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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...Justin Clark-Casey (justincc)2011-08-041-1/+2
* extend npc move test to check a second movementJustin Clark-Casey (justincc)2011-08-041-1/+1
* eliminate pre-existing unused SP.StopMovement()Justin Clark-Casey (justincc)2011-08-041-8/+1
* Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...Justin Clark-Casey (justincc)2011-08-041-6/+6
* eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...Justin Clark-Casey (justincc)2011-08-041-3/+4
* Stop calling the SP.ResetMoveToTarget() code if a target is not actually setJustin Clark-Casey (justincc)2011-08-031-6/+16
* remove move to duck walk compensation - no longer required.Justin Clark-Casey (justincc)2011-08-031-12/+12
* refactor: rename the move to position methods to move to target to be consist...Justin Clark-Casey (justincc)2011-08-031-35/+11
* get rid of vestigal move to parametersJustin Clark-Casey (justincc)2011-08-031-2/+5
* Do a partial fix/implementation of OSSL osNpcMoveTo()Justin Clark-Casey (justincc)2011-08-031-13/+24
* Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...Justin Clark-Casey (justincc)2011-08-031-11/+23
* Implement move to/autopilot for z axis movement as well.Justin Clark-Casey (justincc)2011-08-031-15/+38
* get autopilot/go here to work immediately.Justin Clark-Casey (justincc)2011-08-031-3/+7
* refactor: Move update_movement_flag and the final check inside the m_allowMov...Justin Clark-Casey (justincc)2011-08-031-5/+5
* refactor: move out code from HandleAgentUpdate() which processes updates to m...Justin Clark-Casey (justincc)2011-08-031-98/+116
* Partially fix autopilot/go hereJustin Clark-Casey (justincc)2011-08-021-61/+51
* Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)2011-08-021-2/+2
* Get osNpcCreate appearance working with avatars that are currently in the scene.Justin Clark-Casey (justincc)2011-08-011-2/+7
* Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)2011-06-291-4/+2
* Add localID to physical object creation functions.Mic Bowman2011-06-151-1/+1
* adjust avatar terse update packet filter distance error threshold based on av...dahlia2011-05-061-1/+5
* remove further mono compiler warningsJustin Clark-Casey (justincc)2011-05-061-1/+1
* Put the previous state back in the attachments in case the agent transfer fails.Diva Canto2011-05-041-1/+14
* use getters instead of member variables in velocity network filter code and a...dahlia2011-05-041-6/+8
* adjust terse avatar update filtering to send updates when distance traveled d...dahlia2011-05-031-3/+17
* Check for RegionID instead of RegionHandle. Other minor tweaksDiva Canto2011-04-301-1/+1
* Delaying starting the scripts on TPs and crossings until the agent is root.Diva Canto2011-04-291-9/+32
* Remove the scripts of the attachments in the departing region and recreate th...Diva Canto2011-04-291-0/+2
* Minor correction to yesterday's changes. Make normal prim crossing (no attach...Diva Canto2011-04-291-0/+3
* Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...Diva Canto2011-04-281-97/+27
* network traffic reduction - decrease update frequency for moving avatars when...dahlia2011-04-261-10/+24
* Fixed the transmission of throttles from root agent to childMic Bowman2011-04-251-18/+15
* change some log messages from info to debugJustin Clark-Casey (justincc)2011-02-251-1/+1
* Parameterizes the view distance used to compute and manageMic Bowman2011-02-221-5/+19
* extend TestChildAgentEstablished() test slightly to put in EntityTransferModu...Justin Clark-Casey (justincc)2011-02-181-1/+3
* minor: add method doc to a few ScenePresence methodsJustin Clark-Casey (justincc)2011-02-181-2/+13
* Stop the avatar sometimes pausing for more than a second on the border when r...Justin Clark-Casey (justincc)2011-02-181-0/+7
* Fix bumping into sim borders and check estate bans for walking crossingsMelanie2011-01-281-11/+38
* Add a TeleportFlags member to SP so we can tell how we got there.Melanie2011-01-271-0/+11
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-01-171-4/+4
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| * minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2011-01-181-1/+1
| * Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)2011-01-181-3/+3
* | Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, bec...Diva Canto2011-01-171-8/+0
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* Revert "DEBUG DEBUG DEBUG"Diva Canto2011-01-171-4/+0
* DEBUG DEBUG DEBUGDiva Canto2011-01-171-0/+4
* Note to self: try to make only 3 things at the same time.Diva Canto2011-01-041-1/+1
* Guard against null Animator.Diva Canto2011-01-041-1/+2
* Put the coarse location updates back to 50 frames, otherwise the dots on the ...Diva Canto2010-12-191-2/+2
* Yet more things out of the main Update thread loop and into threadlets. This ...Diva Canto2010-12-141-1/+4
* Commented out the UpdateLand call from the Update thread loop, because this m...Diva Canto2010-12-141-0/+1