8/+1
2011-08-04Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...Justin Clark-Casey (justincc)1-6/+6
2011-08-04eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...Justin Clark-Casey (justincc)1-3/+4
2011-08-03Stop calling the SP.ResetMoveToTarget() code if a target is not actually setJustin Clark-Casey (justincc)1-6/+16
2011-08-03remove move to duck walk compensation - no longer required.Justin Clark-Casey (justincc)1-12/+12
2011-08-03refactor: rename the move to position methods to move to target to be consist...Justin Clark-Casey (justincc)2-36/+12
2011-08-03get rid of vestigal move to parametersJustin Clark-Casey (justincc)2-3/+6
2011-08-03Do a partial fix/implementation of OSSL osNpcMoveTo()Justin Clark-Casey (justincc)2-19/+29
2011-08-03Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...Justin Clark-Casey (justincc)2-12/+30
2011-08-03Implement move to/autopilot for z axis movement as well.Justin Clark-Casey (justincc)2-17/+40
2011-08-03get autopilot/go here to work immediately.Justin Clark-Casey (justincc)1-3/+7
2011-08-03refactor: Move update_movement_flag and the final check inside the m_allowMov...Justin Clark-Casey (justincc)1-5/+5
2011-08-03refactor: move out code from HandleAgentUpdate() which processes updates to m...Justin Clark-Casey (justincc)1-98/+116
2011-08-02Partially fix autopilot/go hereJustin Clark-Casey (justincc)3-72/+53
2011-08-02Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)2-4/+4
2011-08-01Get osNpcCreate appearance working with avatars that are currently in the scene.Justin Clark-Casey (justincc)1-2/+7
2011-07-31Comment out SOP logging message I accidentally left inJustin Clark-Casey (justincc)1-1/+1
2011-07-31refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that...Justin Clark-Casey (justincc)1-71/+86
2011-07-30minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)1-1/+0
2011-07-29When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...Justin Clark-Casey (justincc)1-4/+8
2011-07-23Pass the first name and last name from the agent circuit data to the authoriz...Justin Clark-Casey (justincc)1-2/+3
2011-07-23Remove manually permissions settings on all current library items so that the...Justin Clark-Casey (justincc)1-1/+4
2011-07-23Revert "Don't load current/next/everyone/base permissions from the library it...Justin Clark-Casey (justincc)1-4/+1
2011-07-23Don't load current/next/everyone/base permissions from the library item xml f...Justin Clark-Casey (justincc)1-1/+4
2011-07-22Fix problem where sculpts were not getting physical proxiesJustin Clark-Casey (justincc)1-2/+2
2011-07-22Generate the initial maptile asynchronouslyOren Hurvitz1-11/+11
2011-07-19Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team1-1/+0
2011-07-19On all undo/redo operations, consistently lock the undo object for everything...Justin Clark-Casey (justincc)1-5/+1