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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* Simplify sit code a bit by determining correct animation in HandleSit instead...Dan Lake2012-12-131-30/+6
* Minor formatting for 0962a35d and a few one-line comments as to why that code...Justin Clark-Casey (justincc)2012-11-201-8/+7
* Fix movetotarget on mega regions.Iain Oliver2012-11-201-3/+21
* Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake2012-11-021-3/+3
* Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake2012-10-311-1/+1
* Store and send the current movement animation state to a new sim on crossingMelanie2012-10-301-0/+6
* Add "force gc" region console command which manually invokes garbage collection.Justin Clark-Casey (justincc)2012-10-291-1/+2
* Changed "course" to "coarse" in several placesOren Hurvitz2012-10-251-7/+7
* formattingSignpostMarv2012-09-041-6/+6
* although the attachmentPoint argument is a uint, zero is not a valid attachme...SignpostMarv2012-09-041-1/+4
* Extend "Restarting scripts in attachments" debug log message to show actual n...Justin Clark-Casey (justincc)2012-08-241-1/+3
* BulletSim: Properly regenerate hulls when objects made physical.Robert Adams2012-08-171-8/+8
* Modify order of code so SOP doesn't set the physics actor flyingRobert Adams2012-08-171-7/+12
* Stop explicitly closing and nulling out Animator in order to prevent NREs in ...Justin Clark-Casey (justincc)2012-07-191-16/+6
* If a part has a sit target and an avatar is already sitting, allow another av...Justin Clark-Casey (justincc)2012-07-101-7/+4
* refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ...Justin Clark-Casey (justincc)2012-07-101-5/+0
* Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"Justin Clark-Casey (justincc)2012-07-101-2/+2
* refactor: Add SOP.IsSitTargetOccupied to improve readabilityJustin Clark-Casey (justincc)2012-07-101-2/+2
* refactor: use sit orientation argument passed in to SP.SendSitResponse() rath...Justin Clark-Casey (justincc)2012-07-101-4/+2
* Move common code to detect whether a part has a valid sit target into a SOP p...Justin Clark-Casey (justincc)2012-07-101-30/+5
* Remove log line accidentally left in SP.SendSitResponse()Justin Clark-Casey (justincc)2012-07-101-1/+1
* Don't allow a prim to be sat upon if its part of an attachmentJustin Clark-Casey (justincc)2012-07-091-0/+9
* Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)2012-07-091-1/+17
* refactor: Move ScenePresence <-> AgentData attachments copying code into Atta...Justin Clark-Casey (justincc)2012-06-271-37/+4
* When attachments are being saved and deleted for a closing root agent, delete...Justin Clark-Casey (justincc)2012-06-251-3/+0
* Comment out the scene presence sitting debug log messages for nowJustin Clark-Casey (justincc)2012-06-111-6/+6
* Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTelepo...Justin Clark-Casey (justincc)2012-06-081-1/+1
* Cleanup + change properties to set fields with private set : Thanks Justin fo...BlueWall2012-05-181-1/+0
* Provide Telehub setting to allow use of landmarksBlueWall2012-05-181-1/+2
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-05-171-29/+28
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| * Force the default Telehub router if no matches are found in the config.BlueWall2012-05-171-29/+28
* | Check agent limit against root agent count rather than both root and child ag...Justin Clark-Casey (justincc)2012-05-171-2/+11
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* Add configurable SpawnPointRoutingBlueWall2012-05-131-19/+84
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-05-081-0/+2
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| * Mantis 1456 same region teleport of a sitting avatar.Talun2012-05-091-0/+2
* | Trigger event when scene presences are updatedDan Lake2012-05-081-0/+10
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* Mantis 60004 problems with damage and llSetDamage. In damage enabled areas th...Talun2012-05-041-7/+46
* Reinsert a 2000ms delay before closing a no longer required agent on the sour...Justin Clark-Casey (justincc)2012-05-031-4/+10
* Add regression test for teleporting between neighbouring regions on the same ...Justin Clark-Casey (justincc)2012-05-011-2/+2
* refactor: Simplify by combining SafeSendControlsToScripts() from fe8e835 into...Justin Clark-Casey (justincc)2012-04-301-73/+75
* Fixed: scripted controls didn't work if the avatar was sitting downOren Hurvitz2012-04-301-9/+15
* Fixed: custom walking animations didn't stop when the avatar stopped walking.Oren Hurvitz2012-04-271-14/+19
* Tweak log messages on local region to region teleport path to help with probl...Justin Clark-Casey (justincc)2012-04-261-1/+4
* Comment out avatar move to target message for now.Justin Clark-Casey (justincc)2012-04-251-3/+3
* Commit the avination Teleport() methods (adaptedto justincc's changes)Melanie2012-04-251-1/+12
* refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()Justin Clark-Casey (justincc)2012-04-251-16/+0
* Add regression test TestSameRegionTeleport()Justin Clark-Casey (justincc)2012-04-251-0/+6
* refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateM...Justin Clark-Casey (justincc)2012-04-171-3/+3
* Mantis 55025 Implement script time.Talun2012-04-121-0/+19
* Mantis5502 implementation of some of the new constantsTalun2012-04-091-0/+38