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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* Check for RegionID instead of RegionHandle. Other minor tweaksDiva Canto2011-04-301-1/+1
* Delaying starting the scripts on TPs and crossings until the agent is root.Diva Canto2011-04-291-9/+32
* Remove the scripts of the attachments in the departing region and recreate th...Diva Canto2011-04-291-0/+2
* Minor correction to yesterday's changes. Make normal prim crossing (no attach...Diva Canto2011-04-291-0/+3
* Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...Diva Canto2011-04-281-97/+27
* network traffic reduction - decrease update frequency for moving avatars when...dahlia2011-04-261-10/+24
* Fixed the transmission of throttles from root agent to childMic Bowman2011-04-251-18/+15
* change some log messages from info to debugJustin Clark-Casey (justincc)2011-02-251-1/+1
* Parameterizes the view distance used to compute and manageMic Bowman2011-02-221-5/+19
* extend TestChildAgentEstablished() test slightly to put in EntityTransferModu...Justin Clark-Casey (justincc)2011-02-181-1/+3
* minor: add method doc to a few ScenePresence methodsJustin Clark-Casey (justincc)2011-02-181-2/+13
* Stop the avatar sometimes pausing for more than a second on the border when r...Justin Clark-Casey (justincc)2011-02-181-0/+7
* Fix bumping into sim borders and check estate bans for walking crossingsMelanie2011-01-281-11/+38
* Add a TeleportFlags member to SP so we can tell how we got there.Melanie2011-01-271-0/+11
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-01-171-4/+4
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| * minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2011-01-181-1/+1
| * Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)2011-01-181-3/+3
* | Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, bec...Diva Canto2011-01-171-8/+0
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* Revert "DEBUG DEBUG DEBUG"Diva Canto2011-01-171-4/+0
* DEBUG DEBUG DEBUGDiva Canto2011-01-171-0/+4
* Note to self: try to make only 3 things at the same time.Diva Canto2011-01-041-1/+1
* Guard against null Animator.Diva Canto2011-01-041-1/+2
* Put the coarse location updates back to 50 frames, otherwise the dots on the ...Diva Canto2010-12-191-2/+2
* Yet more things out of the main Update thread loop and into threadlets. This ...Diva Canto2010-12-141-1/+4
* Commented out the UpdateLand call from the Update thread loop, because this m...Diva Canto2010-12-141-0/+1
* Null checking ParentGroup is not needed. It can't be null.Melanie2010-12-141-4/+2
* This seems to get rid of the stuck PREJUMP animation, as reported by Justin i...Diva Canto2010-12-131-2/+5
* Trigger event with flag CHANGED_LINK when agent sits on objects that have not...Marck2010-12-121-2/+6
* Fixes the nudge movements!Diva Canto2010-12-111-27/+0
* Revert "Another stab at mantis #5256"Diva Canto2010-12-101-12/+6
* Another stab at mantis #5256Diva Canto2010-12-101-6/+12
* Fixed some inconsistency with trailing /. Made debug messages consistent. Cha...Diva Canto2010-12-051-1/+1
* Merge branch 'master-core' into mantis5110Jonathan Freedman2010-12-051-115/+160
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| * Various bug fixes for appearance handling: more aggressive reset of textures ...Mic Bowman2010-12-031-16/+30
| * Reformat an overzealous comment. Remove end of line marks and reference to theMelanie2010-11-271-21/+24
| * llUnsit position fix 4063 (updated 11-20-2010)Micheil Merlin2010-11-271-2/+27
| * Refactor appearance and avatar data sending code. Paritioning the routines in...Mic Bowman2010-11-271-114/+117
* | Merge branch 'master-core' into mantis5110Jonathan Freedman2010-11-211-0/+23
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| * Prevent leftover attachments from clogging up the pipesMelanie2010-11-161-1/+4
| * Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-0/+20
* | Merge https://github.com/opensim/opensim into mantis5110Jonathan Freedman2010-11-211-1/+1
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| * Formatting cleanup.Jeff Ames2010-11-081-1/+1
* | Merge git://github.com/opensim/opensim into mantis5110Jonathan Freedman2010-11-051-29/+34
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| * Actually calculate the height before setting it, this isn't done automaticallyMelanie2010-11-031-1/+7
| * Trying to prevent a wrong physical actor sizeMelanie2010-11-031-0/+3
| * Fix avatar height managementMelanie2010-11-021-24/+11
| * Fix sitting and standing upMelanie2010-11-021-5/+14
* | Merge branch 'master' into mantis5110Jonathan Freedman2010-10-301-11/+11
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| * Move physics actor creation to after SetHeight to try and preventMelanie2010-10-301-11/+11
* | Merge branch 'master' into mantis5110Jonathan Freedman2010-10-291-10/+16
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