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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* Mantis 1456 same region teleport of a sitting avatar.Talun2012-05-091-0/+2
* Mantis 60004 problems with damage and llSetDamage. In damage enabled areas th...Talun2012-05-041-7/+46
* Reinsert a 2000ms delay before closing a no longer required agent on the sour...Justin Clark-Casey (justincc)2012-05-031-4/+10
* Add regression test for teleporting between neighbouring regions on the same ...Justin Clark-Casey (justincc)2012-05-011-2/+2
* refactor: Simplify by combining SafeSendControlsToScripts() from fe8e835 into...Justin Clark-Casey (justincc)2012-04-301-73/+75
* Fixed: scripted controls didn't work if the avatar was sitting downOren Hurvitz2012-04-301-9/+15
* Fixed: custom walking animations didn't stop when the avatar stopped walking.Oren Hurvitz2012-04-271-14/+19
* Tweak log messages on local region to region teleport path to help with probl...Justin Clark-Casey (justincc)2012-04-261-1/+4
* Comment out avatar move to target message for now.Justin Clark-Casey (justincc)2012-04-251-3/+3
* Commit the avination Teleport() methods (adaptedto justincc's changes)Melanie2012-04-251-1/+12
* refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()Justin Clark-Casey (justincc)2012-04-251-16/+0
* Add regression test TestSameRegionTeleport()Justin Clark-Casey (justincc)2012-04-251-0/+6
* refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateM...Justin Clark-Casey (justincc)2012-04-171-3/+3
* Mantis 55025 Implement script time.Talun2012-04-121-0/+19
* Mantis5502 implementation of some of the new constantsTalun2012-04-091-0/+38
* For llGetMass(), return the mass of the avatar is the object is attached.Justin Clark-Casey (justincc)2012-04-061-0/+16
* HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hac...Diva Canto2012-03-281-16/+0
* More on switching the root folder from under the viewer. More experiments.Diva Canto2012-03-271-0/+18
* Incorporate scene teleporting debugging into "debug scene teleport true|false...Justin Clark-Casey (justincc)2012-03-211-1/+1
* slight increase in jump power to make running jump slightly better.nebadon2012-03-201-1/+1
* reduce avatar verticle jump from the absurd 5 meter jump to a lessnebadon2012-03-201-1/+1
* Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t...Justin Clark-Casey (justincc)2012-03-091-2/+2
* Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...Justin Clark-Casey (justincc)2012-03-091-13/+13
* refactor: cleanup SP.HandleAgentSit so that everything is done within one if ...Justin Clark-Casey (justincc)2012-03-091-15/+8
* Remove a race condition from SP.Set_AbsolutePosition where we assume the Pare...Justin Clark-Casey (justincc)2012-03-091-5/+5
* Hold a ref to the prim we're sat on rather than querying scene each timeMelanie2012-03-081-27/+29
* ScenePresence line endings and fix AllowMovement default to true.Dan Lake2012-03-021-30/+30
* In ScenePresence, removed several private variables used to store public para...Dan Lake2012-03-011-108/+44
* Try to resolve some problems with viewers crashing after hitting parcel banli...Justin Clark-Casey (justincc)2012-02-231-5/+8
* Add a position parameter to region crossing of objects. This avoids theMelanie2012-02-231-1/+1
* Amend to last commit. This should have been committed too.Diva Canto2012-02-191-1/+1
* A few more tweaks on position updates and create child agents. Mono hates con...Diva Canto2012-02-191-1/+2
* Make ScenePresence.MovementFlag a private only settable value to reduce compl...Justin Clark-Casey (justincc)2012-02-111-7/+4
* Teleport routing, part 1Melanie2012-01-241-0/+53
* Comment out noisy log lines I accidentally included in the nant build target ...Justin Clark-Casey (justincc)2012-01-161-1/+1
* Remove monocov and other obsolete nant build targets.Justin Clark-Casey (justincc)2012-01-161-1/+1
* HG landing points: this hopefully fixes some confusion that was making HG avi...Diva Canto2012-01-101-5/+6
* Add some run-time debugging supportBlueWall2012-01-091-1/+3
* Use our TeleportFlagsBlueWall2012-01-091-20/+28
* TP Routing debugBlueWall2012-01-091-2/+5
* Fix teleport routing for incoming HG+OwnerBlueWall2012-01-091-18/+19
* Debugging HG teleport routingBlueWall2012-01-091-0/+18
* Fix HG teleport routingBlueWall2012-01-091-2/+4
* Fix a build breakMelanie2012-01-091-1/+1
* Add the HG case to landing point checksMelanie2012-01-091-1/+1
* Update teleport routing to match AvinationMelanie2012-01-081-16/+58
* Fix teleport routingBlueWall2012-01-081-0/+17
* Fix bug where tapping home to stop falling would stop any avatar movement oth...Justin Clark-Casey (justincc)2012-01-071-2/+4
* commented out "Prevented flyoff" log message for now as this becomes problema...Justin Clark-Casey (justincc)2012-01-031-1/+1
* And a typo fixMelanie2011-12-221-1/+1