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2009-10-30* Fix for a potential race condition in ScenePresence.AbsolutePositionJohn Hurliman2-40/+42
2009-10-29* Fixed a NullReferenceException in GetMovementAnimation() and added more pro...John Hurliman1-29/+35
2009-10-29* Commented out two noisy debug lines in the LLUDP serverJohn Hurliman2-157/+142
2009-10-29* Implemented foot collision plane for avatarsJohn Hurliman1-215/+44
2009-10-29Ported the Simian avatar animation system to OpenSim. Landing is currently no...John Hurliman1-36/+203
2009-10-29Fixing NullReferenceException regression in the previous commitJohn Hurliman1-1/+1
2009-10-29* Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2-9/+13
2009-10-28Small performance tweaks to code called by the heartbeat loopJohn Hurliman4-117/+53
2009-10-28Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman2-5/+4
2009-10-28Limit physics time dilation to 1.0John Hurliman1-1/+1
2009-10-28* Standalone logins will now go through the sequence of "requested region, de...John Hurliman2-16/+20
2009-10-28* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...John Hurliman2-2/+2
2009-10-28Track timestamps when terse updates were last sent for a prim or avatar to av...John Hurliman2-2/+10
2009-10-27Move the calculation of time dilation from the scene to the physics engine. T...John Hurliman2-15/+7
2009-10-27Lowering the position tolerance of terse updates for ScenePresences to mitiga...John Hurliman1-1/+1
2009-10-27Making the defaults for interest management variables match whether you have ...John Hurliman1-3/+3
2009-10-27Forgot a line in the previous commitJohn Hurliman1-0/+2
2009-10-27Finally hunted down the Parallel deadlock. Packets were being handled asynchr...John Hurliman1-6/+9
2009-10-27* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...John Hurliman1-3/+2
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman4-49/+45
2009-10-26* Double the priority on avatar bake texture requests to get avatars rezzing ...John Hurliman2-58/+55
2009-10-26Removing the ClientManager reference from IScene and hiding it entirely insid...John Hurliman2-11/+21
2009-10-26* Switched all operations on the list of clients that could be either sync or...John Hurliman2-22/+28
2009-10-26Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ...John Hurliman1-0/+5
2009-10-26* Changed the watchdog timer to improve the speed of UpdateThread(), only tra...John Hurliman1-0/+2
2009-10-25Minor tweaks to get OpenSim compiling against both the current libomv and the...John Hurliman2-1/+3
2009-10-25Minor tweaks to get OpenSim compiling against both the current libomv and the...John Hurliman2-1/+3
2009-10-25Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman3-57/+56
2009-10-23* Changed various modules to not initialize timers unless the module is initi...John Hurliman1-0/+3
2009-10-23* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ...John Hurliman1-4/+9
2009-10-23Implemented a "FrontBack" prioritizer, using distance plus the plane equation...John Hurliman3-3/+78
2009-10-23Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman6-186/+198
2009-10-22* Send out m_bodyRot everywhere instead of m_rotation. Still have no clue whi...John Hurliman1-8/+7
2009-10-22Forgot to hit save in the last commitJohn Hurliman1-1/+1
2009-10-22* Sending (position - hipoffset) instead of positionJohn Hurliman1-5/+2
2009-10-22Implemented a Watchdog class. Do not manually create Thread objects anymore, ...John Hurliman1-10/+10
2009-10-20* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...John Hurliman1-10/+16
2009-10-20* Removed the unused m_agentUpdates collection and some extra work that was b...John Hurliman1-93/+33
2009-10-19* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman5-58/+50
2009-10-18* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman3-36/+27
2009-10-19Formatting cleanup.Jeff Ames1-2/+2
2009-10-17Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...John Hurliman3-3/+124
2009-10-16* One more tweak to inform the user that they may not be able to move until r...Teravus Ovares (Dan Olivares)1-3/+5
2009-10-16* fix previous commitTeravus Ovares (Dan Olivares)1-1/+1
2009-10-16* Ensure that at least 20 frames run before letting avatar in.Teravus Ovares (Dan Olivares)1-0/+11
2009-10-16Updating OpenSim.ini.example with the section required to enable a useful pri...John Hurliman1-0/+2
2009-10-16* Make sure to unregister the OutOfBounds Physics event in RemoveFromPhysical...Teravus Ovares (Dan Olivares)1-0/+1
2009-10-16* A hacky attempt at resolving mantis #4260. I think ODE was unable to allo...Teravus Ovares (Dan Olivares)1-0/+9
2009-10-15Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman8-53/+159
2009-10-15* Removed some of the redundant broadcast functions in Scene and SceneGraph s...John Hurliman4-56/+15