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2013-01-16JustinCC's core re-mergeMelanie1-3/+23
2013-01-16Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)1-3/+23
2013-01-14move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...dahlia1-0/+4
2013-01-11Fix exception reporting in SceneObjectPart so it logs what the exception is r...Robert Adams1-2/+2
2013-01-11 go back bypassing sog updates control (test)UbitUmarov1-12/+12
2013-01-11update the last information sent in terse updates where they are sent to allUbitUmarov1-10/+19
2013-01-11 remove redundant lastPhysGroupPos and lastPhysGroupRot checksUbitUmarov1-16/+3
2013-01-11 same for AngularVelocity. Use normal terse updates in place of sendingUbitUmarov1-10/+18
2013-01-11keyframe. Don't use group UpdateRotation since this enqueues a terseUbitUmarov1-2/+6
2013-01-11Save attachments on detach/exit if a contained script state has been changed.Justin Clark-Casey (justincc)1-0/+3
2013-01-10Move scene debug commands into separate module. Command changes from "debug ...Justin Clark-Casey (justincc)1-94/+59
2013-01-10refactor: route the final scene backup through the same code that handles per...Justin Clark-Casey (justincc)1-10/+1
2013-01-10Add "debug scene pbackup true|false" console command. This enables or disabl...Justin Clark-Casey (justincc)1-9/+30
2013-01-09Change IsRoot to use ReferenceEquals to prevent operator == messinessMelanie1-1/+1
2013-01-09Revert "Prevent empty Anim Packs"Melanie1-12/+0
2013-01-09Revert "Fix sequence id fr default anim"Melanie1-1/+1
2013-01-08Fix sequence id fr default animMelanie1-1/+1
2013-01-08Prevent empty Anim PacksMelanie1-0/+12
2013-01-09Revert "Prevent empty Anim Packs"Melanie1-12/+0
2013-01-09Revert "Fix sequence id fr default anim"Melanie1-1/+1
2013-01-08Fix sequence id fr default animMelanie1-1/+1
2013-01-08Prevent empty Anim PacksMelanie1-0/+12
2013-01-08Remove now superfluous update of m_lastSizeMelanie1-3/+0
2013-01-08 also update m_lastSize in SendAvatarDataToAllAgents so more paths updateUbitUmarov1-0/+2
2013-01-08Prevent avatar data from being sent during login when it's not valid andMelanie2-2/+6
2013-01-08Revert "Remove sending AvatarData because this also happens on login, where i...Melanie1-1/+9
2013-01-08Remove sending AvatarData because this also happens on login, where it chokesMelanie1-9/+1
2013-01-08 put back position and rot change check before sending releasing plane constrainUbitUmarov1-4/+7
2013-01-08 reduce sampling of camera raycasts to previus valueUbitUmarov1-23/+26
2013-01-08* DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov1-49/+59
2013-01-07 in raycast for camera exclude self detectionUbitUmarov1-3/+2
2013-01-04Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2-46/+68
2013-01-03check land permitions on sit target for unscripted sitsUbitUmarov1-0/+17
2013-01-03make ResetMoveToTarget cancel any 'force' waiting to be applied to avatarUbitUmarov1-7/+2
2013-01-03cancel MoveToTarget (viewer 'go here") on sitsUbitUmarov1-2/+22
2013-01-02Fixed several problems with the Sun: some settings didn't work, or were incon...Oren Hurvitz2-35/+6
2013-01-02*TEST* avatar unscripted sit. Some guessing/automationUbitUmarov1-2/+4
2012-12-28ScenePresence passes the avatar rotation down to the physics engine. This wil...Robert Adams1-0/+4
2012-12-27Add check to always push terse updates for presences that have new velocities...Robert Adams1-3/+8
2012-12-21* Partial Commit for Avatar Appearance to include the functionality of Cached...teravus1-10/+17
2012-12-19* Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchr...teravus1-0/+20
2012-12-18Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams2-6/+15
2012-12-18Fix locking for goodMelanie1-3/+3
2012-12-17 some clean up/fixUbitUmarov1-47/+46
2012-12-16BulletSim: experimentally remove unit displacement from prim border crossing ...Robert Adams1-2/+13
2012-12-17* TEST * unscripted sitUbitUmarov1-174/+48
2012-12-16Fix locking objectsMelanie1-1/+3
2012-12-15* Fix for Prim Locking. Prior to the merge, it was just a clone of the root...teravus1-4/+4
2012-12-15minor: If the physics module tells us that an object has gone out of bounds, ...Justin Clark-Casey (justincc)1-2/+5
2012-12-14minor: Add commented out log lines to ScenePresenceAnimator for future debug ...Justin Clark-Casey (justincc)1-1/+10