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* Fixed line endings from previous commitDan Lake2011-10-061-2/+2
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* Refactored "known child region" in ScenePresence. There were 4 differentDan Lake2011-10-061-7/+4
| | | | | | ways to access the list/dictionary of child regions and locking was inconsistent. There are now public properties which enforce locks. Callers are no longer required to create new copies of lists.
* Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-2/+2
| | | | This is moved into ScenePresence for now as a general facility
* Move code which handles NPC movement into Scene so that this can also be ↵Justin Clark-Casey (justincc)2011-09-211-0/+135
| | | | | | | | used by Autopilot coming from the client side. I thought that I had implemented this but must have accidentally removed it. Adds a regression test to detect if this happens again. Temporarily disables automatic landing of NPC at a target. Will be fixed presently.
* stop the duplicate remove of the root part ids from the full part and local ↵Justin Clark-Casey (justincc)2011-09-131-1/+1
| | | | | | part indexes in SG.DeleteSceneObject() this is unnecessary because the parts array iterated through contains the root part as well as the non-root parts
* extend TestGetSceneObjectByPartLocalId() to test state after scene object ↵Justin Clark-Casey (justincc)2011-09-131-0/+6
| | | | deletion
* Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via ↵Justin Clark-Casey (justincc)2011-09-131-0/+27
| | | | the local id of one of its parts
* improve TestAddSceneObject() to test a multi-part object rather than a ↵Justin Clark-Casey (justincc)2011-09-131-11/+14
| | | | single-part
* get rid of appearance null checks - this is never nullJustin Clark-Casey (justincc)2011-08-311-0/+1
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* Don't try to save changed attachment states when an NPC with attachments is ↵Justin Clark-Casey (justincc)2011-08-181-2/+2
| | | | | | | removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
* Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple ↵Justin Clark-Casey (justincc)2011-08-171-4/+4
| | | | attachments check
* relocate AttachmentTests.cs to AttachmentsModuleTests.csJustin Clark-Casey (justincc)2011-08-161-172/+0
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* remove some obsolete tests that are now done elsewhereJustin Clark-Casey (justincc)2011-08-061-53/+53
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* Add a test to check that ScenePresence and circuit go away when a root agent ↵Justin Clark-Casey (justincc)2011-08-061-10/+17
| | | | is closed down
* refactor: Change SceneHelpers.AddClient() to AddScenePresence().Justin Clark-Casey (justincc)2011-08-066-37/+47
| | | | This seems to make more sense as we can get SP.ControllingClient
* rip out sog generation methods in ScenePresenceAgentTests and use ↵Justin Clark-Casey (justincc)2011-08-062-38/+8
| | | | | | | SceneHelpers instead Not that it matters, since these tests are pretty bogus anyway. Also, renames some test classes for consistency.
* rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-0616-41/+41
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* rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-0615-65/+65
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* extend phantom flag regression test to toggle back offJustin Clark-Casey (justincc)2011-08-061-0/+4
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* refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.Justin Clark-Casey (justincc)2011-08-061-2/+2
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* Add regression test for setting phantom status on a scene object. This is ↵Justin Clark-Casey (justincc)2011-08-051-0/+62
| | | | not yet complete.
* Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)2011-07-181-1/+1
| | | | | | | Undo rotation and position appear to be working. Resizing a single prim appears to be working, though the undo has to be done twice. Resizing a group of prims still does not work properly - possibly because in the UndoState we don't store a knowledge of when we're resizing a whole group rather than individual prims. This needs to be addressed.
* Use a standard generic system stack for the undo/redo stacks instead of our ↵Justin Clark-Casey (justincc)2011-07-181-0/+2
| | | | | | | own homebrew. system stack also uses an array, so no performance penalty. Also exposes undo count and adds a test assertion for correct undo count after resize
* refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)2011-07-161-1/+1
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* add test for resizing one part in a groupJustin Clark-Casey (justincc)2011-07-161-0/+35
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* remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)2011-07-161-1/+1
| | | | This is utterly pointless scene we already know which sog we're dealing with.
* Add very basic test for resizing a scene object with one primJustin Clark-Casey (justincc)2011-07-161-0/+67
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* Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ↵Justin Clark-Casey (justincc)2011-07-096-7/+7
| | | | effects and return object
* Extend TestGiveInventoryFolder() to test giving back the freshly received folderJustin Clark-Casey (justincc)2011-06-041-0/+8
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* Fix give inventory tests to use different users rather than (accidentally) ↵Justin Clark-Casey (justincc)2011-06-041-6/+11
| | | | the same user. Extend TestGiveInventoryItem() to test giving back the same item.
* insert an InventoryArchiveUtils.FindItemsByPath() to return multiple items ↵Justin Clark-Casey (justincc)2011-06-041-0/+3
| | | | rather than just the first one
* create TestGetInventoryItem()Justin Clark-Casey (justincc)2011-06-041-0/+19
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* extend TestGiveInventoryFolder() to check for the receipt by user 2Justin Clark-Casey (justincc)2011-06-041-2/+4
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* minor: add in method print out to new testJustin Clark-Casey (justincc)2011-06-031-0/+3
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* add stub UserInventoryTests.GiveInventoryFolder(). Not yet completeJustin Clark-Casey (justincc)2011-06-031-0/+70
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* Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)2011-05-2112-12/+0
| | | | OpenSim.Tests.Common instead
* refactor: rename AddSceneObjectItem to AddSceneObjectJustin Clark-Casey (justincc)2011-05-211-1/+1
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* refactor: move scene object item creation code into TaskInventoryHelpersJustin Clark-Casey (justincc)2011-05-211-8/+2
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* move test task inventory notecard item creation into a new ↵Justin Clark-Casey (justincc)2011-05-211-21/+2
| | | | TastInventoryHelpers class
* refactor: use SceneSetupHelpers.CreateSceneObject()Justin Clark-Casey (justincc)2011-05-211-13/+3
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* rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵Justin Clark-Casey (justincc)2011-05-211-3/+3
| | | | other test helper names
* refactor: in TaskInventoryTests, use ↵Justin Clark-Casey (justincc)2011-05-211-12/+3
| | | | UserProfileTestUtils.CreateUserWithInvetory()
* refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵Justin Clark-Casey (justincc)2011-05-211-1/+4
| | | | copy/pasting code with small differences
* refactor TestRezObjectFromInventoryItem()Justin Clark-Casey (justincc)2011-05-201-6/+6
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* add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)2011-05-201-1/+44
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* get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)2011-04-152-4/+4
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* remove mock asset service for tests in favour of always using the real oneJustin Clark-Casey (justincc)2011-04-151-1/+3
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* Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.Justin Clark-Casey (justincc)2011-03-0912-12/+0
| | | | This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
* Remove test T020_TestMakeRootAgent() which hasn't been active for ages anywayJustin Clark-Casey (justincc)2011-02-191-19/+0
| | | | This test was non-viable. Keeping inactive T021_TestCrossToNewRegion() around for now since it's still useful for reference purposes in constructing a future working test.
* If GridService.GetNeighbours() could not find the region then log a warning ↵Justin Clark-Casey (justincc)2011-02-181-2/+5
| | | | | | rather than causing a null reference on the normal log line This also extends the TestChildAgentEstablished() test to actually activate the EntityTransferModule, though the test is not yet viable