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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* - implementing server 1.38 functionsunknown2010-03-061-0/+5
* Formatting cleanup.Jeff Ames2010-02-151-1/+1
* Revolution is on the roll again! :)Revolution2010-02-141-28/+312
* minor: one method docJustin Clark-Casey (justincc)2010-02-041-3/+7
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-02-031-3/+3
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-02-031-0/+5
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| * | allow terrain collision events after regular collision checkradams12010-02-031-3/+3
* | | add an IsRoot property to sopJustin Clark-Casey (justincc)2010-02-031-0/+9
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* | minor: add method doc to sop.SetScriptEvents()Justin Clark-Casey (justincc)2010-02-021-0/+5
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* minor: rename GetScriptPrimType() to GetPrimType()Justin Clark-Casey (justincc)2010-02-011-2/+2
* move hollow sphere faces bug back up to LSL_Api.csJustin Clark-Casey (justincc)2010-02-011-1/+1
* remove now duplicated shape code from LSL_Api.csJustin Clark-Casey (justincc)2010-02-011-4/+4
* Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ...Justin Clark-Casey (justincc)2010-02-011-0/+192
* Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)2010-01-251-1/+11
* Whitespace cleanupMelanie2010-01-111-17/+17
* Adds llRotTarget and the events at_rot_target and not_at_rot_target.Revolution2010-01-111-0/+17
* Clean CRs from previous patchMelanie2010-01-101-67/+67
* Adds land collision events.Revolution2010-01-101-10/+128
* Fixes prim to prim collision.Revolution2010-01-091-3/+3
* Fixes the Collision errors and adds more to llGetStatusRevolution2010-01-071-45/+74
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-21/+21
* Readds llCollisionFilter and adds llPassCollision.Revolution2009-12-311-62/+265
* This patch caused serialization errors and needs to be reexaminedMelanie2009-12-311-271/+63
* [PATCH] Adds llCollisionFilterMelanie2009-12-311-63/+271
* Glue code for a couple of new LSL function implementationsMelanie2009-12-221-0/+12
* Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-261-5/+0
* * Fixes the second of two terse update issues. Physical objects should react ...Teravus Ovares (Dan Olivares)2009-11-211-0/+1
* * Fixes one of two terse update issues. There's still one left, but this one...Teravus Ovares (Dan Olivares)2009-11-211-0/+3
* * Removing the redundant SendPrimitiveTerseData.State field, it duplicates At...John Hurliman2009-11-091-3/+1
* Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman2009-11-041-1/+1
* Fixing race conditions in the SceneObjectPart propertiesJohn Hurliman2009-11-021-56/+53
* Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-021-13/+7
* * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-291-1/+1
* Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman2009-10-281-3/+2
* * Standalone logins will now go through the sequence of "requested region, de...John Hurliman2009-10-281-7/+8
* * Reduce the velocity tolerance on sending terse updates to avoid slowly drif...John Hurliman2009-10-281-1/+1
* Track timestamps when terse updates were last sent for a prim or avatar to av...John Hurliman2009-10-281-1/+5
* Lowering the position tolerance of terse updates for ScenePresences to mitiga...John Hurliman2009-10-271-1/+1
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-23/+23
* * Double the priority on avatar bake texture requests to get avatars rezzing ...John Hurliman2009-10-261-10/+34
* Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman2009-10-251-55/+54
* Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman2009-10-231-61/+60
* Merge branch 'master' into vehiclesMelanie2009-10-221-17/+9
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| * * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman2009-10-181-3/+3
| * Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman2009-10-151-4/+4
| * * Removed some of the redundant broadcast functions in Scene and SceneGraph s...John Hurliman2009-10-151-11/+1
* | Merge branch 'master' into vehiclesMelanie2009-10-051-3/+4
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| * disable physics actors for flexible primsdahlia2009-10-041-3/+4
* | Merge branch 'master' into vehiclesMelanie2009-10-011-13/+12
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| * Formatting cleanup.Jeff Ames2009-10-011-3/+3