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2011-07-19Fix undo for resizing linksetsJustin Clark-Casey (justincc)3-29/+60
2011-07-19remove undo state storage in a few places where it's pointlessJustin Clark-Casey (justincc)2-5/+1
2011-07-18Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)5-53/+193
2011-07-18Use a standard generic system stack for the undo/redo stacks instead of our o...Justin Clark-Casey (justincc)2-2/+16
2011-07-18refactor: group all the undo/redo code in SOP into one place for easier code ...Justin Clark-Casey (justincc)1-59/+62
2011-07-16Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)3-14/+25
2011-07-16remove now unncessary parts of SceneObjectGroup.Resize()Justin Clark-Casey (justincc)1-21/+5
2011-07-16refactor: replace scale limiting code with more elegant Math.Min callsJustin Clark-Casey (justincc)1-12/+6
2011-07-16refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)4-56/+32
2011-07-16add test for resizing one part in a groupJustin Clark-Casey (justincc)2-1/+36
2011-07-16refactor: make SceneObjectGroup.GroupScale() a property rather than a mehodJustin Clark-Casey (justincc)1-29/+32
2011-07-16minor: add a log warning if a sculpt/mesh async asset request returns no dataJustin Clark-Casey (justincc)1-0/+4
2011-07-16refactor: remove pointless sender != null tests, etc, in AssetReceived, since...Justin Clark-Casey (justincc)1-6/+9
2011-07-16eliminate unused and redundant SceneObjectGroup.AssetReceived()Justin Clark-Casey (justincc)1-17/+0
2011-07-16fix build break from last commitJustin Clark-Casey (justincc)1-1/+1
2011-07-16Eliminate the pointless textured id argument to SculptTextureCallbackJustin Clark-Casey (justincc)1-15/+6
2011-07-16remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)3-132/+133
2011-07-16Add very basic test for resizing a scene object with one primJustin Clark-Casey (justincc)2-1/+69
2011-07-16If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...Justin Clark-Casey (justincc)1-2/+8
2011-07-16Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)2-1/+20
2011-07-15Fix some local id issues in physics glueroot2-14/+22
2011-07-15fix duplication of physical objects for physics engines that care about the i...Robert Adams1-6/+6
2011-07-12When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)3-4/+10
2011-07-11Properly regenerate physics proxy when a mesh is resized.Justin Clark-Casey (justincc)1-0/+8
2011-07-11refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...Justin Clark-Casey (justincc)2-17/+49
2011-07-11When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)3-9/+23
2011-07-11refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)1-6/+11
2011-07-11refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)1-6/+8
2011-07-11minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-07-11refactor: very minor space insertionJustin Clark-Casey (justincc)1-1/+1
2011-07-11refactor: make argument to SOP.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)1-14/+19
2011-07-09Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ...Justin Clark-Casey (justincc)6-7/+7
2011-07-09minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2-1/+2
2011-07-08minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)1-0/+4
2011-07-01fix build break I just introducedJustin Clark-Casey (justincc)1-2/+1
2011-07-01Add an async inventory details sender to respond to FetchInventory packets.Justin Clark-Casey (justincc)4-27/+164
2011-06-29Don't follow inventory links of links.Justin Clark-Casey (justincc)1-1/+4
2011-06-29refactor: simplify redundant double containing folder checkJustin Clark-Casey (justincc)1-2/+4
2011-06-29If an inventory link target is in the same folder as the source, then don't r...Justin Clark-Casey (justincc)1-1/+6
2011-06-29Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)2-5/+5
2011-06-24Implement the latest mesh mechanism so that rezzing the uploaded mesh now wor...Justin Clark-Casey (justincc)1-3/+6
2011-06-15Add localID to physical object creation functions.Mic Bowman3-4/+4
2011-06-15Add the PhysActor to the correct SOP when duplicating a physicalMic Bowman1-4/+9
2011-06-10When serializing objects, stop accidentally using the green text colour value...Justin Clark-Casey (justincc)1-1/+1
2011-06-10minor: Add some commented out destructor logging messages for potential futur...Justin Clark-Casey (justincc)2-0/+12
2011-06-10minor: add method doc to make it clear that click action is fired when the cl...Justin Clark-Casey (justincc)1-1/+10
2011-06-08Fixed "Unknown User" listed as creator/owner on prims created with the Build ...Diva Canto1-0/+4
2011-06-08Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so t...Diva Canto2-0/+25
2011-06-07This makes the display names work better for foreignersDiva Canto1-0/+26
2011-06-04Extend TestGiveInventoryFolder() to test giving back the freshly received folderJustin Clark-Casey (justincc)1-0/+8