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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (follow)
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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-191-775/+2385
* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031-104/+405
* Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2013-01-041-6/+29
* Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams2012-12-181-0/+9
* BulletSim: experimentally remove unit displacement from prim border crossing ...Robert Adams2012-12-161-2/+13
* extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov2012-10-181-3/+4
* [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-181-2/+2
* Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.Justin Clark-Casey (justincc)2012-09-271-8/+0
* Make it possible to rescale SOGs when they are not in a scene.Justin Clark-Casey (justincc)2012-09-261-26/+28
* Fix indentation and issues where tabs were used instead of spaces in commit 7...Justin Clark-Casey (justincc)2012-09-121-7/+8
* implementing per-region configuration of limits on the number of prims one ca...SignpostMarv2012-09-091-0/+18
* Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-241-3/+15
* enables configurable minimum sizes for physical & non-physical primsSignpostMarv2012-08-151-6/+54
* Restore SOG constructor chaining removed in recent 513b77b. This is not a fu...Justin Clark-Casey (justincc)2012-08-031-1/+1
* refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...Justin Clark-Casey (justincc)2012-08-031-1/+1
* Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this i...Justin Clark-Casey (justincc)2012-08-031-3/+4
* Initialize the Rezzing object to UUID.ZeroMelanie2012-08-021-3/+4
* reduced-complexity implementation of function to get rezzing object keySignpostMarv2012-08-021-0/+8
* Many explanitory comments added to the link and delink code inRobert Adams2012-07-111-15/+73
* Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)2012-07-091-0/+14
* Remove redundant SetScene() function in Scene.AddSceneObject()Justin Clark-Casey (justincc)2012-07-071-10/+0
* minor: Add some method doc to HasGroupChanged and Schedule GroupForFull/PartU...Justin Clark-Casey (justincc)2012-07-031-2/+21
* Fix bug where attachments would not retain position if just rotated and not m...Justin Clark-Casey (justincc)2012-06-221-0/+5
* Use HasPrivateAttachmentPoint properties in SOG.DeleteGroupFromScene() instea...Justin Clark-Casey (justincc)2012-06-201-2/+3
* Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...Justin Clark-Casey (justincc)2012-06-141-0/+16
* Port Avination's collision fixes to core.Melanie2012-05-151-11/+0
* Stop llSetPos from sending one update per child primMelanie2012-05-061-1/+1
* Port Avination link order to make OpenSim behave like SL. Make Primstar scrip...Melanie2012-04-251-2/+40
* Fix a bug where linking a non-physical prim with a physical prim as root woul...Justin Clark-Casey (justincc)2012-04-211-0/+3
* minor: Add some method doc. Add warnings since calling SOG link/delink metho...Justin Clark-Casey (justincc)2012-04-171-0/+19
* Mantis 55025 Implement script time.Talun2012-04-121-0/+39
* Mantis5502 implementation of some of the new constantsTalun2012-04-091-1/+27
* Rather than having a FromFolderID property on every single prim and only ever...Justin Clark-Casey (justincc)2012-04-071-4/+15
* Store FromItemID for attachments once on SOG instead of on every SOP and only...Justin Clark-Casey (justincc)2012-04-071-16/+12
* Eliminate race condition where many callers would check SOP.PhysicsActor != n...Justin Clark-Casey (justincc)2012-04-031-54/+86
* refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...Justin Clark-Casey (justincc)2012-03-311-20/+20
* Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing Con...Justin Clark-Casey (justincc)2012-03-311-29/+18
* Replace script-lines-per-second with the script execution time scaled by its ...Justin Clark-Casey (justincc)2012-03-161-8/+1
* Fix: Object owned by the group does not return to the last owner http://opens...PixelTomsen2012-02-161-1/+1
* Stop a scene object from attempting to link with itself (which results in an ...Justin Clark-Casey (justincc)2012-02-081-0/+4
* Add start GC memory and end GC memory to object stress test printouts.Justin Clark-Casey (justincc)2012-02-071-1/+2
* Make configuration uniformBlueWall2012-02-051-3/+3
* Implement "show object uuid <uuid>" console command.Justin Clark-Casey (justincc)2012-01-311-0/+6
* Add experimental --publish option to "save oar" so that OARs reloaded to the ...Justin Clark-Casey (justincc)2012-01-281-0/+6
* Cleaned up the LookAt code in SOP and SOG. Added support for incrementallyMic Bowman2012-01-131-6/+0
* fix the UsesPhysics flag to reference the physics flag rather than the tempon...Mic Bowman2011-12-221-1/+1
* Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()Justin Clark-Casey (justincc)2011-12-221-3/+2
* Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)2011-12-171-0/+2
* refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...Justin Clark-Casey (justincc)2011-12-171-4/+10
* Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)2011-12-161-3/+2