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* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-16/+12
| | | | MapAndArray collection
* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-13/+10
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* Preserving the link numbers is a serializer's highest duty.Melanie Thielker2010-06-121-0/+9
| | | | | Prevent region crossings from screwing up complex attachments by preserving link numbers.
* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-0/+1
| | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* Formatting cleanup.Jeff Ames2009-10-012-9/+9
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* SceneObjectGroup cleanup. Removes the default constructor and unnecessary ↵John Hurliman2009-09-161-31/+22
| | | | null checks on m_rootPart
* * refactor: split out part xml writing in SceneObjectSerializerJustin Clarke Casey2009-06-051-2/+7
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-012-2/+2
| | | | LICENSE.txt.
* * refactor: move SceneXmlLoader into subpackageJustin Clarke Casey2009-05-141-0/+290
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* * refactor: move bottom part of 'xml2' serializaton to separate classJustin Clarke Casey2009-05-141-39/+66
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* * refactor: break some of xml2 serialization out of sogJustin Clarke Casey2009-05-141-0/+19
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* * break out 'xml2' deserialization from sogJustin Clarke Casey2009-05-081-7/+71
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* * refactor: break out sog original xml serialization to a separate classJustin Clarke Casey2009-05-081-6/+60
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* * minor: rename xml sog serialization method for readabilityJustin Clarke Casey2009-05-081-3/+3
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* * refactor: Break out original xml object serialization into a separate classJustin Clarke Casey2009-05-081-0/+133
* No functional change