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2012-06-12*UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar ...UbitUmarov1-0/+34
2012-06-11change object drag so it applies a impulse and not a push force so it works a...UbitUmarov1-2/+6
2012-06-08Fix a corner case where checking for region corssing may cross an avatar back ifMelanie1-2/+7
2012-06-08Revert "Add a frame based watchdog function to keyframed motion"Melanie1-20/+0
2012-06-08Add a frame based watchdog function to keyframed motionMelanie1-0/+20
2012-06-08Cut off collision sounds with avatar at 3.2. This makes most walkig collisionsMelanie1-1/+1
2012-06-07Further limit the amount of avatar collisions that will actually triggerMelanie1-2/+4
2012-06-07Implement playing of the real collision sounds, change scaling for avatarMelanie1-133/+57
2012-06-07Make not_at_target stop when the target is reached even if the scriptMelanie1-1/+2
2012-06-07Disable default collision sounds until they can be uploaded, but enable custo...Melanie1-55/+56
2012-06-05fix the real cause of double velocityUbitUmarov1-1/+0
2012-06-05Fix land collisions to work like SL.Melanie1-6/+16
2012-06-04Actually trigger land collisions in the root even when a child collidesMelanie1-1/+1
2012-06-04Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach posi...Melanie1-1/+1
2012-06-01Fix LSL animation state reporting and animation state transitions on crossingMelanie1-1/+1
2012-05-29Add advanced collision processing into ScenePresenceMelanie1-162/+162
2012-05-29Fix collision filteringMelanie1-10/+10
2012-05-28 disable collision sounds for nowUbitUmarov1-2/+8
2012-05-28Place the return back into collision sounds.Melanie1-0/+4
2012-05-28Modify SceneManeger to use a DoubleDictionary and work without locks.Melanie1-176/+90
2012-05-20 missing update script events callUbitUmarov1-1/+12
2012-05-19 fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable...UbitUmarov1-1/+1
2012-05-19 reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov1-1/+3
2012-05-19 a bit faster collision sound type verification plus a few fixes/changesUbitUmarov2-53/+100
2012-05-19temp work: sounds simetric acording to materials, still 'window close' test ...UbitUmarov1-30/+98
2012-05-19Fix setting positions of attachments. The recent security fix regardingMelanie1-1/+1
2012-05-19modulate collision sound intensity with collision relative velocity for parts...UbitUmarov2-46/+89
2012-05-19modulate collision sounds intensity with relative collision speedUbitUmarov2-81/+120
2012-05-17 removed redundant colision sounds. Temporary muted sounds ( returns at top o...UbitUmarov1-28/+13
2012-05-17Temprorarily disable collision sounds until we have some sound bitesMelanie1-1/+5
2012-05-17 trigger collision sounds on active agent position for better spatial effect ...UbitUmarov2-23/+22
2012-05-17increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...UbitUmarov2-2/+2
2012-05-17 add avatar colision sounds. Changed test sound UUIDUbitUmarov2-62/+120
2012-05-17default colisionVolume is 0, use it only for user specified soundUbitUmarov1-3/+6
2012-05-17default collision sounds. Incomplete, untested, needs revisionUbitUmarov2-1/+205
2012-05-16collision sounds: simplify send code a bit and limit sending rate to 5 per s...UbitUmarov1-1/+36
2012-05-16 Added a invalidCollisionSoundUUID so that scripts can stop all collision sou...UbitUmarov1-4/+13
2012-05-15 use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coeren...UbitUmarov1-2/+5
2012-05-15sop colisions don't play sounds on volume detectorsUbitUmarov1-1/+1
2012-05-15sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision...UbitUmarov1-48/+118
2012-05-15Port the mel/dahlia fixMelanie1-0/+3
2012-05-15don't send colision events to volume detectorsUbitUmarov1-1/+2
2012-05-15Fix an omissionMelanie1-1/+1
2012-05-14Completely revamp collision handling. Now works as it is supposed to.Melanie3-512/+178
2012-05-14Check parcel entry permissions when moving objectsMelanie1-1/+2
2012-05-14Allow non-gods to deed no-mod objectsMelanie1-1/+4
2012-05-12 display a sleep time of zero if forced spare time to zero, when sim fps is l...UbitUmarov1-2/+7
2012-05-12ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...UbitUmarov2-2/+26
2012-05-07Fix moving no-mod objects. Fixes a regression introduced with the undo fixMelanie1-0/+27
2012-05-05SOG: tell physics about when we want a force or a impulse. (sorry add to cha...UbitUmarov1-2/+4