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2012-02-15In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...Justin Clark-Casey (justincc)3-7/+47
2012-02-14Add some more data to the new user connection logging for debug purposes.Justin Clark-Casey (justincc)1-3/+3
2012-02-13On object deserialization, go back to logging errors at DEBUG level rather th...Justin Clark-Casey (justincc)1-5/+9
2012-02-11Make ScenePresence.MovementFlag a private only settable value to reduce compl...Justin Clark-Casey (justincc)1-7/+4
2012-02-10Fix bug where somebody taking a copy of an object they didn't own that was re...Justin Clark-Casey (justincc)1-1/+2
2012-02-10When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...Justin Clark-Casey (justincc)2-0/+11
2012-02-08Stop a scene object from attempting to link with itself (which results in an ...Justin Clark-Casey (justincc)4-10/+54
2012-02-07Add start GC memory and end GC memory to object stress test printouts.Justin Clark-Casey (justincc)1-1/+2
2012-02-07Add TestAddTaskInventoryItem()Justin Clark-Casey (justincc)1-1/+25
2012-02-07Remove debug logging if physics actor is null in SOP.ApplyPhysics()Justin Clark-Casey (justincc)1-5/+1
2012-02-07Add a regression test to compile and start a script. Remove Path.GetDirector...Justin Clark-Casey (justincc)1-8/+4
2012-02-05Make configuration uniformBlueWall1-3/+3
2012-02-04change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make thenebadon1-1/+1
2012-02-04Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if...Justin Clark-Casey (justincc)3-22/+21
2012-02-03Change SceneObjectSerializer to use common ExternalRepresentationUtils.Execut...Justin Clark-Casey (justincc)1-74/+29
2012-02-03Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before tri...Dan Lake1-4/+7
2012-02-02Commenting out new event until I can fix OpenSim tests. Currently, testing ob...Dan Lake1-6/+6
2012-02-02OpenSim tests do not always create an EventManager so calls to trigger events...Dan Lake1-2/+6
2012-02-02ObjectAddedToScene event should be fired when duplicating objectsDan Lake2-20/+22
2012-02-02Improve reliability of script state saving by covering various savingMelanie2-14/+17
2012-02-01Add event RegionHeartbeatEnd for modules interested in coordinating activity ...Dan Lake2-10/+36
2012-02-01Small optimization to last commitMelanie1-5/+5
2012-02-01Fix copy/paste errorsMelanie1-2/+2
2012-02-01Straighten out some attachment mess. Don't save attachment states for HGMelanie1-1/+11
2012-01-31Implement "show object uuid <uuid>" console command.Justin Clark-Casey (justincc)1-0/+6
2012-01-31Move object delete commands into a commands region module, in preparation for...Justin Clark-Casey (justincc)1-104/+0
2012-01-31Remove scene object null check on SceneGraph.AddSceneObject(). Complain expl...Justin Clark-Casey (justincc)1-1/+7
2012-01-31Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scen...Justin Clark-Casey (justincc)2-0/+8
2012-01-30lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if ...Justin Clark-Casey (justincc)1-5/+7
2012-01-28Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry t...Justin Clark-Casey (justincc)1-4/+12
2012-01-28Add experimental --publish option to "save oar" so that OARs reloaded to the ...Justin Clark-Casey (justincc)2-5/+21
2012-01-28Comment out xfer section in Scene.UpdateTaskInventory() which was causing spu...Justin Clark-Casey (justincc)1-13/+20
2012-01-26Support rejecting a teleport if a user is banned in all parcels that haveMelanie1-0/+30
2012-01-26Add basic TestAddScript() regression testJustin Clark-Casey (justincc)2-0/+87
2012-01-26refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInvento...Justin Clark-Casey (justincc)2-31/+34
2012-01-25refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), R...Justin Clark-Casey (justincc)1-79/+95
2012-01-24Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreate...Dan Lake1-6/+0
2012-01-24Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObject...Dan Lake1-13/+0
2012-01-24Teleport routing, part 1Melanie1-0/+53
2012-01-19Trigger event when prims are scheduled for an update. This gives modules earl...Dan Lake2-0/+28
2012-01-19Cleaned up Color and Text parameters in SOP and made LocalFlags public for mo...Dan Lake1-20/+6
2012-01-19Add a version of GetGroupByPrim to Scene which accepts UUID instead of localIDDan Lake2-1/+12
2012-01-16Comment out noisy log lines I accidentally included in the nant build target ...Justin Clark-Casey (justincc)1-1/+1
2012-01-16Remove monocov and other obsolete nant build targets.Justin Clark-Casey (justincc)1-1/+1
2012-01-13Cleaned up the LookAt code in SOP and SOG. Added support for incrementallyMic Bowman2-45/+30
2012-01-12HG: normalize all externalized user ULRs to be the Home URL, i.e. the locatio...Diva Canto2-6/+6
2012-01-11If deserializing a scene object fails during IAR load then ignore the object ...Justin Clark-Casey (justincc)1-1/+1
2012-01-10HG landing points: this hopefully fixes some confusion that was making HG avi...Diva Canto1-5/+6
2012-01-10Teleport DebuggingBlueWall1-2/+0
2012-01-09Add some run-time debugging supportBlueWall2-1/+6