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My fork of OpenSim for IG and MG, called SledjChisl.
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Scenes
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SceneViewer.cs
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Author
Age
Files
Lines
*
In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...
Justin Clark-Casey (justincc)
2011-09-06
1
-18
/
+41
*
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
1
-1
/
+1
*
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
1
-2
/
+1
*
New command: show pending-objects
Diva Canto
2011-02-06
1
-0
/
+8
*
Guard against locking a nullref to avoid build break
Melanie
2010-10-08
1
-0
/
+3
*
Change the order of actions to address a possible nullref
Melanie
2010-10-08
1
-3
/
+2
*
Formatting cleanup.
Jeff Ames
2010-09-12
1
-2
/
+2
*
First pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
2010-09-10
1
-1
/
+2
*
One should not lock null objects.
Melanie Thielker
2010-06-01
1
-5
/
+8
*
Lock the object queue when dequeueing
Melanie
2010-06-01
1
-78
/
+81
*
Prevent a null ref
Melanie Thielker
2010-05-27
1
-0
/
+3
*
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
Diva Canto
2010-01-11
1
-1
/
+0
*
Object update prioritization by Jim Greensky of Intel Labs, part one. This im...
John Hurliman
2009-10-15
1
-21
/
+2
*
Update svn properties.
Jeff Ames
2009-06-27
1
-230
/
+230
*
Fixed null bug, which was making unit tests fail
MW
2009-06-26
1
-3
/
+7
*
Extracted the code that handles the sending of prim updates to the client, fr...
MW
2009-06-26
1
-0
/
+226