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* extract common ScenePresence setup code into Init() method for ScenePresenceS...Justin Clark-Casey (justincc)2011-11-111-39/+31
* add SP.PhysicsActor checks to other sit/stand testsJustin Clark-Casey (justincc)2011-11-111-0/+4
* add sit and stand on ground testJustin Clark-Casey (justincc)2011-11-111-0/+23
* As per mailing list last week, remove facility that would automatically move ...Justin Clark-Casey (justincc)2011-11-111-2/+31
* Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...Justin Clark-Casey (justincc)2011-11-111-16/+41
* Add new ScenePresenceSitTests with a single sit/stand testJustin Clark-Casey (justincc)2011-11-111-0/+103
* Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake2011-11-021-8/+8
* Remove completely unused SOG.Rotation parameterJustin Clark-Casey (justincc)2011-10-291-9/+9
* Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...Justin Clark-Casey (justincc)2011-10-251-0/+1
* Get UUIDGatherer to scan notecards in the graph for asset uuids.Justin Clark-Casey (justincc)2011-10-221-0/+26
* Fixed line endings from previous commitDan Lake2011-10-061-2/+2
* Refactored "known child region" in ScenePresence. There were 4 differentDan Lake2011-10-061-7/+4
* Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-2/+2
* Move code which handles NPC movement into Scene so that this can also be used...Justin Clark-Casey (justincc)2011-09-211-0/+135
* stop the duplicate remove of the root part ids from the full part and local p...Justin Clark-Casey (justincc)2011-09-131-1/+1
* extend TestGetSceneObjectByPartLocalId() to test state after scene object del...Justin Clark-Casey (justincc)2011-09-131-0/+6
* Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via t...Justin Clark-Casey (justincc)2011-09-131-0/+27
* improve TestAddSceneObject() to test a multi-part object rather than a single...Justin Clark-Casey (justincc)2011-09-131-11/+14
* get rid of appearance null checks - this is never nullJustin Clark-Casey (justincc)2011-08-311-0/+1
* Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)2011-08-181-2/+2
* Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachme...Justin Clark-Casey (justincc)2011-08-171-4/+4
* relocate AttachmentTests.cs to AttachmentsModuleTests.csJustin Clark-Casey (justincc)2011-08-161-172/+0
* remove some obsolete tests that are now done elsewhereJustin Clark-Casey (justincc)2011-08-061-53/+53
* Add a test to check that ScenePresence and circuit go away when a root agent ...Justin Clark-Casey (justincc)2011-08-061-10/+17
* refactor: Change SceneHelpers.AddClient() to AddScenePresence().Justin Clark-Casey (justincc)2011-08-066-37/+47
* rip out sog generation methods in ScenePresenceAgentTests and use SceneHelper...Justin Clark-Casey (justincc)2011-08-062-38/+8
* rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-0616-41/+41
* rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-0615-65/+65
* extend phantom flag regression test to toggle back offJustin Clark-Casey (justincc)2011-08-061-0/+4
* refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.Justin Clark-Casey (justincc)2011-08-061-2/+2
* Add regression test for setting phantom status on a scene object. This is no...Justin Clark-Casey (justincc)2011-08-051-0/+62
* Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)2011-07-181-1/+1
* Use a standard generic system stack for the undo/redo stacks instead of our o...Justin Clark-Casey (justincc)2011-07-181-0/+2
* refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)2011-07-161-1/+1
* add test for resizing one part in a groupJustin Clark-Casey (justincc)2011-07-161-0/+35
* remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)2011-07-161-1/+1
* Add very basic test for resizing a scene object with one primJustin Clark-Casey (justincc)2011-07-161-0/+67
* Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ...Justin Clark-Casey (justincc)2011-07-096-7/+7
* Extend TestGiveInventoryFolder() to test giving back the freshly received folderJustin Clark-Casey (justincc)2011-06-041-0/+8
* Fix give inventory tests to use different users rather than (accidentally) th...Justin Clark-Casey (justincc)2011-06-041-6/+11
* insert an InventoryArchiveUtils.FindItemsByPath() to return multiple items ra...Justin Clark-Casey (justincc)2011-06-041-0/+3
* create TestGetInventoryItem()Justin Clark-Casey (justincc)2011-06-041-0/+19
* extend TestGiveInventoryFolder() to check for the receipt by user 2Justin Clark-Casey (justincc)2011-06-041-2/+4
* minor: add in method print out to new testJustin Clark-Casey (justincc)2011-06-031-0/+3
* add stub UserInventoryTests.GiveInventoryFolder(). Not yet completeJustin Clark-Casey (justincc)2011-06-031-0/+70
* Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just OpenSim.Te...Justin Clark-Casey (justincc)2011-05-2112-12/+0
* refactor: rename AddSceneObjectItem to AddSceneObjectJustin Clark-Casey (justincc)2011-05-211-1/+1
* refactor: move scene object item creation code into TaskInventoryHelpersJustin Clark-Casey (justincc)2011-05-211-8/+2
* move test task inventory notecard item creation into a new TastInventoryHelpe...Justin Clark-Casey (justincc)2011-05-211-21/+2
* refactor: use SceneSetupHelpers.CreateSceneObject()Justin Clark-Casey (justincc)2011-05-211-13/+3