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My fork of OpenSim for IG and MG, called SledjChisl.
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TerrainChannel.cs
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Author
Age
Files
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*
Fix issue where terrain height values > 327 caused chaotic spiked terrain.
Justin Clark-Casey (justincc)
2014-04-25
1
-2
/
+2
*
Change terrain update sending to be triggered by frame tick rather
Robert Adams
2014-03-10
1
-11
/
+1
*
Fix raw32 terrain heightmap reader so it estimates terrain size from
Robert Adams
2014-02-03
1
-0
/
+4
*
Implement terrain merging in TerrainChannel.
Robert Adams
2014-02-02
1
-0
/
+72
*
varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.
Robert Adams
2013-11-28
1
-1
/
+13
*
varregion: elimination of Constants.RegionSize from all over OpenSimulator.
Robert Adams
2013-11-08
1
-1
/
+1
*
varregion: push TerrainData implementation up and down the database storage s...
Robert Adams
2013-11-01
1
-6
/
+21
*
varregion: fix problem of X/Y dimensions swapped and incorrect terrain
Robert Adams
2013-10-31
1
-9
/
+11
*
varregion: move the compressed heighmap compression factor from
Robert Adams
2013-10-16
1
-18
/
+6
*
varregion: plug in TerrainData class and modify TerrainModule and LLClientVie...
Robert Adams
2013-10-07
1
-89
/
+56
*
varregion: serious rework of TerrainChannel:
Robert Adams
2013-09-28
1
-91
/
+189
*
Terrain: added [Terrain] section with an option to load an initial flat terra...
Diva Canto
2012-03-16
1
-16
/
+44
*
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF...
John Hurliman
2009-10-02
1
-1
/
+1
*
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
2009-06-01
1
-1
/
+1
*
This changeset is the step 1 of 2 in refactoring
Dr Scofield
2009-02-06
1
-0
/
+242