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path: root/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs (follow)
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* rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-061-2/+2
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* rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-061-4/+4
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* Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)2011-07-181-1/+1
| | | | | | | Undo rotation and position appear to be working. Resizing a single prim appears to be working, though the undo has to be done twice. Resizing a group of prims still does not work properly - possibly because in the UndoState we don't store a knowledge of when we're resizing a whole group rather than individual prims. This needs to be addressed.
* Use a standard generic system stack for the undo/redo stacks instead of our ↵Justin Clark-Casey (justincc)2011-07-181-0/+2
| | | | | | | own homebrew. system stack also uses an array, so no performance penalty. Also exposes undo count and adds a test assertion for correct undo count after resize
* refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)2011-07-161-1/+1
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* add test for resizing one part in a groupJustin Clark-Casey (justincc)2011-07-161-0/+35
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* remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)2011-07-161-1/+1
| | | | This is utterly pointless scene we already know which sog we're dealing with.
* Add very basic test for resizing a scene object with one primJustin Clark-Casey (justincc)2011-07-161-0/+67