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My fork of OpenSim for IG and MG, called SledjChisl.
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Scenes
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SceneObjectPart.cs
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Author
Age
Files
Lines
*
Added DynAttrs to the serialized XML format of prims. When copying prims, use...
Oren Hurvitz
2013-01-25
1
-0
/
+2
*
Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting fr...
Justin Clark-Casey (justincc)
2013-01-25
1
-2
/
+2
*
Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLite
Justin Clark-Casey (justincc)
2013-01-25
1
-1
/
+8
*
* This makes the non-physics llCastRay 'better'. It's not 'correctly work...
teravus
2013-01-23
1
-0
/
+1
*
Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenter
Robert Adams
2013-01-21
1
-0
/
+10
*
Fix exception reporting in SceneObjectPart so it logs what the exception is r...
Robert Adams
2013-01-11
1
-2
/
+2
*
Fix llGetLinkKey() to return the last sat avatar as the last link number.
Justin Clark-Casey (justincc)
2013-01-04
1
-40
/
+39
*
Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...
Robert Adams
2012-12-18
1
-6
/
+6
*
minor: If the physics module tells us that an object has gone out of bounds, ...
Justin Clark-Casey (justincc)
2012-12-15
1
-2
/
+5
*
Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ...
Justin Clark-Casey (justincc)
2012-12-14
1
-1
/
+2
*
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
2012-10-29
1
-1
/
+1
*
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
2012-10-29
1
-79
/
+9
*
fixing a bug in SceneObjectPart.SendSound where sounds would always come from...
SignpostMarv
2012-10-29
1
-9
/
+8
*
Factoring out a superfluous local variable & repeated assignment in SceneObje...
SignpostMarv
2012-10-29
1
-10
/
+8
*
removing superfluous lines from SceneObjectPart.SendSound
SignpostMarv
2012-10-29
1
-8
/
+0
*
transposing preload sound onto sound module
SignpostMarv
2012-10-29
1
-31
/
+0
*
formatting changes to SceneObjectPart.SendSound; consistent indentation
SignpostMarv
2012-10-29
1
-34
/
+34
*
SceneObjectPart.SendSound can exit early if a sound module was not found.
SignpostMarv
2012-10-29
1
-4
/
+4
*
Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...
SignpostMarv
2012-10-29
1
-1
/
+1
*
Replacing double-if block in SceneObjectPart.SendSound with Util.Clip
SignpostMarv
2012-10-29
1
-4
/
+1
*
normalize quaternion.Slerp outputs
UbitUmarov
2012-10-19
1
-0
/
+1
*
Remove extraneous calls to the now commented CheckSculptAndLoad
Melanie
2012-10-18
1
-24
/
+0
*
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2012-10-18
1
-12
/
+16
*
Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full ...
Dan Lake
2012-10-05
1
-2
/
+2
*
Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
Justin Clark-Casey (justincc)
2012-09-27
1
-6
/
+6
*
Don't store undo states if a scene object is manipulated when it is not in a ...
Justin Clark-Casey (justincc)
2012-09-26
1
-3
/
+3
*
refactor: Change control structures in SOP.StoreUndoState() to reduce nesting.
Justin Clark-Casey (justincc)
2012-09-26
1
-45
/
+43
*
Make it possible to rescale SOGs when they are not in a scene.
Justin Clark-Casey (justincc)
2012-09-26
1
-8
/
+12
*
Enforce existing 5 action hardcoded undo limit.
Justin Clark-Casey (justincc)
2012-09-26
1
-26
/
+33
*
Add basic undo/redo regression tests.
Justin Clark-Casey (justincc)
2012-09-26
1
-6
/
+6
*
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
2012-08-24
1
-0
/
+21
*
refactoring out SetFaceColor
SignpostMarv
2012-08-20
1
-52
/
+15
*
making use of implicit operators and Util.Clip handling of Vector3
SignpostMarv
2012-08-20
1
-21
/
+26
*
single operation for PRIM_COLOR
SignpostMarv
2012-08-20
1
-0
/
+49
*
fix typo
SignpostMarv
2012-08-20
1
-1
/
+1
*
fixing bug that get/set the wrong property for prim types other than sphere &...
SignpostMarv
2012-08-17
1
-1
/
+2
*
implemented
SignpostMarv
2012-08-17
1
-0
/
+50
*
Correct an exception report in SceneObjectPart so it outputs the stack.
Robert Adams
2012-08-15
1
-1
/
+1
*
enables configurable minimum sizes for physical & non-physical prims
SignpostMarv
2012-08-15
1
-7
/
+6
*
ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul...
SignpostMarv
2012-08-03
1
-1
/
+1
*
Many explanitory comments added to the link and delink code in
Robert Adams
2012-07-11
1
-8
/
+20
*
refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ...
Justin Clark-Casey (justincc)
2012-07-10
1
-0
/
+6
*
Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
Justin Clark-Casey (justincc)
2012-07-10
1
-6
/
+1
*
refactor: Add SOP.IsSitTargetOccupied to improve readability
Justin Clark-Casey (justincc)
2012-07-10
1
-1
/
+6
*
Move common code to detect whether a part has a valid sit target into a SOP p...
Justin Clark-Casey (justincc)
2012-07-10
1
-0
/
+15
*
Fix recent SOP.GetSittingAvatars() to return null if there are no sitting ava...
Justin Clark-Casey (justincc)
2012-07-10
1
-2
/
+12
*
Do not allow a script to attach a prim if its being sat upon.
Justin Clark-Casey (justincc)
2012-07-09
1
-7
/
+91
*
refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() ...
Justin Clark-Casey (justincc)
2012-06-20
1
-2
/
+3
*
minor: If logging because mesh/sculpt data isn't present for an object, log o...
Justin Clark-Casey (justincc)
2012-06-20
1
-1
/
+1
*
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...
Justin Clark-Casey (justincc)
2012-06-14
1
-2
/
+3
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