| Commit message (Expand) | Author | Age | Files | Lines |
* | And a typo fix | Melanie | 2011-12-22 | 1 | -1/+1 |
* | Add a few comments, correct a merge artefact | Melanie | 2011-12-22 | 1 | -1/+6 |
* | Harmonizing SP with Avination | Melanie | 2011-12-22 | 1 | -41/+55 |
* | Fixing a bug introduced yesterday. This put the precondition test inside Chec... | Diva Canto | 2011-12-22 | 1 | -105/+109 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2011-12-21 | 1 | -4/+1 |
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| * | Though the viewer warns about receiving this, not sending appears to break ba... | Justin Clark-Casey (justincc) | 2011-12-20 | 1 | -4/+1 |
* | | Moved an external test into the method that uses those preconditions. | Diva Canto | 2011-12-21 | 1 | -19/+11 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2011-12-20 | 1 | -8/+5 |
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| * | Stop sending the viewer its own AvatarAppearance packet. | Justin Clark-Casey (justincc) | 2011-12-19 | 1 | -1/+4 |
| * | Migrate detailed "appearance show" report generation up to AvatarFactoryModul... | Justin Clark-Casey (justincc) | 2011-12-19 | 1 | -1/+1 |
| * | Stop generating client flags when we send out full object updates. | Justin Clark-Casey (justincc) | 2011-12-16 | 1 | -6/+0 |
* | | Changed the async approach on close child agents. This may improve crossings ... | Diva Canto | 2011-12-16 | 1 | -1/+4 |
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* | No functional changes. Changed the prefix of that log message [CONNECTION BEG... | Diva Canto | 2011-12-16 | 1 | -9/+9 |
* | Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe... | Justin Clark-Casey (justincc) | 2011-12-15 | 1 | -6/+2 |
* | Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter | Justin Clark-Casey (justincc) | 2011-12-15 | 1 | -27/+32 |
* | Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo... | Dan Lake | 2011-12-12 | 1 | -40/+49 |
* | Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ... | Justin Clark-Casey (justincc) | 2011-12-09 | 1 | -13/+2 |
* | remove some unused fields in ScenePresence | Justin Clark-Casey (justincc) | 2011-12-09 | 1 | -4/+0 |
* | Remove unnecessary AgentCircuitData null check from Scene.AddNewClient(). | Justin Clark-Casey (justincc) | 2011-12-08 | 1 | -1/+1 |
* | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-12-08 | 1 | -2/+0 |
* | When a client connects to a scene, send other avatar appearance data asynchro... | Justin Clark-Casey (justincc) | 2011-12-08 | 1 | -6/+6 |
* | On a new client circuit, send the initial reply ack to let the client know it... | Justin Clark-Casey (justincc) | 2011-12-08 | 1 | -14/+25 |
* | Update SP.PhysicsCollisionUpdate() doc. | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -2/+5 |
* | Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call... | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -0/+4 |
* | Add basic TestFlyingAnimation() regression test | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -2/+5 |
* | Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd... | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -2/+2 |
* | For now, disable mechanism to limit avatar animation updates since this cause... | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -23/+23 |
* | Do a cagent.Anims != null check in SP.CopyFrom() | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -1/+3 |
* | Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed... | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -4/+7 |
* | Stop some places where we're trying to reset animations in child agents where... | Justin Clark-Casey (justincc) | 2011-12-02 | 1 | -14/+11 |
* | Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c... | Justin Clark-Casey (justincc) | 2011-12-02 | 1 | -3/+0 |
* | Stop an exception being thrown and a teleport/border cross failing if the des... | Justin Clark-Casey (justincc) | 2011-11-22 | 1 | -13/+13 |
* | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow... | Justin Clark-Casey (justincc) | 2011-11-16 | 1 | -1/+1 |
* | Add comments about trying to avoid synchronous work off the EventManager.OnMa... | Justin Clark-Casey (justincc) | 2011-11-15 | 1 | -0/+3 |
* | remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n... | Justin Clark-Casey (justincc) | 2011-11-15 | 1 | -3/+6 |
* | Merge branch 'remove-scene-viewer' | Dan Lake | 2011-11-14 | 1 | -28/+0 |
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| * | Remove SceneViewer from ScenePresence to reduce quadruple queueing of | Dan Lake | 2011-11-11 | 1 | -28/+0 |
* | | Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s... | Justin Clark-Casey (justincc) | 2011-11-14 | 1 | -0/+2 |
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* | extract ground sit code into SP.HandleAgentSitOnGround() for consistency with... | Justin Clark-Casey (justincc) | 2011-11-11 | 1 | -12/+19 |
* | As with prim sitting avatars, make an avatar phantom when it sits on the grou... | Justin Clark-Casey (justincc) | 2011-11-11 | 1 | -6/+5 |
* | remove unncessary IClientAPI parameter from SP.SendSitResponse() | Justin Clark-Casey (justincc) | 2011-11-11 | 1 | -4/+3 |
* | As per mailing list last week, remove facility that would automatically move ... | Justin Clark-Casey (justincc) | 2011-11-11 | 1 | -226/+167 |
* | Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l... | Justin Clark-Casey (justincc) | 2011-11-11 | 1 | -1/+1 |
* | Fix turn left and turn right properly. Works for both built-ins and LSL AOs | Melanie | 2011-11-10 | 1 | -0/+5 |
* | Implement nudging support for strafing motion | Melanie | 2011-11-10 | 1 | -2/+4 |
* | Fix misaligned sit animation on scripted sit caused by the default sit | Melanie | 2011-11-10 | 1 | -2/+6 |
* | Allow HG and other scene presences not linked to a user account to function. | Melanie | 2011-11-06 | 1 | -1/+4 |
* | Fix build break | Melanie | 2011-11-05 | 1 | -1/+1 |
* | Remove spammy autopilot debug | Melanie | 2011-11-05 | 1 | -3/+3 |
* | Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work | Melanie | 2011-11-05 | 1 | -1/+5 |