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2010-09-15Instead of locking SOG.Children when a group is being removed from the scene,...Justin Clark-Casey (justincc)1-15/+17
2010-09-14Comment out SOG storing debug log messageJustin Clark-Casey (justincc)1-3/+3
2010-09-13minor: Add comments which explain what's going on wrt avatar movements at var...Justin Clark-Casey (justincc)2-0/+6
2010-09-13Remove SceneGraph.DetachObject() which was accidentally left around after bei...Justin Clark-Casey (justincc)1-10/+0
2010-09-13minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)1-9/+3
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman5-37/+77
2010-09-12Formatting cleanup.Jeff Ames16-74/+74
2010-09-12Add copyright headers.Jeff Ames1-0/+27
2010-09-11Shuffling fields and properties around in Scene to make Scene.cs more readableJohn Hurliman1-138/+124
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman3-4/+4
2010-09-10Made it impossible to create a user with names containing spaces and prevente...randomhuman1-2/+3
2010-09-10Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman3-58/+35
2010-09-10First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman7-344/+219
2010-09-07* Cache null account responses in the SimianUserAccountServiceConnector to av...John Hurliman1-1/+3
2010-09-07Make sure unlinked child prims get persistedMelanie1-0/+5
2010-09-07If a scene object part UUID is changed (only possible when not in a scene), t...Justin Clark-Casey (justincc)2-2/+11
2010-09-07minor: comment out some excessive test loggingJustin Clark-Casey (justincc)1-1/+1
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)6-42/+58
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)6-42/+58
2010-09-06Add test that checks correct persistence when an unlink is quickly followed b...Justin Clark-Casey (justincc)1-9/+40
2010-09-06Make console backup command do a forced backup rather than non-forcedJustin Clark-Casey (justincc)2-6/+1
2010-09-06extend TestNewSceneObjectLinkPersistence() to check for presence of non-root ...Justin Clark-Casey (justincc)1-2/+3
2010-09-06Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)7-21/+78
2010-09-06Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, becauseMelanie Thielker1-1/+25
2010-09-04Logout the presence if client IP verification fails.Diva Canto1-0/+2
2010-09-04Move code that allows llGiveInvetory() to move item into appropriate system f...Justin Clark-Casey (justincc)1-8/+40
2010-09-04Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)Justin Clark-Casey (justincc)1-8/+27
2010-09-03Fix an issue with rezzing scripted objects.Melanie Thielker1-2/+2
2010-09-02Remove commented code and the comment, as the change has proven outMelanie Thielker1-3/+0
2010-09-02Experimentally comment the sending of unbaked avatarsMelanie Thielker1-1/+3
2010-09-01refactor: move SOG.AttachToAgent() into AttachmentsModuleJustin Clark-Casey (justincc)1-71/+0
2010-08-31Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker3-3/+3
2010-08-31Add ScenePresence.GetAttachments(uint attachmentPoint)Justin Clark-Casey (justincc)1-0/+21
2010-08-28Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)5-75/+84
2010-08-26minor: remove mono compiler warningJustin Clark-Casey (justincc)1-3/+4
2010-08-26refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module sinc...Justin Clark-Casey (justincc)1-47/+0
2010-08-26refactor: break out attachment position change code in Scene.UpdatePrimPositi...Justin Clark-Casey (justincc)1-24/+13
2010-08-26Remove mono compiler warningsJustin Clark-Casey (justincc)7-36/+7
2010-08-26Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()Justin Clark-Casey (justincc)1-2/+16
2010-08-26replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is a...Justin Clark-Casey (justincc)1-1/+1
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)6-136/+205
2010-08-25Make scene object directories more robust and prevent deleted SOP's fromMelanie Thielker2-18/+29
2010-08-25If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUIDJustin Clark-Casey (justincc)1-1/+10
2010-08-25refactor: Push item retrieval and fixing part of Scene.RezObject() down into ...Justin Clark-Casey (justincc)2-55/+70
2010-08-24Split out actual scene object insertion code from Scene.Inventory.RezObject a...Justin Clark-Casey (justincc)3-25/+62
2010-08-24refactor: make RezObject() more readableJustin Clark-Casey (justincc)1-69/+68
2010-08-24add test to check move of task item to user inventory when a target folder is...Justin Clark-Casey (justincc)1-0/+26
2010-08-24minor: stop test using obsolete propertyJustin Clark-Casey (justincc)1-1/+1
2010-08-24refactor TestMoveTaskInventoryItemNoParent()Justin Clark-Casey (justincc)1-24/+37
2010-08-24Add automated test at the opensim 'api' level to check that a given item goes...Justin Clark-Casey (justincc)2-1/+105