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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Scenes
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SceneObjectGroup.cs
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Author
Age
Files
Lines
*
Port Avination link order to make OpenSim behave like SL. Make Primstar scrip...
Melanie
2012-04-25
1
-2
/
+40
*
Fix a bug where linking a non-physical prim with a physical prim as root woul...
Justin Clark-Casey (justincc)
2012-04-21
1
-0
/
+3
*
minor: Add some method doc. Add warnings since calling SOG link/delink metho...
Justin Clark-Casey (justincc)
2012-04-17
1
-0
/
+19
*
Mantis 55025 Implement script time.
Talun
2012-04-12
1
-0
/
+39
*
Mantis5502 implementation of some of the new constants
Talun
2012-04-09
1
-1
/
+27
*
Rather than having a FromFolderID property on every single prim and only ever...
Justin Clark-Casey (justincc)
2012-04-07
1
-4
/
+15
*
Store FromItemID for attachments once on SOG instead of on every SOP and only...
Justin Clark-Casey (justincc)
2012-04-07
1
-16
/
+12
*
Eliminate race condition where many callers would check SOP.PhysicsActor != n...
Justin Clark-Casey (justincc)
2012-04-03
1
-54
/
+86
*
refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...
Justin Clark-Casey (justincc)
2012-03-31
1
-20
/
+20
*
Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing Con...
Justin Clark-Casey (justincc)
2012-03-31
1
-29
/
+18
*
Replace script-lines-per-second with the script execution time scaled by its ...
Justin Clark-Casey (justincc)
2012-03-16
1
-8
/
+1
*
Fix: Object owned by the group does not return to the last owner http://opens...
PixelTomsen
2012-02-16
1
-1
/
+1
*
Stop a scene object from attempting to link with itself (which results in an ...
Justin Clark-Casey (justincc)
2012-02-08
1
-0
/
+4
*
Add start GC memory and end GC memory to object stress test printouts.
Justin Clark-Casey (justincc)
2012-02-07
1
-1
/
+2
*
Make configuration uniform
BlueWall
2012-02-05
1
-3
/
+3
*
Implement "show object uuid <uuid>" console command.
Justin Clark-Casey (justincc)
2012-01-31
1
-0
/
+6
*
Add experimental --publish option to "save oar" so that OARs reloaded to the ...
Justin Clark-Casey (justincc)
2012-01-28
1
-0
/
+6
*
Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
Mic Bowman
2012-01-13
1
-6
/
+0
*
fix the UsesPhysics flag to reference the physics flag rather than the tempon...
Mic Bowman
2011-12-22
1
-1
/
+1
*
Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()
Justin Clark-Casey (justincc)
2011-12-22
1
-3
/
+2
*
Fix bug where objects could not be set to a new group if the group had been c...
Justin Clark-Casey (justincc)
2011-12-17
1
-0
/
+2
*
refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...
Justin Clark-Casey (justincc)
2011-12-17
1
-4
/
+10
*
Stop generating client flags when we send out full object updates.
Justin Clark-Casey (justincc)
2011-12-16
1
-3
/
+2
*
Just adding a comment to SendFullUpdatToClient
Dan Lake
2011-12-13
1
-0
/
+2
*
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
2011-11-11
1
-24
/
+0
*
Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert...
Dan Lake
2011-11-10
1
-1
/
+6
*
Merge branch 'master' of git://opensimulator.org/git/opensim
Dan Lake
2011-11-10
1
-1
/
+1
|
\
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*
minor: Correct misleading method doc on SOG.UpdateRootRotation()
Justin Clark-Casey (justincc)
2011-11-09
1
-1
/
+1
*
|
When updating SOG, a physics taint should not override a full update with a t...
Dan Lake
2011-11-10
1
-10
/
+15
|
/
*
Convert SendKillObject to take a list of uint rather than sending one
Melanie
2011-11-06
1
-1
/
+1
*
Don't rotate child prims, if only the root prim is rotated.
nebadon
2011-11-05
1
-2
/
+2
*
Replacing te linking code with the code from Avination. Link sets prims are now
Melanie
2011-11-05
1
-35
/
+11
*
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
2011-11-03
1
-1
/
+1
*
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
2011-11-03
1
-1
/
+1
*
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
Dan Lake
2011-11-02
1
-3
/
+3
*
Remove completely unused SOG.Rotation parameter
Justin Clark-Casey (justincc)
2011-10-29
1
-8
/
+0
*
set grp.RootPart.GroupPosition for code consistency (and readability) rather ...
Justin Clark-Casey (justincc)
2011-10-28
1
-5
/
+0
*
Add missing doc to rotation/position methods in SOG
Justin Clark-Casey (justincc)
2011-10-28
1
-5
/
+5
*
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
2011-10-15
1
-2
/
+2
*
Remove unimplementated UpdateMovement() methods from SOG, SOP.
Justin Clark-Casey (justincc)
2011-10-01
1
-7
/
+0
*
Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates ar...
Snoopy Pfeffer
2011-09-25
1
-1
/
+5
*
Reinstate option to land an npc when it reaches a target.
Justin Clark-Casey (justincc)
2011-09-22
1
-1
/
+1
*
refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...
Justin Clark-Casey (justincc)
2011-09-15
1
-12
/
+8
*
Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...
Justin Clark-Casey (justincc)
2011-09-02
1
-0
/
+6
*
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
1
-124
/
+70
*
add Name property to ISceneEntity
Justin Clark-Casey (justincc)
2011-08-30
1
-2
/
+5
*
Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
2011-08-27
1
-18
/
+18
*
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
1
-25
/
+19
*
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
Justin Clark-Casey (justincc)
2011-08-26
1
-2
/
+10
*
refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...
Justin Clark-Casey (justincc)
2011-08-26
1
-40
/
+6
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