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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* minor: rename velocidyDiff -> velocityDiffJustin Clark-Casey (justincc)2014-06-101-2/+2
* minor: Add some commented out logging to ScenePresence.SendTerseUpdateToAllCl...Justin Clark-Casey (justincc)2014-06-101-0/+8
* If one is sitting on a child with an unset camera-eye and so using one set in...Justin Clark-Casey (justincc)2014-05-231-3/+7
* Add any camera at compensation for sat upon child prims to any existing camer...Justin Clark-Casey (justincc)2014-05-231-1/+1
* Compensate camera-at and camera-eye for child prim rotation when sitting on c...Justin Clark-Casey (justincc)2014-05-231-0/+12
* If the root prim has a camera-at or camera-eye setting and a sat upon child p...Justin Clark-Casey (justincc)2014-05-221-0/+7
* Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root ...Justin Clark-Casey (justincc)2014-05-221-0/+4
* minor: Remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)2014-05-201-3/+0
* Fix issue where avatar and script chat could sometimes be heard from anywhere...Justin Clark-Casey (justincc)2014-05-201-3/+8
* On ScenePresence.MakeChildAgent(), reset the m_originRegionID as this is curr...Justin Clark-Casey (justincc)2014-05-141-0/+5
* Remove a race where the client's SP.CompleteMovement() thread could attempt t...Justin Clark-Casey (justincc)2014-05-141-3/+6
* minor: convert back some tabs to spaces that got into ScenePresence via recen...Justin Clark-Casey (justincc)2014-04-291-4/+4
* Restore terrain height and flying adjustments that were eliminated from non-m...Justin Clark-Casey (justincc)2014-04-291-28/+28
* Adjust avatar sit positioning on a target to pretty much exactly match that o...Justin Clark-Casey (justincc)2014-04-231-14/+26
* Eliminated many warningsOren Hurvitz2014-04-231-1/+0
* Possible solution for #7120 and #7051lillith_xue2014-04-211-23/+32
* Fixed: when teleporting between grids, the avatar name wasn't always updated.Oren Hurvitz2014-04-091-6/+67
* Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it (th...Justin Clark-Casey (justincc)2014-04-051-2/+1
* Fix sp.AbsolutePosition when agent is sitting on a child prim, which in turns...Justin Clark-Casey (justincc)2014-04-031-1/+1
* Fix problem with floating avatar by passing avatar size informationRobert Adams2014-04-021-3/+7
* Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as part.A...Justin Clark-Casey (justincc)2014-04-031-2/+0
* refactor: Use m_sittingAvatars to maintain the list of sitting avatars instea...Justin Clark-Casey (justincc)2014-04-031-8/+4
* Fix bug where crossing to a neighbouring region and back again would trigger ...Justin Clark-Casey (justincc)2014-04-031-1/+1
* Run slow operations in a separate thread, instead of using FireAndForget (whi...Oren Hurvitz2014-03-251-2/+2
* Get the full viewer name even if it's (incorrectly) sent in the 'Channel' fieldOren Hurvitz2014-03-241-1/+1
* Don't request a terse update after local teleport - this will be done by the ...Justin Clark-Casey (justincc)2014-03-051-6/+0
* If an avatar is sitting, send out position updates to clients for any change,...Justin Clark-Casey (justincc)2014-03-051-3/+13
* Properly restore position on crossing failure for mega-regions.Robert Adams2014-02-151-14/+32
* Don't request group information in SP.MakeRootAgent() if the presence belongs...Justin Clark-Casey (justincc)2014-02-141-8/+10
* Merge branch 'master' into varregionRobert Adams2014-01-281-16/+31
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| * Reinsert attachments list taking code in SP.MakeRootAgent()Justin Clark-Casey (justincc)2014-01-271-14/+30
| * refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which occu...Justin Clark-Casey (justincc)2014-01-271-2/+1
* | Merge branch 'master' into varregionRobert Adams2014-01-191-33/+55
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| * Reorder checks in SP.CompleteMovement() to fix test failuresJustin Clark-Casey (justincc)2014-01-161-36/+33
| * Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-161-4/+29
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| | * Actually put IsChildAgent = true inside the lock, otherwise there is still a ...Justin Clark-Casey (justincc)2014-01-161-1/+3
| | * Prevent duplicate invocations or race dontision in SP.CompleteMovement()Justin Clark-Casey (justincc)2014-01-161-3/+26
* | | varregion: remove unnecessary border checking code in ScenePresence.Robert Adams2014-01-111-0/+6
* | | Merge branch 'master' into varregionRobert Adams2014-01-111-0/+2
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| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-081-0/+2
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| | * If an agent is sitting, then do send the rotation in the agent update instead...Justin Clark-Casey (justincc)2014-01-081-0/+2
* | | varregion: extract banned region logic into a class for cleanlyness.Robert Adams2013-12-271-115/+13
* | | varregion: add lots of DEBUG level log messages. Especially for teleport.Robert Adams2013-12-241-4/+4
* | | Merge branch 'master' into varregionRobert Adams2013-12-171-338/+670
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| * | Eliminate unnecessary line from my previous commit 1d605642Justin Clark-Casey (justincc)2013-12-131-2/+0
| * | Refix sitting on child prims by reinserting relevant code back into SP.Handle...Justin Clark-Casey (justincc)2013-12-111-3/+22
| * | Committing the Avination Scene Presence and related texture codeMelanie2013-12-111-352/+667
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* | varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.Robert Adams2013-12-141-3/+3
* | Merge branch 'master' into varregionRobert Adams2013-12-051-3/+4
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| * Fix regression where mouse look flight direction no longer worked by zeroing ...Justin Clark-Casey (justincc)2013-12-051-13/+2