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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-07-19
Fix undo for rotation of the root prim in a linkset on its own.
Justin Clark-Casey (justincc)
2
-8
/
+15
2011-07-19
Fix undo of rotation of single prims in a linkset
Justin Clark-Casey (justincc)
2
-9
/
+11
2011-07-19
Fix undo of prim group rotation.
Justin Clark-Casey (justincc)
3
-24
/
+34
2011-07-19
Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...
Justin Clark-Casey (justincc)
2
-7
/
+11
2011-07-19
Stop undo of just the root prim position in the linkset from shifting the who...
Justin Clark-Casey (justincc)
3
-9
/
+15
2011-07-19
fix undo when resizing of non-root individual prims in a linkset
Justin Clark-Casey (justincc)
2
-4
/
+6
2011-07-19
Fix undo for resizing linksets
Justin Clark-Casey (justincc)
3
-29
/
+60
2011-07-19
remove undo state storage in a few places where it's pointless
Justin Clark-Casey (justincc)
2
-5
/
+1
2011-07-18
Make various tweaks to undo code in an effort to get things working better.
Justin Clark-Casey (justincc)
5
-53
/
+193
2011-07-18
Use a standard generic system stack for the undo/redo stacks instead of our o...
Justin Clark-Casey (justincc)
2
-2
/
+16
2011-07-18
refactor: group all the undo/redo code in SOP into one place for easier code ...
Justin Clark-Casey (justincc)
1
-59
/
+62
2011-07-16
Replace ifs in SOG.GroupResize() with Math.Min()
Justin Clark-Casey (justincc)
3
-14
/
+25
2011-07-16
remove now unncessary parts of SceneObjectGroup.Resize()
Justin Clark-Casey (justincc)
1
-21
/
+5
2011-07-16
refactor: replace scale limiting code with more elegant Math.Min calls
Justin Clark-Casey (justincc)
1
-12
/
+6
2011-07-16
refactor: Push all part resize code down into SceneObjectPart.Resize()
Justin Clark-Casey (justincc)
4
-56
/
+32
2011-07-16
add test for resizing one part in a group
Justin Clark-Casey (justincc)
2
-1
/
+36
2011-07-16
refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod
Justin Clark-Casey (justincc)
1
-29
/
+32
2011-07-16
minor: add a log warning if a sculpt/mesh async asset request returns no data
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-07-16
refactor: remove pointless sender != null tests, etc, in AssetReceived, since...
Justin Clark-Casey (justincc)
1
-6
/
+9
2011-07-16
eliminate unused and redundant SceneObjectGroup.AssetReceived()
Justin Clark-Casey (justincc)
1
-17
/
+0
2011-07-16
fix build break from last commit
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-16
Eliminate the pointless textured id argument to SculptTextureCallback
Justin Clark-Casey (justincc)
1
-15
/
+6
2011-07-16
remove the need to supply SceneObjectGroup.GroupResize() with a localId.
Justin Clark-Casey (justincc)
3
-132
/
+133
2011-07-16
Add very basic test for resizing a scene object with one prim
Justin Clark-Casey (justincc)
2
-1
/
+69
2011-07-16
If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...
Justin Clark-Casey (justincc)
1
-2
/
+8
2011-07-16
Fix physics proxy regeneration when a mesh with more than one submesh is resized
Justin Clark-Casey (justincc)
2
-1
/
+20
2011-07-15
Fix some local id issues in physics glue
root
2
-14
/
+22
2011-07-15
fix duplication of physical objects for physics engines that care about the i...
Robert Adams
1
-6
/
+6
2011-07-12
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
3
-4
/
+10
2011-07-11
Properly regenerate physics proxy when a mesh is resized.
Justin Clark-Casey (justincc)
1
-0
/
+8
2011-07-11
refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...
Justin Clark-Casey (justincc)
2
-17
/
+49
2011-07-11
When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
3
-9
/
+23
2011-07-11
refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
1
-6
/
+11
2011-07-11
refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
1
-6
/
+8
2011-07-11
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-11
refactor: very minor space insertion
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-11
refactor: make argument to SOP.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
1
-14
/
+19
2011-07-09
Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ...
Justin Clark-Casey (justincc)
6
-7
/
+7
2011-07-09
minor: code tidy and inserted log lines for future use.
Justin Clark-Casey (justincc)
2
-1
/
+2
2011-07-08
minor: commented out log lines for future use and very small code tidy
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-07-01
fix build break I just introduced
Justin Clark-Casey (justincc)
1
-2
/
+1
2011-07-01
Add an async inventory details sender to respond to FetchInventory packets.
Justin Clark-Casey (justincc)
4
-27
/
+164
2011-06-29
Don't follow inventory links of links.
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-06-29
refactor: simplify redundant double containing folder check
Justin Clark-Casey (justincc)
1
-2
/
+4
2011-06-29
If an inventory link target is in the same folder as the source, then don't r...
Justin Clark-Casey (justincc)
1
-1
/
+6
2011-06-29
Hack around with the NPC module to get osNpcCreate() partially working again.
Justin Clark-Casey (justincc)
2
-5
/
+5
2011-06-24
Implement the latest mesh mechanism so that rezzing the uploaded mesh now wor...
Justin Clark-Casey (justincc)
1
-3
/
+6
2011-06-15
Add localID to physical object creation functions.
Mic Bowman
3
-4
/
+4
2011-06-15
Add the PhysActor to the correct SOP when duplicating a physical
Mic Bowman
1
-4
/
+9
2011-06-10
When serializing objects, stop accidentally using the green text colour value...
Justin Clark-Casey (justincc)
1
-1
/
+1
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