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path: root/OpenSim/Region/Framework/Scenes/TerrainChannel.cs (follow)
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* Fix issue where terrain height values > 327 caused chaotic spiked terrain.Justin Clark-Casey (justincc)2014-04-251-2/+2
* Change terrain update sending to be triggered by frame tick ratherRobert Adams2014-03-101-11/+1
* Fix raw32 terrain heightmap reader so it estimates terrain size fromRobert Adams2014-02-031-0/+4
* Implement terrain merging in TerrainChannel.Robert Adams2014-02-021-0/+72
* varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.Robert Adams2013-11-281-1/+13
* varregion: elimination of Constants.RegionSize from all over OpenSimulator.Robert Adams2013-11-081-1/+1
* varregion: push TerrainData implementation up and down the database storage s...Robert Adams2013-11-011-6/+21
* varregion: fix problem of X/Y dimensions swapped and incorrect terrainRobert Adams2013-10-311-9/+11
* varregion: move the compressed heighmap compression factor fromRobert Adams2013-10-161-18/+6
* varregion: plug in TerrainData class and modify TerrainModule and LLClientVie...Robert Adams2013-10-071-89/+56
* varregion: serious rework of TerrainChannel:Robert Adams2013-09-281-91/+189
* Terrain: added [Terrain] section with an option to load an initial flat terra...Diva Canto2012-03-161-16/+44
* * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF...John Hurliman2009-10-021-1/+1
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+242