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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* Merge branch 'ubitwork'Melanie2012-03-201-6/+27
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| * add some more notifications about changes on physical parameters ( still inc...UbitUmarov2012-03-201-10/+9
* | Cover the case where prims are loaded and ParentGroup is not yet setMelanie2012-03-201-5/+10
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* Cause prims to be saved if extra physics parameters are changedMelanie2012-03-201-0/+5
* some more work on costsUbitUmarov2012-03-161-0/+62
* added ObjectPhysicsProperties http event message to send viewer that data. F...UbitUmarov2012-03-151-1/+1
* bug fixs, added a default physics shape estimator based on being a mesh or no...UbitUmarov2012-03-141-13/+71
* let PhysicsShapeType none remove physics remove physics on child parts **UnT...UbitUmarov2012-03-131-10/+38
* initial suport for ExtraPhysical parts parameters. Reading from llclientView ...UbitUmarov2012-03-131-14/+100
* Refactor, move OjectChangeData into it's own file and renameMelanie2012-03-131-2/+2
* allocate UndoRedoStore only on demandUbitUmarov2012-03-121-10/+17
* Physical phantoms testable with chOde. Volume detection was changed and also...UbitUmarov2012-03-111-138/+145
* Changed undo redo internals. moved exec code to UndoState.cs from sop that n...UbitUmarov2012-03-111-133/+22
* BIG MESS. changed Iclient interface so only one event is used to inform scene...UbitUmarov2012-03-101-4/+43
* Merge branch 'ubitwork'Melanie2012-03-091-2/+2
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| * more changes in undo/redo. Basicly moved control to llclientview.cs. later w...UbitUmarov2012-03-091-2/+2
* | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...Melanie2012-03-081-45/+27
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| * changes on undo/redo (untested/incomplete). Think we may consider moving thi...UbitUmarov2012-03-071-45/+27
* | Merge branch 'master' into careminsterMelanie2012-03-071-2/+0
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| * Always zero the PhysActor on dupes to prevent side effects on the orignal primMelanie2012-03-071-4/+1
* | Null PhysActor on SOP.Copy() to prevent clobbering the original oneMelanie2012-03-061-4/+3
* | make copied parts have diferent LocalIds than original. More building control...UbitUmarov2012-03-061-2/+3
* | Fix vehicles going physical stopping llTargetOmega parts (boat radar)Melanie2012-02-271-3/+5
* | Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie2012-02-261-3/+11
* | Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie2012-02-261-3/+3
* | Fix an infinite recursion caused by checking the wrong values forMelanie2012-02-261-24/+27
* | Merge branch 'ubitwork'Melanie2012-02-261-12/+81
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| * | changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...UbitUmarov2012-02-251-12/+81
* | | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie2012-02-261-0/+3
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* | Also preserve angular velocity on crossing.Melanie2012-02-211-0/+3
* | Make vehicles retain velocity when crossing between regions.Melanie2012-02-201-0/+4
* | Merge branch 'ubitwork'Melanie2012-02-191-0/+13
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| * | Vehicle XML serialization more complete. Inactived by coments in SceneObjectS...UbitUmarov2012-02-191-0/+13
* | | Merge branch 'ubitwork'Melanie2012-02-191-16/+93
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| * | moved vehicle from SOG to SOPUbitUmarov2012-02-191-11/+76
| * | let SOG know about vehicles. Still needs serialization and applyphyscis on d...UbitUmarov2012-02-181-23/+19
| * | try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2012-02-151-3/+3
| * | initial introdution of physics actor building control.UbitUmarov2012-02-081-2/+16
| * | first change in SOP. in AddPrimShape(..) give physics the world rotation and ...UbitUmarov2012-02-081-2/+4
* | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-02-191-3/+6
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| * \ \ Merge branch 'master' into careminsterMelanie2012-02-191-3/+3
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| | * | Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....PixelTomsen2012-02-191-3/+3
| * | | Merge branch 'master' into careminsterMelanie2012-02-161-0/+3
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| | * In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...Justin Clark-Casey (justincc)2012-02-151-0/+3
* | | try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2012-02-151-3/+3
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* | Merge branch 'master' into careminsterMelanie2012-02-071-5/+1
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| * Remove debug logging if physics actor is null in SOP.ApplyPhysics()Justin Clark-Casey (justincc)2012-02-071-5/+1
* | Merge branch 'master' into careminsterMelanie2012-02-041-8/+7
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| * Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before tri...Dan Lake2012-02-031-4/+7
* | Merge branch 'master' into careminsterMelanie2012-02-031-20/+14
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