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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* Correct AbsolutePosition calculationKittoFlora2009-12-081-1/+2
* Fix linked physical daughter prim position update.KittoFlora2009-12-061-3/+14
* Secnond revision of Sit and Stand for unscripted prims; Comment outKittoFlora2009-12-051-0/+8
* Merge branch 'master' into careminsterMelanie2009-11-261-5/+0
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| * Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-261-5/+0
* | Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim lo...CasperW2009-11-241-17/+21
* | Merge branch 'master' into careminsterMelanie2009-11-231-1/+1
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* | Merge branch 'master' into careminsterMelanie2009-11-211-0/+4
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| * * Fixes the second of two terse update issues. Physical objects should react ...Teravus Ovares (Dan Olivares)2009-11-211-0/+1
| * * Fixes one of two terse update issues. There's still one left, but this one...Teravus Ovares (Dan Olivares)2009-11-211-0/+3
* | Merge branch 'careminster' into testsKittoFlora2009-11-161-92/+79
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| * | - Lower TIME_MS_TOLERANCE to 200ms - Allow m_updateFlag to be reset to 0 in t...unknown2009-11-151-12/+6
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| * * Removing the redundant SendPrimitiveTerseData.State field, it duplicates At...John Hurliman2009-11-091-3/+1
| * Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman2009-11-041-1/+1
| * Fixing race conditions in the SceneObjectPart propertiesJohn Hurliman2009-11-021-56/+53
| * Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-021-13/+7
| * * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-291-1/+1
| * Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman2009-10-281-3/+2
| * * Standalone logins will now go through the sequence of "requested region, de...John Hurliman2009-10-281-7/+8
| * * Reduce the velocity tolerance on sending terse updates to avoid slowly drif...John Hurliman2009-10-281-1/+1
| * Track timestamps when terse updates were last sent for a prim or avatar to av...John Hurliman2009-10-281-1/+5
* | Merge branch 'vehicles' into testsKittoFlora2009-10-271-148/+170
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| * Lowering the position tolerance of terse updates for ScenePresences to mitiga...John Hurliman2009-10-271-1/+1
| * Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-23/+23
| * * Double the priority on avatar bake texture requests to get avatars rezzing ...John Hurliman2009-10-261-10/+34
| * Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman2009-10-251-55/+54
| * Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman2009-10-231-61/+60
* | Add llRotLookat pt1.KittoFlora2009-10-261-0/+12
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* Merge branch 'master' into vehiclesMelanie2009-10-221-17/+9
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| * * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman2009-10-181-3/+3
| * Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman2009-10-151-4/+4
| * * Removed some of the redundant broadcast functions in Scene and SceneGraph s...John Hurliman2009-10-151-11/+1
* | Merge branch 'master' into vehiclesMelanie2009-10-051-3/+4
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| * disable physics actors for flexible primsdahlia2009-10-041-3/+4
* | Merge branch 'master' into vehiclesMelanie2009-10-011-13/+12
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| * Formatting cleanup.Jeff Ames2009-10-011-3/+3
| * Formatting cleanup.Jeff Ames2009-10-011-9/+9
| * This fix addresses the problem where phantom objects do notAlan M Webb2009-09-291-1/+1
| * Add copyright header. Formatting cleanup.Jeff Ames2009-09-291-1/+1
* | And another merge issueKitto Flora2009-09-301-0/+1
* | And anotherKitto Flora2009-09-301-1/+1
* | Another small change to avoid later merge conflictKitto Flora2009-09-301-2/+3
* | Small chaneg to adapt to trunkKitto Flora2009-09-301-2/+3
* | Commit initial version of KittoFlora's vehicle changesopensim2009-09-301-154/+113
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* While running a test case I had written to pursue problems withAlan M Webb2009-09-171-113/+152
* * Lock timers when Calling Start() and Stop() when the Thread Context is murk...Teravus Ovares (Dan Olivares)2009-09-091-0/+2
* * Fix the reason why physical vehicles have a problem in virtual regions.Teravus Ovares (Dan Olivares)2009-08-291-1/+2
* Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim into in...Diva Canto2009-08-161-27/+25
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| * Misc cleanup.Jeff Ames2009-08-161-27/+25
* | Changed FromAssetID to FromItemIDDiva Canto2009-08-151-3/+3
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