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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* Merge branch 'master' into careminsterMelanie2009-11-221-2/+2
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| * * This fixes landing on Prim and removes the hack from yesterday. Landing ...Teravus Ovares (Dan Olivares)2009-11-211-2/+2
* | Improved avatar responsiveness.CasperW2009-11-211-15/+65
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* * Hack to get avatar to land on prim. This is a big nasty hack that tricks ...Teravus Ovares (Dan Olivares)2009-11-211-0/+2
* refactor: Eliminate redundant CreateSceneViewer call on ScenePresence constru...Justin Clark-Casey (justincc)2009-11-171-4/+1
* Add scene animator set up to apparantly uncalled no-arg ScenePresence constru...Justin Clark-Casey (justincc)2009-11-171-1/+2
* refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)2009-11-171-59/+0
* refactor: move most animation methods from ScenePresence into a new ScenePres...Justin Clark-Casey (justincc)2009-11-171-380/+80
* undo previous changesdahlia2009-11-131-1/+1
* Changing the AssetBase constructors to avoid initializing assets with an unkn...John Hurliman2009-11-051-5/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-11-041-5/+5
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| * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-041-5/+5
* | Removing EntityBase.RotationJohn Hurliman2009-11-041-1/+7
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* * Fix for a potential race condition in ScenePresence.AbsolutePositionJohn Hurliman2009-10-301-38/+40
* * Fixed a NullReferenceException in GetMovementAnimation() and added more pro...John Hurliman2009-10-291-29/+35
* * Commented out two noisy debug lines in the LLUDP serverJohn Hurliman2009-10-291-139/+124
* * Implemented foot collision plane for avatarsJohn Hurliman2009-10-291-215/+44
* Ported the Simian avatar animation system to OpenSim. Landing is currently no...John Hurliman2009-10-291-36/+203
* Fixing NullReferenceException regression in the previous commitJohn Hurliman2009-10-291-1/+1
* * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-291-8/+12
* Small performance tweaks to code called by the heartbeat loopJohn Hurliman2009-10-281-62/+17
* * Standalone logins will now go through the sequence of "requested region, de...John Hurliman2009-10-281-9/+12
* * Reduce the velocity tolerance on sending terse updates to avoid slowly drif...John Hurliman2009-10-281-1/+1
* Track timestamps when terse updates were last sent for a prim or avatar to av...John Hurliman2009-10-281-1/+5
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-10/+8
* * Double the priority on avatar bake texture requests to get avatars rezzing ...John Hurliman2009-10-261-48/+21
* Minor tweaks to get OpenSim compiling against both the current libomv and the...John Hurliman2009-10-251-1/+1
* Implemented a "FrontBack" prioritizer, using distance plus the plane equation...John Hurliman2009-10-231-0/+44
* Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman2009-10-231-8/+13
* * Send out m_bodyRot everywhere instead of m_rotation. Still have no clue whi...John Hurliman2009-10-221-8/+7
* Forgot to hit save in the last commitJohn Hurliman2009-10-221-1/+1
* * Sending (position - hipoffset) instead of positionJohn Hurliman2009-10-221-5/+2
* * Removed the unused m_agentUpdates collection and some extra work that was b...John Hurliman2009-10-201-93/+33
* * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman2009-10-181-9/+13
* Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...John Hurliman2009-10-171-2/+110
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...John Hurliman2009-10-161-3/+5
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| * * One more tweak to inform the user that they may not be able to move until r...Teravus Ovares (Dan Olivares)2009-10-161-3/+5
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...John Hurliman2009-10-161-3/+14
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| * * Make sure to unregister the OutOfBounds Physics event in RemoveFromPhysical...Teravus Ovares (Dan Olivares)2009-10-161-0/+1
| * * A hacky attempt at resolving mantis #4260. I think ODE was unable to allo...Teravus Ovares (Dan Olivares)2009-10-161-0/+9
| * * Request from lkalif to have the Sim send a coarselocationupdate for each av...Teravus Ovares (Dan Olivares)2009-10-151-3/+4
* | Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman2009-10-151-14/+44
* | * Removed some of the redundant broadcast functions in Scene and SceneGraph s...John Hurliman2009-10-151-6/+5
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* * Replaced (possibly broken?) math for calculating the unix timestamp in MySQ...John Hurliman2009-10-141-2/+3
* * comment out the velocity test, using updates every 500 ms as set in ScenePr...Teravus Ovares (Dan Olivares)2009-10-101-2/+4
* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-10-101-1/+1
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| * Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for r...dahlia2009-10-101-1/+1
* | * Make ODECharacter respect the scene's requested collision update timeTeravus Ovares (Dan Olivares)2009-10-101-1/+1
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* * Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This ...Teravus Ovares (Dan Olivares)2009-10-101-1/+1
* * Move the 'On Collision Update Movement Animation' routine to above the 'm_i...Teravus Ovares (Dan Olivares)2009-10-101-3/+8