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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* Merge branch 'master' into careminsterMelanie2010-01-111-17/+17
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| * Whitespace cleanupMelanie2010-01-111-17/+17
* | Merge branch 'master' into careminsterMelanie2010-01-111-0/+17
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| * Adds llRotTarget and the events at_rot_target and not_at_rot_target.Revolution2010-01-111-0/+17
* | Merge branch 'master' into careminsterMelanie2010-01-101-77/+195
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| * Clean CRs from previous patchMelanie2010-01-101-67/+67
| * Adds land collision events.Revolution2010-01-101-10/+128
* | Merge branch 'master' into careminsterMelanie2010-01-091-3/+3
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| * Fixes prim to prim collision.Revolution2010-01-091-3/+3
* | Merge branch 'master' into careminsterMelanie2010-01-091-45/+74
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| * Fixes the Collision errors and adds more to llGetStatusRevolution2010-01-071-45/+74
* | Solve conflictMelanie2010-01-031-7/+0
* | Merge branch 'master' into careminsterMelanie2010-01-031-19/+26
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| * Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-21/+21
* | Merge branch 'master' into careminsterMelanie2009-12-311-62/+265
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| * Readds llCollisionFilter and adds llPassCollision.Revolution2009-12-311-62/+265
* | Merge branch 'master' into careminsterMelanie2009-12-311-271/+63
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| * This patch caused serialization errors and needs to be reexaminedMelanie2009-12-311-271/+63
* | Merge branch 'master' into careminsterMelanie2009-12-311-63/+271
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| * [PATCH] Adds llCollisionFilterMelanie2009-12-311-63/+271
* | Merge branch 'master' into careminsterMelanie2009-12-221-1/+1
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| * Glue code for a couple of new LSL function implementationsMelanie2009-12-221-0/+12
* | Fix mantis #10 & #14Kitto Flora2009-12-191-23/+10
* | Fix prim linking bug, Manis #14Kitto Flora2009-12-151-2/+8
* | Correct AbsolutePosition calculationKittoFlora2009-12-081-1/+2
* | Fix linked physical daughter prim position update.KittoFlora2009-12-061-3/+14
* | Secnond revision of Sit and Stand for unscripted prims; Comment outKittoFlora2009-12-051-0/+8
* | Merge branch 'master' into careminsterMelanie2009-11-261-5/+0
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| * Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-261-5/+0
* | Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim lo...CasperW2009-11-241-17/+21
* | Merge branch 'master' into careminsterMelanie2009-11-231-1/+1
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* | Merge branch 'master' into careminsterMelanie2009-11-211-0/+4
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| * * Fixes the second of two terse update issues. Physical objects should react ...Teravus Ovares (Dan Olivares)2009-11-211-0/+1
| * * Fixes one of two terse update issues. There's still one left, but this one...Teravus Ovares (Dan Olivares)2009-11-211-0/+3
* | Merge branch 'careminster' into testsKittoFlora2009-11-161-92/+79
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| * | - Lower TIME_MS_TOLERANCE to 200ms - Allow m_updateFlag to be reset to 0 in t...unknown2009-11-151-12/+6
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| * * Removing the redundant SendPrimitiveTerseData.State field, it duplicates At...John Hurliman2009-11-091-3/+1
| * Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman2009-11-041-1/+1
| * Fixing race conditions in the SceneObjectPart propertiesJohn Hurliman2009-11-021-56/+53
| * Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-021-13/+7
| * * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-291-1/+1
| * Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman2009-10-281-3/+2
| * * Standalone logins will now go through the sequence of "requested region, de...John Hurliman2009-10-281-7/+8
| * * Reduce the velocity tolerance on sending terse updates to avoid slowly drif...John Hurliman2009-10-281-1/+1
| * Track timestamps when terse updates were last sent for a prim or avatar to av...John Hurliman2009-10-281-1/+5
* | Merge branch 'vehicles' into testsKittoFlora2009-10-271-148/+170
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| * Lowering the position tolerance of terse updates for ScenePresences to mitiga...John Hurliman2009-10-271-1/+1
| * Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-23/+23
| * * Double the priority on avatar bake texture requests to get avatars rezzing ...John Hurliman2009-10-261-10/+34
| * Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman2009-10-251-55/+54