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2010-10-29Clean up some cruft from the last commit. Re-add the initial updateMaster ScienceSim1-2/+2
2010-10-29Bunch of fixes that reduce the number of times appearanceMaster ScienceSim2-20/+53
2010-10-27Prevent nullrefs in scene object deletion. Mantis #5156Melanie1-1/+4
2010-10-26Overload Scene.NewUserConnection() to facilitate NPCs and other region specif...dahlia1-9/+27
2010-10-27Formatting cleanup.Jeff Ames2-4/+4
2010-10-23Added inner exception handling in Shape deserialization processing, so that t...Diva Canto1-3/+16
2010-10-22Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)2-7/+2
2010-10-22Revert "* remove some spurious debug info"Justin Clark-Casey (justincc)1-2/+0
2010-10-22Allow region modules to know which agents actually receive chatJustin Clark-Casey (justincc)1-0/+35
2010-10-22Make SImStatsReporter pick ObjectCapacity striaght out of region infoMelanie2-9/+3
2010-10-22Change some exception to use ToString(). e.Message is not sufficient to fixMelanie1-3/+3
2010-10-21* change the data exchanged within hypergrid transactionsJonathan Freedman2-2/+5
2010-10-22Allow region modules to know which agents actually receive chatJustin Clark-Casey (justincc)1-0/+35
2010-10-21First attempt to get multiple attachments working to support viewer2.Master ScienceSim1-4/+5
2010-10-21Make SImStatsReporter pick ObjectCapacity striaght out of region infoMelanie2-9/+3
2010-10-20* remove some spurious debug infoJonathan Freedman1-0/+2
2010-10-20Major refactoring of appearance handling.Master ScienceSim2-121/+49
2010-10-20* remove some spurious debug infoJonathan Freedman1-0/+2
2010-10-19It looks like Vector3s also got written down in lower case at some point in t...Diva Canto1-3/+3
2010-10-19Another take related to the previous commit.Diva Canto1-13/+17
2010-10-19Added code to quaternion deserialization to try to cope with an exception see...Diva Canto1-4/+15
2010-10-19Added TextureAnimation and ParticleSystem to serialization.Diva Canto1-0/+27
2010-10-19COmmented the wrong line instead, now I commented them all to be on the safe ...Melanie1-2/+2
2010-10-19Comment a spammy debug message in the serializerMelanie1-1/+1
2010-10-17Deleted all [XmlIgnore] from SOP, since those are meaningless now.Diva Canto2-58/+58
2010-10-17.NET automagical serialization of SOPs replaced by manual serialization acros...Diva Canto2-59/+21
2010-10-15Made OARs use the new serialization procedure. (TPs/crossings still on the ol...Diva Canto2-120/+153
2010-10-14Added manual xml2 serialization. Rewired only save xml2, not oars yet. Seems ...Diva Canto2-105/+164
2010-10-13Added SOP.MediaUrl and Shape.Media to the deserializationDiva Canto1-204/+14
2010-10-13Comment a debug message so that it doesn't spew the console upon encountering...Diva Canto1-1/+1
2010-10-13New SOG/SOP parser using XmlTextReader + delegates dictionary. Active for loa...Diva Canto2-7/+1381
2010-10-10Change the part for sound playback to be the root part / object UUID insteadMelanie1-8/+8
2010-10-08Guard against locking a nullref to avoid build breakMelanie1-0/+3
2010-10-08Change the order of actions to address a possible nullrefMelanie1-3/+2
2010-10-07Fix autoreturn to not return zero objectsMelanie1-6/+2
2010-10-06Plumb the path for multiple object deletesMelanie4-40/+18
2010-10-04Formatting cleanup.Jeff Ames3-4/+4
2010-10-03I really have to say it again and again: e.Message is NOT enough data forMelanie1-2/+1
2010-09-30Fix an inventory fetch issueMelanie1-0/+3
2010-09-27Prevent setting arbitrary groups on your objects.Melanie1-0/+3
2010-09-27Fix build breakMelanie1-37/+38
2010-09-27if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie1-3/+11
2010-09-27Restrict inventory items added in a transaction to folder belongingMelanie1-0/+6
2010-09-25Add UUID to physics prim name parameter so that diagnostic messages can be ma...Justin Clark-Casey (justincc)2-3/+3
2010-09-24If the uuid gatherer fails to find the asset containing gesture metadata, the...Justin Clark-Casey (justincc)1-0/+7
2010-09-21Refactor script create permission into the perms moduleMelanie1-10/+0
2010-09-21If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ...Justin Clark-Casey (justincc)2-2/+41
2010-09-16Fixed a regression in SOG.Copy()John Hurliman1-1/+1
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman12-943/+682
2010-09-17Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}Justin Clark-Casey (justincc)1-22/+21