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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* fill data for llDetected funtions of collisions closer to the event. (xengin...UbitUmarov2016-08-051-20/+32
* fix parcel Avatar Sounds using group membership not active groupUbitUmarov2016-08-051-1/+1
* revert a variable renameUbitUmarov2016-08-041-6/+6
* cancel sending group powers on crossings, they are no longer needed.UbitUmarov2016-08-041-55/+21
* make sure all new scenepresences have fresh groups information at creation ti...UbitUmarov2016-08-041-0/+2
* add a weak safeguardUbitUmarov2016-08-041-1/+9
* fix a typoUbitUmarov2016-08-041-1/+1
* fix NULL references added in recente changes in standalone modeUbitUmarov2016-07-301-2/+3
* fix cAgent.CrossingFlagsUbitUmarov2016-07-301-1/+7
* remove references to RegionCombinerModuleUbitUmarov2016-07-281-20/+2
* a few more changes relative to sits crossingUbitUmarov2016-07-271-6/+10
* a few more changes on avatar crossingUbitUmarov2016-07-271-9/+11
* missing changes about friends on crossings, and missing angular velocity clea...UbitUmarov2016-07-271-4/+14
* reduce some grid services calls on region crossings, sending more informatio...UbitUmarov2016-07-261-24/+91
* remove extra charUbitUmarov2016-07-251-2/+6
* missing fileUbitUmarov2016-07-251-2/+26
* change avatar Health, from bad penetration depth to relative velocityUbitUmarov2016-07-251-91/+89
* let RePrioritization also work on child agentsUbitUmarov2016-07-061-4/+12
* bug fix, etcUbitUmarov2016-07-061-3/+10
* add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov2016-07-061-8/+12
* Mantis #7934 and related: landing points and telehubs for gods. Added a new c...Diva Canto2016-06-231-6/+82
* Fix a line deletion that should not have been deletedMelanie Thielker2016-05-231-0/+1
* Addressing #7903. Fix legacy sit offsets to use legacy computation.Melanie Thielker2016-05-231-3/+5
* BulletSim: Send out avatar position update if velocity is now zeroRobert Adams2016-03-061-0/+3
* accept mantis 7785 requests, at least until bullet can be also be used fix l...UbitUmarov2016-01-261-4/+5
* add option MaxRegionsViewDistance to control the maximum range to tell viewe...UbitUmarov2016-01-261-3/+37
* Code cleanup to terse update sending as given in a patch in Mantis 7813.Robert Adams2016-01-181-25/+10
* fix avatar movetotarget that got broken with changes on significant movement....UbitUmarov2015-12-231-23/+51
* physics landing: don't land on top of volume detectorsUbitUmarov2015-12-221-3/+1
* a few changes to physics new root avatar position height estimationUbitUmarov2015-12-221-18/+61
* clean a bitUbitUmarov2015-12-211-8/+2
* add physics help on root agent arrival via some login types and if not under ...UbitUmarov2015-12-211-4/+46
* simplify avatar updates throotle control, this possible needs to get more com...UbitUmarov2015-12-211-79/+41
* BUG FIX on avatar position updates send controlUbitUmarov2015-12-201-2/+2
* current priority code uses avatar position not camera, so fix reprioritizer. ...UbitUmarov2015-12-171-7/+9
* save a expensive call to CameraPositionUbitUmarov2015-12-171-2/+3
* change updates reprioritization control code. Do it under normal avatar updat...UbitUmarov2015-12-171-61/+56
* dont bother another thread to try to send if there is no one to listenUbitUmarov2015-12-161-2/+10
* revert last change and add delays on testing, since child updates now have ti...UbitUmarov2015-12-161-3/+1
* temporary remove the delay on first child updatesUbitUmarov2015-12-161-7/+9
* several changes to parcels access control and scenepresence updates ratesUbitUmarov2015-12-161-56/+63
* several changes to telehubs, LandPoint and land accessUbitUmarov2015-12-131-218/+254
* suspend the use of DisableSimulator, that is causing teleport and crossing i...UbitUmarov2015-11-251-4/+4
* remove warning on siting in phantom prims without sittargetUbitUmarov2015-11-231-1/+1
* start adding LegacySitOffsets option. TRUE will prevent the use of new math f...UbitUmarov2015-11-171-18/+62
* send DisableSimulator messages on closing childagents. Possible still not on...UbitUmarov2015-10-011-0/+9
* let hoverheight rest position be a falling stateUbitUmarov2015-09-301-1/+2
* let sp know about scene before anything else on creationUbitUmarov2015-09-301-1/+1
* clamp all draw distance changes within region limitsUbitUmarov2015-09-301-8/+14
* let us see our online friendsUbitUmarov2015-09-281-6/+6