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My fork of OpenSim for IG and MG, called SledjChisl.
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SceneObjectPart.cs
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2013-01-16
dont send a full grp update on stopmovetotarget. just a rootpart terse
UbitUmarov
1
-1
/
+1
2013-01-11
update the last information sent in terse updates where they are sent to all
UbitUmarov
1
-10
/
+19
2013-01-09
Change IsRoot to use ReferenceEquals to prevent operator == messiness
Melanie
1
-1
/
+1
2012-11-15
Revert "Merge master into teravuswork", it should have been avination, not ma...
teravus
1
-124
/
+176
2012-10-30
Make sure we're not accessing a physics scene if we're not in one yet.
Melanie
1
-1
/
+1
2012-10-30
Put back the collision sound shim into SOP
Melanie
1
-0
/
+29
2012-10-29
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
1
-1
/
+1
2012-10-29
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
1
-79
/
+9
2012-10-29
fixing a bug in SceneObjectPart.SendSound where sounds would always come from...
SignpostMarv
1
-9
/
+8
2012-10-29
Factoring out a superfluous local variable & repeated assignment in SceneObje...
SignpostMarv
1
-10
/
+8
2012-10-29
removing superfluous lines from SceneObjectPart.SendSound
SignpostMarv
1
-8
/
+0
2012-10-29
transposing preload sound onto sound module
SignpostMarv
1
-31
/
+0
2012-10-29
formatting changes to SceneObjectPart.SendSound; consistent indentation
SignpostMarv
1
-34
/
+34
2012-10-29
SceneObjectPart.SendSound can exit early if a sound module was not found.
SignpostMarv
1
-4
/
+4
2012-10-29
Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...
SignpostMarv
1
-1
/
+1
2012-10-29
Replacing double-if block in SceneObjectPart.SendSound with Util.Clip
SignpostMarv
1
-4
/
+1
2012-10-19
normalize quaternion.Slerp outputs
UbitUmarov
1
-0
/
+1
2012-10-18
Remove extraneous calls to the now commented CheckSculptAndLoad
Melanie
1
-24
/
+0
2012-10-18
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
1
-12
/
+16
2012-10-14
Fix perms when linking an object. Set root part perms to the perms
Melanie
1
-14
/
+14
2012-10-10
normalize quaternion.Slerp outputs
UbitUmarov
1
-0
/
+1
2012-10-08
Change permissions on child prim inventory items when god mode "force
Melanie
1
-2
/
+2
2012-10-07
bug fix + make costs visible for testing
UbitUmarov
1
-4
/
+9
2012-10-07
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
1
-17
/
+21
2012-10-05
Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full ...
Dan Lake
1
-2
/
+2
2012-10-03
meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled
UbitUmarov
1
-0
/
+2
2012-09-27
Make it possible to rescale SOGs when they are not in a scene.
Justin Clark-Casey (justincc)
1
-8
/
+12
2012-09-27
Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
Justin Clark-Casey (justincc)
1
-6
/
+6
2012-09-26
Don't store undo states if a scene object is manipulated when it is not in a ...
Justin Clark-Casey (justincc)
1
-3
/
+3
2012-09-26
refactor: Change control structures in SOP.StoreUndoState() to reduce nesting.
Justin Clark-Casey (justincc)
1
-45
/
+43
2012-09-26
Make it possible to rescale SOGs when they are not in a scene.
Justin Clark-Casey (justincc)
1
-8
/
+12
2012-09-26
Enforce existing 5 action hardcoded undo limit.
Justin Clark-Casey (justincc)
1
-26
/
+33
2012-09-26
Add basic undo/redo regression tests.
Justin Clark-Casey (justincc)
1
-6
/
+6
2012-09-23
Comment out asset error for sculpts/meshes. If an asset is missing it's missing.
Melanie
1
-4
/
+4
2012-08-30
move keyframemotion.copy from sop.copy to sog.copy, where there is
UbitUmarov
1
-2
/
+2
2012-08-30
[possible still bad] make use of keyframemotion.copy on sop.copy, replacing
UbitUmarov
1
-0
/
+3
2012-08-28
[possible still very broken] mess around keyframes. timer events
UbitUmarov
1
-1
/
+4
2012-08-24
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
1
-0
/
+21
2012-08-23
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
1
-0
/
+21
2012-08-20
refactoring out SetFaceColor
SignpostMarv
1
-52
/
+15
2012-08-20
making use of implicit operators and Util.Clip handling of Vector3
SignpostMarv
1
-21
/
+26
2012-08-20
single operation for PRIM_COLOR
SignpostMarv
1
-0
/
+49
2012-08-20
fix typo
SignpostMarv
1
-1
/
+1
2012-08-17
fixing bug that get/set the wrong property for prim types other than sphere &...
SignpostMarv
1
-1
/
+2
2012-08-17
implemented
SignpostMarv
1
-0
/
+50
2012-08-15
Correct an exception report in SceneObjectPart so it outputs the stack.
Robert Adams
1
-1
/
+1
2012-08-15
enables configurable minimum sizes for physical & non-physical prims
SignpostMarv
1
-7
/
+6
2012-08-03
ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul...
SignpostMarv
1
-1
/
+1
2012-07-14
don't subscribe collision events for nonphysical parts only because of
UbitUmarov
1
-1
/
+1
2012-07-11
Many explanitory comments added to the link and delink code in
Robert Adams
1
-8
/
+20
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