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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* Teleport home from off grid shouldn't land on roofs either.onefang2019-08-151-1/+1
* Allow sitting on attachments, and attaching tings with people sitting on them.onefang2019-07-241-11/+11
* For the "teleport from above" case, do the right thing.onefang2019-07-241-15/+39
* TPs from scripts avoid all that silly raycasting nonsense, just go where we ask.onefang2019-07-211-1/+1
* Warnings--onefang2019-06-041-1/+1
* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-191-1633/+3336
* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031-764/+1813
* Restore previous client AO behaviour by not allowing them to remove the defau...Justin Clark-Casey (justincc)2013-01-251-1/+1
* Check the existing ScenePresence.ParentPart to make sure we're not trying to ...Justin Clark-Casey (justincc)2013-01-251-2/+1
* move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...dahlia2013-01-251-0/+4
* ScenePresence passes the avatar rotation down to the physics engine. This wil...Robert Adams2012-12-281-0/+4
* Add check to always push terse updates for presences that have new velocities...Robert Adams2012-12-271-3/+8
* Simplify sit code a bit by determining correct animation in HandleSit instead...Dan Lake2012-12-131-30/+6
* Minor formatting for 0962a35d and a few one-line comments as to why that code...Justin Clark-Casey (justincc)2012-11-201-8/+7
* Fix movetotarget on mega regions.Iain Oliver2012-11-201-3/+21
* Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake2012-11-021-3/+3
* Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake2012-10-311-1/+1
* Store and send the current movement animation state to a new sim on crossingMelanie2012-10-301-0/+6
* Add "force gc" region console command which manually invokes garbage collection.Justin Clark-Casey (justincc)2012-10-291-1/+2
* Changed "course" to "coarse" in several placesOren Hurvitz2012-10-251-7/+7
* formattingSignpostMarv2012-09-041-6/+6
* although the attachmentPoint argument is a uint, zero is not a valid attachme...SignpostMarv2012-09-041-1/+4
* Extend "Restarting scripts in attachments" debug log message to show actual n...Justin Clark-Casey (justincc)2012-08-241-1/+3
* BulletSim: Properly regenerate hulls when objects made physical.Robert Adams2012-08-171-8/+8
* Modify order of code so SOP doesn't set the physics actor flyingRobert Adams2012-08-171-7/+12
* Stop explicitly closing and nulling out Animator in order to prevent NREs in ...Justin Clark-Casey (justincc)2012-07-191-16/+6
* If a part has a sit target and an avatar is already sitting, allow another av...Justin Clark-Casey (justincc)2012-07-101-7/+4
* refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ...Justin Clark-Casey (justincc)2012-07-101-5/+0
* Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"Justin Clark-Casey (justincc)2012-07-101-2/+2
* refactor: Add SOP.IsSitTargetOccupied to improve readabilityJustin Clark-Casey (justincc)2012-07-101-2/+2
* refactor: use sit orientation argument passed in to SP.SendSitResponse() rath...Justin Clark-Casey (justincc)2012-07-101-4/+2
* Move common code to detect whether a part has a valid sit target into a SOP p...Justin Clark-Casey (justincc)2012-07-101-30/+5
* Remove log line accidentally left in SP.SendSitResponse()Justin Clark-Casey (justincc)2012-07-101-1/+1
* Don't allow a prim to be sat upon if its part of an attachmentJustin Clark-Casey (justincc)2012-07-091-0/+9
* Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)2012-07-091-1/+17
* refactor: Move ScenePresence <-> AgentData attachments copying code into Atta...Justin Clark-Casey (justincc)2012-06-271-37/+4
* When attachments are being saved and deleted for a closing root agent, delete...Justin Clark-Casey (justincc)2012-06-251-3/+0
* Comment out the scene presence sitting debug log messages for nowJustin Clark-Casey (justincc)2012-06-111-6/+6
* Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTelepo...Justin Clark-Casey (justincc)2012-06-081-1/+1
* Cleanup + change properties to set fields with private set : Thanks Justin fo...BlueWall2012-05-181-1/+0
* Provide Telehub setting to allow use of landmarksBlueWall2012-05-181-1/+2
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-05-171-29/+28
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| * Force the default Telehub router if no matches are found in the config.BlueWall2012-05-171-29/+28
* | Check agent limit against root agent count rather than both root and child ag...Justin Clark-Casey (justincc)2012-05-171-2/+11
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* Add configurable SpawnPointRoutingBlueWall2012-05-131-19/+84
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-05-081-0/+2
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| * Mantis 1456 same region teleport of a sitting avatar.Talun2012-05-091-0/+2
* | Trigger event when scene presences are updatedDan Lake2012-05-081-0/+10
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* Mantis 60004 problems with damage and llSetDamage. In damage enabled areas th...Talun2012-05-041-7/+46
* Reinsert a 2000ms delay before closing a no longer required agent on the sour...Justin Clark-Casey (justincc)2012-05-031-4/+10