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authorJustin Clark-Casey (justincc)2011-07-18 04:54:21 +0100
committerJustin Clark-Casey (justincc)2011-07-18 04:54:21 +0100
commit6fc74b36d1d0f7dcd6f013893c3189a3f989431c (patch)
treea82bdd3fe6f15298624a142a3705f2739a8ee031 /OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
parentuse standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack. (diff)
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Make various tweaks to undo code in an effort to get things working better.
Undo rotation and position appear to be working. Resizing a single prim appears to be working, though the undo has to be done twice. Resizing a group of prims still does not work properly - possibly because in the UndoState we don't store a knowledge of when we're resizing a whole group rather than individual prims. This needs to be addressed.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
index 6dbac3c..c4047ee 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
50 public void TestResizeSceneObject() 50 public void TestResizeSceneObject()
51 { 51 {
52 TestHelper.InMethod(); 52 TestHelper.InMethod();
53 //log4net.Config.XmlConfigurator.Configure(); 53// log4net.Config.XmlConfigurator.Configure();
54 54
55 Scene scene = SceneSetupHelpers.SetupScene(); 55 Scene scene = SceneSetupHelpers.SetupScene();
56 SceneObjectGroup g1 = SceneSetupHelpers.AddSceneObject(scene).ParentGroup; 56 SceneObjectGroup g1 = SceneSetupHelpers.AddSceneObject(scene).ParentGroup;