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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* fixing bug that get/set the wrong property for prim types other than sphere ↵SignpostMarv2012-08-171-1/+2
| | | | & box
* implementedSignpostMarv2012-08-171-0/+50
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* Correct an exception report in SceneObjectPart so it outputs the stack.Robert Adams2012-08-151-1/+1
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* enables configurable minimum sizes for physical & non-physical primsSignpostMarv2012-08-151-7/+6
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* ImprovedTerseObjectUpdate packet does not support shape updates, thus ↵SignpostMarv2012-08-031-1/+1
| | | | scheduling terse updates will not (and does not) update shape information in the viewer
* Many explanitory comments added to the link and delink code inRobert Adams2012-07-111-8/+20
| | | | SOG and SOP. Should have no functionality changes.
* refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ↵Justin Clark-Casey (justincc)2012-07-101-0/+6
| | | | and SOP.RemoveSittingAvatar()
* Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"Justin Clark-Casey (justincc)2012-07-101-6/+1
| | | | | This reverts commit c8f0d476d2f775ba4d7afca12eeff527b46bb8e2. On reconsideration, I think this is less readable since immediately following code still sets SitTargetAvatar directly
* refactor: Add SOP.IsSitTargetOccupied to improve readabilityJustin Clark-Casey (justincc)2012-07-101-1/+6
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* Move common code to detect whether a part has a valid sit target into a SOP ↵Justin Clark-Casey (justincc)2012-07-101-0/+15
| | | | | | | property rather than being repeated in SP. This also makes the detection in SP.FindNextAvailableSitTarget() and SendSitResponse() identical. Previously they varied slightly (SendSitResponse didn't check for an older type of invalid quaternion) but the practical effect is most probably zero.
* Fix recent SOP.GetSittingAvatars() to return null if there are no sitting ↵Justin Clark-Casey (justincc)2012-07-101-2/+12
| | | | | | avatars rather than throwing an exception. Extends sitting avatar regression tests to test new sitters information
* Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)2012-07-091-7/+91
| | | | | | This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar. This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar. Recording HashSet is null if there are no sitting avatars in order to save memory.
* refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() ↵Justin Clark-Casey (justincc)2012-06-201-2/+3
| | | | instead of attachmentpoint magic numbers.
* minor: If logging because mesh/sculpt data isn't present for an object, log ↵Justin Clark-Casey (justincc)2012-06-201-1/+1
| | | | object UUID rather than local id, since UUID doesn't potentially vary between simulator starts.
* Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment ↵Justin Clark-Casey (justincc)2012-06-141-2/+3
| | | | | | | | point. HUDs attachment points are private. Change SOP.SendFullUpdateToClient() and SoundModule.PlayAttachedSound() to use this rather than different magic number formulations. This also corrects a bug in PlayAttachedSound() where the code assumed that all attachment points over 30 were HUDs. It appears this is no longer true with Neck and Root (Avatar Center)
* Fix collision filtering. The filter should be checked on the receiving part!Melanie2012-05-291-9/+9
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-05-151-501/+184
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| * Guard against null root part on SQLite. This really needs to be fixed so SQLiteMelanie2012-05-151-1/+1
| | | | | | | | loads roots before children like MySQL does.
| * Try to fix sqlite breakageMelanie2012-05-151-0/+3
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| * Port Avination's collision fixes to core.Melanie2012-05-151-501/+181
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* | Fix issue where loading OARs could sometimes result in link numbers being ↵Justin Clark-Casey (justincc)2012-05-151-1/+12
|/ | | | | | | | | | reordered. This was because the parts in scene objects were sometimes not serialized in link order. This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this had not been done in the SerialiserModule methods that OAR loading used. Add regression test for same. Addresses http://opensimulator.org/mantis/view.php?id=5948, http://opensimulator.org/mantis/view.php?id=5749
* Remove physics actor related race conditions in SetVehicleFlags() and ↵Justin Clark-Casey (justincc)2012-05-091-7/+9
| | | | | | SetPhysicsAxisRotation() sop.PhysActor can currently become null at any time.
* Fix bug where setting phantom on a prim would result in a server log message ↵Justin Clark-Casey (justincc)2012-04-221-3/+6
| | | | | | | | rather than setting phantom. This was an oversight when removing some race conditions from PhysicsActor setting recently. Regression tests extended to probe this code path. Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
* Add regression test for prim status when root prim in a new linkset is ↵Justin Clark-Casey (justincc)2012-04-211-1/+1
| | | | non-physical
* Add TestSetPhysics() to SOP status testsJustin Clark-Casey (justincc)2012-04-211-3/+6
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* Rather than having a FromFolderID property on every single prim and only ↵Justin Clark-Casey (justincc)2012-04-071-2/+0
| | | | | | ever using the root prim one, store on SOG instead. This reduces pointless memory usage.
* Store FromItemID for attachments once on SOG instead of on every SOP and ↵Justin Clark-Casey (justincc)2012-04-071-2/+0
| | | | | | only ever using the root part entry. This eliminates some pointless memory use.
* refactor: Eliminate unnecessary SOP.m_physActorJustin Clark-Casey (justincc)2012-04-061-10/+1
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* Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene ↵Justin Clark-Casey (justincc)2012-04-061-3/+13
| | | | | | | | or attachments. Return relative position to root prim rather than 0,0,0. Should fix same issue with llGetLocalPos() http://opensimulator.org/mantis/view.php?id=5951
* remove possible PhysActor unexpectedly null race conditions when changing ↵Justin Clark-Casey (justincc)2012-04-031-57/+74
| | | | | | prim collision status factor out common SOP physics scene adding code into a common SOP.AddToPhysics() that is the counterpart to the existing RemoveFromPhysics()
* Eliminate race condition where many callers would check SOP.PhysicsActor != ↵Justin Clark-Casey (justincc)2012-04-031-91/+116
| | | | | | | | null then assume it was still not null in later code. Another thread could come and turn off physics for a part (null PhysicsActor) at any point. Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs No obvious reason for doing that copy - nothing else does it.
* Always zero the PhysActor on dupes to prevent side effects on the orignal primMelanie2012-03-071-4/+1
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* Fix:OmegaX, OmegaY and OmegaZ not saved for child prims ↵PixelTomsen2012-02-191-3/+3
| | | | | | http://opensimulator.org/mantis/view.php?id=5893 Signed-off-by: nebadon <michael@osgrid.org>
* In ObjectTortureTests, run garbage collector on Teardown and run scene loop ↵Justin Clark-Casey (justincc)2012-02-151-0/+3
| | | | | | | | | | | update when scene objects have been deleted. At least on mono 2.6.4, running GC.Collect() is not guaranteed to force gc of all objects when run in the same method where those objects had references. Therefore, GC.Collect() is now being done in the per-script teardown of ObjectTortureTests. In addition, scene loop update is being run after garbage collection in order to clean out the viewer update list of scene objects in the SceneGraph. These measures mean that scene objects/parts are now garbage collected after a test run if deleted from the scene, resulting in a much better memory usage report (though probably still not very accurate). However, deletion takes a very long time - what's really needed is to find out now why the entire scene isn't being GC'd by this measure. This change hasn't yet been applied to the other stress tests.
* Remove debug logging if physics actor is null in SOP.ApplyPhysics()Justin Clark-Casey (justincc)2012-02-071-5/+1
| | | | This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor).
* Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before ↵Dan Lake2012-02-031-4/+7
| | | | triggering events on a potentially null Scene
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-011-55/+48
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| * Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry ↵Justin Clark-Casey (justincc)2012-01-281-4/+12
| | | | | | | | texEntry) for region modules
| * Cleaned up the LookAt code in SOP and SOG. Added support for incrementallyMic Bowman2012-01-131-39/+30
| | | | | | | | | | rotating physical objects. This does not use physics. Currently the rate of change is determined as 1 / (PI * Strength).
| * HG: normalize all externalized user ULRs to be the Home URL, i.e. the ↵Diva Canto2012-01-121-2/+2
| | | | | | | | location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI.
| * Small fix to GetWorldPosition to get closer to Avination sit behaviorMelanie2012-01-051-10/+4
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* | Trigger event when prims are scheduled for an update. This gives modules ↵Dan Lake2012-01-191-0/+4
| | | | | | | | early access to changed parameters.
* | Cleaned up Color and Text parameters in SOP and made LocalFlags public for ↵Dan Lake2012-01-191-20/+6
|/ | | | module access.
* rename Scene.m_physicalPrim to PhysicalPrims since its public and access ↵Justin Clark-Casey (justincc)2011-12-221-1/+1
| | | | external as a property
* Make it possible to force all prims to be phantom via the collidable_prim ↵Justin Clark-Casey (justincc)2011-12-221-1/+4
| | | | | | | | | boolean setting in the OpenSim.ini config [Startup] section. Naturally, default is true. When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom. This setting is for test purposes. This switch does not affect the collision of avatars with the terrain.
* Fix bug where objects could not be set to a new group if the group had been ↵Justin Clark-Casey (justincc)2011-12-171-0/+5
| | | | | | | | | | created in that client session, or if no other action has been performed on the object. There were two problems here: 1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service. This fails to groups created newly in that session 2) On object group update, we weren't setting the HasGroupChanged flag. This meant that the change was not persisted unless some other action set this flag. This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588 This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file
* Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)2011-12-161-18/+8
| | | | These were entirely unused.
* Reorder clearing of upate schedule on SOP to before sending updates. Fix ↵Dan Lake2011-12-131-11/+3
| | | | potential race condition.
* Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie2011-12-051-40/+42
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* Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7Justin Clark-Casey (justincc)2011-12-031-7/+5
| | | | | We are returning the actual number of 'sides', not the maximum index number. Also minor format corrections.