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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* refactor: use sit orientation argument passed in to SP.SendSitResponse() rath...Justin Clark-Casey (justincc)2012-07-101-4/+2
* Move common code to detect whether a part has a valid sit target into a SOP p...Justin Clark-Casey (justincc)2012-07-101-30/+5
* Remove log line accidentally left in SP.SendSitResponse()Justin Clark-Casey (justincc)2012-07-101-1/+1
* Don't allow a prim to be sat upon if its part of an attachmentJustin Clark-Casey (justincc)2012-07-091-0/+9
* Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)2012-07-091-1/+17
* refactor: Move ScenePresence <-> AgentData attachments copying code into Atta...Justin Clark-Casey (justincc)2012-06-271-37/+4
* When attachments are being saved and deleted for a closing root agent, delete...Justin Clark-Casey (justincc)2012-06-251-3/+0
* Comment out the scene presence sitting debug log messages for nowJustin Clark-Casey (justincc)2012-06-111-6/+6
* Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTelepo...Justin Clark-Casey (justincc)2012-06-081-1/+1
* Cleanup + change properties to set fields with private set : Thanks Justin fo...BlueWall2012-05-181-1/+0
* Provide Telehub setting to allow use of landmarksBlueWall2012-05-181-1/+2
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-05-171-29/+28
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| * Force the default Telehub router if no matches are found in the config.BlueWall2012-05-171-29/+28
* | Check agent limit against root agent count rather than both root and child ag...Justin Clark-Casey (justincc)2012-05-171-2/+11
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* Add configurable SpawnPointRoutingBlueWall2012-05-131-19/+84
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-05-081-0/+2
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| * Mantis 1456 same region teleport of a sitting avatar.Talun2012-05-091-0/+2
* | Trigger event when scene presences are updatedDan Lake2012-05-081-0/+10
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* Mantis 60004 problems with damage and llSetDamage. In damage enabled areas th...Talun2012-05-041-7/+46
* Reinsert a 2000ms delay before closing a no longer required agent on the sour...Justin Clark-Casey (justincc)2012-05-031-4/+10
* Add regression test for teleporting between neighbouring regions on the same ...Justin Clark-Casey (justincc)2012-05-011-2/+2
* refactor: Simplify by combining SafeSendControlsToScripts() from fe8e835 into...Justin Clark-Casey (justincc)2012-04-301-73/+75
* Fixed: scripted controls didn't work if the avatar was sitting downOren Hurvitz2012-04-301-9/+15
* Fixed: custom walking animations didn't stop when the avatar stopped walking.Oren Hurvitz2012-04-271-14/+19
* Tweak log messages on local region to region teleport path to help with probl...Justin Clark-Casey (justincc)2012-04-261-1/+4
* Comment out avatar move to target message for now.Justin Clark-Casey (justincc)2012-04-251-3/+3
* Commit the avination Teleport() methods (adaptedto justincc's changes)Melanie2012-04-251-1/+12
* refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()Justin Clark-Casey (justincc)2012-04-251-16/+0
* Add regression test TestSameRegionTeleport()Justin Clark-Casey (justincc)2012-04-251-0/+6
* refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateM...Justin Clark-Casey (justincc)2012-04-171-3/+3
* Mantis 55025 Implement script time.Talun2012-04-121-0/+19
* Mantis5502 implementation of some of the new constantsTalun2012-04-091-0/+38
* For llGetMass(), return the mass of the avatar is the object is attached.Justin Clark-Casey (justincc)2012-04-061-0/+16
* HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hac...Diva Canto2012-03-281-16/+0
* More on switching the root folder from under the viewer. More experiments.Diva Canto2012-03-271-0/+18
* Incorporate scene teleporting debugging into "debug scene teleport true|false...Justin Clark-Casey (justincc)2012-03-211-1/+1
* slight increase in jump power to make running jump slightly better.nebadon2012-03-201-1/+1
* reduce avatar verticle jump from the absurd 5 meter jump to a lessnebadon2012-03-201-1/+1
* Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t...Justin Clark-Casey (justincc)2012-03-091-2/+2
* Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...Justin Clark-Casey (justincc)2012-03-091-13/+13
* refactor: cleanup SP.HandleAgentSit so that everything is done within one if ...Justin Clark-Casey (justincc)2012-03-091-15/+8
* Remove a race condition from SP.Set_AbsolutePosition where we assume the Pare...Justin Clark-Casey (justincc)2012-03-091-5/+5
* Hold a ref to the prim we're sat on rather than querying scene each timeMelanie2012-03-081-27/+29
* ScenePresence line endings and fix AllowMovement default to true.Dan Lake2012-03-021-30/+30
* In ScenePresence, removed several private variables used to store public para...Dan Lake2012-03-011-108/+44
* Try to resolve some problems with viewers crashing after hitting parcel banli...Justin Clark-Casey (justincc)2012-02-231-5/+8
* Add a position parameter to region crossing of objects. This avoids theMelanie2012-02-231-1/+1
* Amend to last commit. This should have been committed too.Diva Canto2012-02-191-1/+1
* A few more tweaks on position updates and create child agents. Mono hates con...Diva Canto2012-02-191-1/+2
* Make ScenePresence.MovementFlag a private only settable value to reduce compl...Justin Clark-Casey (justincc)2012-02-111-7/+4