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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* Various bug fixes for appearance handling: more aggressive reset of textures ...Mic Bowman2010-12-031-16/+30
* Reformat an overzealous comment. Remove end of line marks and reference to theMelanie2010-11-271-21/+24
* llUnsit position fix 4063 (updated 11-20-2010)Micheil Merlin2010-11-271-2/+27
* Refactor appearance and avatar data sending code. Paritioning the routines in...Mic Bowman2010-11-271-114/+117
* Prevent leftover attachments from clogging up the pipesMelanie2010-11-161-1/+4
* Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-0/+20
* Formatting cleanup.Jeff Ames2010-11-081-1/+1
* Actually calculate the height before setting it, this isn't done automaticallyMelanie2010-11-031-1/+7
* Trying to prevent a wrong physical actor sizeMelanie2010-11-031-0/+3
* Fix avatar height managementMelanie2010-11-021-24/+11
* Fix sitting and standing upMelanie2010-11-021-5/+14
* Move physics actor creation to after SetHeight to try and preventMelanie2010-10-301-11/+11
* tweak a few more scene presence logging messages for consistencyJustin Clark-Casey (justincc)2010-10-291-3/+3
* Rationalize the logging messages from the merged appearance branch, commentin...Justin Clark-Casey (justincc)2010-10-291-5/+5
* Merge branch 'justincc-dev'Justin Clark-Casey (justincc)2010-10-291-3/+9
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| * add timing report to CompleteScenePresence for diagnostic purposesJustin Clark-Casey (justincc)2010-10-291-1/+8
* | Merge commit 'cmickeyb/dev-appearance'Melanie2010-10-291-23/+50
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| * | Clean up some cruft from the last commit. Re-add the initial updateMaster ScienceSim2010-10-291-2/+2
| * | Bunch of fixes that reduce the number of times appearanceMaster ScienceSim2010-10-291-20/+46
| * | First attempt to get multiple attachments working to support viewer2.Master ScienceSim2010-10-211-4/+5
* | | Merge branch 'dev-appearance'Melanie2010-10-291-114/+48
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| * | Merge branch 'dev-appearance' of git://github.com/cmickeyb/opensim into dev-a...Melanie2010-10-211-115/+50
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| | * Major refactoring of appearance handling.Master ScienceSim2010-10-201-114/+49
| * | * remove some spurious debug infoJonathan Freedman2010-10-201-0/+2
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* | Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)2010-10-221-3/+1
* | * change the data exchanged within hypergrid transactionsJonathan Freedman2010-10-211-1/+1
* | * remove some spurious debug infoJonathan Freedman2010-10-201-0/+2
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* Formatting cleanup.Jeff Ames2010-10-041-1/+1
* Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-161-1/+1
* minor: Add comments which explain what's going on wrt avatar movements at var...Justin Clark-Casey (justincc)2010-09-131-0/+2
* minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)2010-09-131-9/+3
* Formatting cleanup.Jeff Ames2010-09-121-1/+1
* Remove commented code and the comment, as the change has proven outMelanie Thielker2010-09-021-3/+0
* Experimentally comment the sending of unbaked avatarsMelanie Thielker2010-09-021-1/+3
* Add ScenePresence.GetAttachments(uint attachmentPoint)Justin Clark-Casey (justincc)2010-08-311-0/+21
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-08-261-3/+4
* Remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-261-1/+0
* refactor: remove Scene.SetRootAgentScene() in favour of existing event with s...Justin Clark-Casey (justincc)2010-08-131-1/+1
* Removed abstract SetText method from EntityBase to make cleaner API.Mikko Pallari2010-08-101-5/+0
* Correct some script constants.Melanie2010-08-061-1/+1
* Addresses http://opensimulator.org/mantis/view.php?id=4919Diva Canto2010-08-051-1/+6
* Add scripted controllers into agent intersim messagingMelanie Thielker2010-07-111-0/+33
* Remove localID from script controls data. It won't transfer to anotherMelanie2010-07-111-3/+1
* Fixes attachments coming back upon being detached in neighbouring regions and...Diva Canto2010-06-131-0/+1
* Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie2010-06-121-19/+1
* Refactor SendCoarseLocations for better performance. Instead of computing lis...Dan Lake2010-06-081-51/+5
* remove redundant ScenePresence.QueuePartForUpdate() - every place in the code...Justin Clark-Casey (justincc)2010-05-281-9/+0
* Remove an unneeded conditionalMelanie2010-05-231-2/+1
* Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)2010-05-211-3/+2
* * Moving all of the prioritization/reprioritization code into a new file Prio...John Hurliman2010-05-211-116/+2