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2013-02-08If a component of a coalesced object fails to deserialization, do not add a n...Justin Clark-Casey (justincc)1-4/+18
2013-02-08Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie1-5/+6
2013-01-25Restore previous client AO behaviour by not allowing them to remove the defau...Justin Clark-Casey (justincc)3-6/+25
2013-01-25Check the existing ScenePresence.ParentPart to make sure we're not trying to ...Justin Clark-Casey (justincc)1-2/+1
2013-01-25Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2-5/+33
2013-01-25move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...dahlia1-0/+4
2013-01-25Fix exception reporting in SceneObjectPart so it logs what the exception is r...Robert Adams1-2/+2
2013-01-25Move scene debug commands into separate module. Command changes from "debug ...Justin Clark-Casey (justincc)1-94/+59
2013-01-25Add "debug scene pbackup true|false" console command. This enables or disabl...Justin Clark-Casey (justincc)1-9/+30
2013-01-04Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2-46/+68
2012-12-28ScenePresence passes the avatar rotation down to the physics engine. This wil...Robert Adams1-0/+4
2012-12-27Add check to always push terse updates for presences that have new velocities...Robert Adams1-3/+8
2012-12-18Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams2-6/+15
2012-12-16BulletSim: experimentally remove unit displacement from prim border crossing ...Robert Adams1-2/+13
2012-12-15minor: If the physics module tells us that an object has gone out of bounds, ...Justin Clark-Casey (justincc)1-2/+5
2012-12-14minor: Add commented out log lines to ScenePresenceAnimator for future debug ...Justin Clark-Casey (justincc)1-1/+10
2012-12-14Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ...Justin Clark-Casey (justincc)2-2/+42
2012-12-13Simplify sit code a bit by determining correct animation in HandleSit instead...Dan Lake1-30/+6
2012-12-09Switched the order by which foreign inventory and foreign assets are brought ...Diva Canto1-6/+4
2012-12-09UserManagementModule: search the local cache for names too.Diva Canto1-1/+1
2012-12-07Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ai...Justin Clark-Casey (justincc)1-1/+3
2012-12-04minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.Justin Clark-Casey (justincc)1-4/+11
2012-11-24Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ...Justin Clark-Casey (justincc)3-106/+83
2012-11-24Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInv...Justin Clark-Casey (justincc)1-7/+12
2012-11-24Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...Justin Clark-Casey (justincc)17-17/+17
2012-11-23minor: Make note in log if scene was restarted due to an unrecoverable physic...Justin Clark-Casey (justincc)1-1/+6
2012-11-23Fix problem where restarting the currently selected region would stop various...Justin Clark-Casey (justincc)2-31/+25
2012-11-23Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)1-0/+58
2012-11-23Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)1-0/+7
2012-11-20Minor formatting for 0962a35d and a few one-line comments as to why that code...Justin Clark-Casey (justincc)1-8/+7
2012-11-20Fix movetotarget on mega regions.Iain Oliver1-3/+21
2012-11-12Stop closing old style modulesMelanie1-9/+0
2012-11-12Remove the old style module loader and all references to itMelanie3-88/+12
2012-11-10Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() a...Justin Clark-Casey (justincc)2-35/+70
2012-11-02Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake1-3/+3
2012-10-31Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake1-1/+1
2012-10-31Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)1-17/+35
2012-10-30Store and send the current movement animation state to a new sim on crossingMelanie2-0/+17
2012-10-30Only create a new list to check if objects have reached targets if there actu...Justin Clark-Casey (justincc)1-5/+9
2012-10-29shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv1-1/+1
2012-10-29moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv1-79/+9
2012-10-29fixing a bug in SceneObjectPart.SendSound where sounds would always come from...SignpostMarv1-9/+8
2012-10-29Factoring out a superfluous local variable & repeated assignment in SceneObje...SignpostMarv1-10/+8
2012-10-29removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv1-8/+0
2012-10-29transposing preload sound onto sound moduleSignpostMarv1-31/+0
2012-10-29formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv1-34/+34
2012-10-29SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv1-4/+4
2012-10-29Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv1-1/+1
2012-10-29Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv1-4/+1
2012-10-29Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)1-2/+3