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2012-02-02Improve reliability of script state saving by covering various savingMelanie2-14/+17
2012-02-01Small optimization to last commitMelanie1-5/+5
2012-02-01Fix copy/paste errorsMelanie1-2/+2
2012-02-01Straighten out some attachment mess. Don't save attachment states for HGMelanie1-1/+11
2012-01-31Implement "show object uuid <uuid>" console command.Justin Clark-Casey (justincc)1-0/+6
2012-01-31Move object delete commands into a commands region module, in preparation for...Justin Clark-Casey (justincc)1-104/+0
2012-01-31Remove scene object null check on SceneGraph.AddSceneObject(). Complain expl...Justin Clark-Casey (justincc)1-1/+7
2012-01-31Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scen...Justin Clark-Casey (justincc)2-0/+8
2012-01-30lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if ...Justin Clark-Casey (justincc)1-5/+7
2012-01-28Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry t...Justin Clark-Casey (justincc)1-4/+12
2012-01-28Add experimental --publish option to "save oar" so that OARs reloaded to the ...Justin Clark-Casey (justincc)2-5/+21
2012-01-28Comment out xfer section in Scene.UpdateTaskInventory() which was causing spu...Justin Clark-Casey (justincc)1-13/+20
2012-01-26Support rejecting a teleport if a user is banned in all parcels that haveMelanie1-0/+30
2012-01-26Add basic TestAddScript() regression testJustin Clark-Casey (justincc)2-0/+87
2012-01-26refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInvento...Justin Clark-Casey (justincc)2-31/+34
2012-01-25refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), R...Justin Clark-Casey (justincc)1-79/+95
2012-01-24Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreate...Dan Lake1-6/+0
2012-01-24Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObject...Dan Lake1-13/+0
2012-01-24Teleport routing, part 1Melanie1-0/+53
2012-01-16Comment out noisy log lines I accidentally included in the nant build target ...Justin Clark-Casey (justincc)1-1/+1
2012-01-16Remove monocov and other obsolete nant build targets.Justin Clark-Casey (justincc)1-1/+1
2012-01-13Cleaned up the LookAt code in SOP and SOG. Added support for incrementallyMic Bowman2-45/+30
2012-01-12HG: normalize all externalized user ULRs to be the Home URL, i.e. the locatio...Diva Canto2-6/+6
2012-01-11If deserializing a scene object fails during IAR load then ignore the object ...Justin Clark-Casey (justincc)1-1/+1
2012-01-10HG landing points: this hopefully fixes some confusion that was making HG avi...Diva Canto1-5/+6
2012-01-10Teleport DebuggingBlueWall1-2/+0
2012-01-09Add some run-time debugging supportBlueWall2-1/+6
2012-01-09Use our TeleportFlagsBlueWall2-22/+30
2012-01-09TP Routing debugBlueWall1-2/+5
2012-01-09Fix teleport routing for incoming HG+OwnerBlueWall1-18/+19
2012-01-09Debugging HG teleport routingBlueWall1-0/+18
2012-01-09Fix HG teleport routingBlueWall1-2/+4
2012-01-09Fix a build breakMelanie1-1/+1
2012-01-09Add the HG case to landing point checksMelanie1-1/+1
2012-01-08Update teleport routing to match AvinationMelanie1-16/+58
2012-01-08Fix teleport routingBlueWall1-0/+17
2012-01-07Add method doc to SPA.Falling and use automatic private get propertyJustin Clark-Casey (justincc)1-13/+14
2012-01-07Fix bug where tapping home to stop falling would stop any avatar movement oth...Justin Clark-Casey (justincc)2-9/+10
2012-01-06If dragging a script that is no copy from prim inventory into agentMelanie1-16/+39
2012-01-05Small fix to GetWorldPosition to get closer to Avination sit behaviorMelanie1-10/+4
2012-01-04Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.Dan Lake2-0/+25
2012-01-03Access to these static methods to serialize objects are useful outside of ser...Dan Lake1-4/+4
2012-01-03commented out "Prevented flyoff" log message for now as this becomes problema...Justin Clark-Casey (justincc)1-1/+1
2011-12-30Bug fix in map tiles in standalone: the map has been blank since commit 01ae9...Diva Canto1-13/+20
2011-12-22fix the UsesPhysics flag to reference the physics flag rather than the tempon...Mic Bowman1-1/+1
2011-12-22rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...Justin Clark-Casey (justincc)2-3/+3
2011-12-22Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()Justin Clark-Casey (justincc)2-4/+2
2011-12-22Make it possible to force all prims to be phantom via the collidable_prim boo...Justin Clark-Casey (justincc)2-1/+13
2011-12-22And a typo fixMelanie1-1/+1
2011-12-22Add a few comments, correct a merge artefactMelanie1-1/+6