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2011-08-31remove pointless m_attachments == null check since this field is never nullJustin Clark-Casey (justincc)1-1/+1
2011-08-31minor: seal up another instance of using the appearance list without lockingJustin Clark-Casey (justincc)1-1/+2
2011-08-31Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)1-13/+38
2011-08-30minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)2-5/+1
2011-08-30refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)2-26/+3
2011-08-30refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2-46/+2
2011-08-30add Name property to ISceneEntityJustin Clark-Casey (justincc)1-2/+5
2011-08-30refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2-9/+0
2011-08-30Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)1-3/+3
2011-08-27Related to #4689 - Adding missing null check for SceneObjectPartMakopoppo2-4/+18
2011-08-27Stop avatars returning from neighbouring regions from stalling on the border ...Justin Clark-Casey (justincc)1-3/+22
2011-08-27Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)1-18/+18
2011-08-27refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)7-73/+42
2011-08-26refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)3-10/+14
2011-08-26refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...Justin Clark-Casey (justincc)1-40/+6
2011-08-26refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...Justin Clark-Casey (justincc)1-28/+4
2011-08-24remove pointless IsDeleted check on SP.RezAttachments()Justin Clark-Casey (justincc)1-3/+0
2011-08-24refactor: simplify EntityBase.IsDeleted propertyJustin Clark-Casey (justincc)3-10/+5
2011-08-24add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readab...Justin Clark-Casey (justincc)1-20/+46
2011-08-24refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...Justin Clark-Casey (justincc)1-84/+0
2011-08-24get rid of pointless grp null check in attachObjectAssetStore()Justin Clark-Casey (justincc)1-73/+69
2011-08-24minor: remove hardcoded region numbers with the region size constant and a cu...Justin Clark-Casey (justincc)1-2/+2
2011-08-24refactor: remove pointless AgentId argument from attachObjectAssetStore()Justin Clark-Casey (justincc)1-1/+1
2011-08-24Fix llAttachToAvatar()Justin Clark-Casey (justincc)2-12/+33
2011-08-23Remove pointless contains check in ScenePresence.RemoveAttachment()Justin Clark-Casey (justincc)1-6/+1
2011-08-22If an attachment fails, then start logging the exception for now, in order to...Justin Clark-Casey (justincc)1-1/+1
2011-08-22Add warning log message to say which attachment fails validation in order to ...Justin Clark-Casey (justincc)1-0/+10
2011-08-19Fix exception when using BasicPhysicsRobert Adams1-2/+2
2011-08-19Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)1-14/+28
2011-08-18BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams1-0/+7
2011-08-18refactor: fold CreateSceneViewer() back into ScenePresence constructorJustin Clark-Casey (justincc)1-6/+1
2011-08-18refactor: Fold 3 ScenePresence() constructors into one since only one is called.Justin Clark-Casey (justincc)1-9/+2
2011-08-18Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)5-12/+20
2011-08-17Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachme...Justin Clark-Casey (justincc)1-4/+4
2011-08-16get rid of logged warnings about lack of some modules - afaik these never occ...Justin Clark-Casey (justincc)1-10/+0
2011-08-16relocate AttachmentTests.cs to AttachmentsModuleTests.csJustin Clark-Casey (justincc)1-172/+0
2011-08-15Added console command "delete object outside" to delete all objects outside r...Snoopy Pfeffer1-2/+37
2011-08-11eliminate redundant ground sitting checks since these are already done in enc...Justin Clark-Casey (justincc)1-4/+1
2011-08-11eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...Justin Clark-Casey (justincc)1-5/+4
2011-08-11instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...Justin Clark-Casey (justincc)1-16/+14
2011-08-11get rid of intermediate local store of body rotation in ScenePresence, this i...Justin Clark-Casey (justincc)1-5/+4
2011-08-11Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...Justin Clark-Casey (justincc)2-2/+14
2011-08-11If SP.MoveToTarget has been called with a force walk, begin by landing the av...Justin Clark-Casey (justincc)1-1/+3
2011-08-10early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2-3/+8
2011-08-10Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)3-22/+11
2011-08-09When an NPC is created, stop telling neighbouring regions to expect a child a...Justin Clark-Casey (justincc)1-4/+8
2011-08-06get rid of bogus log messageJustin Clark-Casey (justincc)1-7/+0
2011-08-06remove some obsolete tests that are now done elsewhereJustin Clark-Casey (justincc)1-53/+53
2011-08-06Add a test to check that ScenePresence and circuit go away when a root agent ...Justin Clark-Casey (justincc)1-10/+17
2011-08-06refactor: Change SceneHelpers.AddClient() to AddScenePresence().Justin Clark-Casey (justincc)6-37/+47