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* Revert "Add instrumentation to log finalizer being called. Suppressed for ↵Melanie2012-07-121-1/+0
| | | | | | backup" This reverts commit ea91a36483f3eba90e16b664715d152f9eca2980.
* Revert "Place instrumentation in the proper place. This needs reverting, too!"Melanie2012-07-121-1/+1
| | | | This reverts commit d9b0b03aa3f92bcd860e4edb656cf6b1221776a6.
* Place instrumentation in the proper place. This needs reverting, too!Melanie2012-07-111-1/+1
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* Add instrumentation to log finalizer being called. Suppressed for backupMelanie2012-07-111-0/+1
| | | | | interim copies to avoid spammage. Not for release to the grid, must be reverted first!
* Change order of operations on backup to ensure keyframe motions are backedMelanie2012-07-111-2/+6
| | | | up properly
* *CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out ↵UbitUmarov2012-06-171-5/+13
| | | | SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment )
* change object drag so it applies a impulse and not a push force so it works ↵UbitUmarov2012-06-111-2/+6
| | | | as before my fix to impulse/forces
* Make not_at_target stop when the target is reached even if the scriptMelanie2012-06-071-1/+2
| | | | is not listening to at_target
* Fix setting positions of attachments. The recent security fix regardingMelanie2012-05-191-1/+1
| | | | prim entry messed it up.
* Completely revamp collision handling. Now works as it is supposed to.Melanie2012-05-141-11/+0
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* Check parcel entry permissions when moving objectsMelanie2012-05-141-1/+2
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* SOG: tell physics about when we want a force or a impulse. (sorry add to ↵UbitUmarov2012-05-051-2/+4
| | | | change here also)
* SOG copy bug fix, now new group has own empty list of sitted avatars. Also ↵UbitUmarov2012-05-041-12/+54
| | | | changed crossing code to restore sitting avas in case of group cross fail
* Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov2012-05-021-4/+12
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* Merge branch 'ubitwork' into avinationMelanie2012-05-021-2/+14
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| * llGetGeometricCenter...UbitUmarov2012-04-291-2/+14
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* | Fix saving of attachment positionsMelanie2012-05-011-1/+1
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* remove repeated set of group rotation to physicsUbitUmarov2012-04-291-2/+3
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* SOG bug fix in group rotations updatesUbitUmarov2012-04-291-4/+6
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* fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov2012-04-281-0/+33
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* set PIDHoverTau and not PIDTau since all physics need thatUbitUmarov2012-04-251-5/+7
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* SOG bug fix in UI object changesUbitUmarov2012-04-241-11/+20
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* changed seletion code. SOP now knows about parts selection. UI actions are ↵UbitUmarov2012-04-201-9/+39
| | | | sent to SOP and this reports to SOG. Group is selected if any part is selected.sop.isSelect get() is only used in SOG. Will need to be improved for better performance on largelinksets. *UNTESTED* NEEDS CHECKING for side efects
* Prevent objects rezzed in sim from being seen as attachments and becoming ↵Melanie2012-04-171-0/+6
| | | | uneditable or crashers. (Foxtail of death)
* make llGetGeometricCenter() work as in current SL. Now this is not real geom ↵UbitUmarov2012-04-091-1/+29
| | | | center but a average of positions relative to root prim ignoring prims details, so no need to use physics engine.
* Merge branch 'master' into careminsterMelanie2012-04-071-17/+24
|\ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/World/Land/LandObject.cs OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Rather than having a FromFolderID property on every single prim and only ↵Justin Clark-Casey (justincc)2012-04-071-4/+15
| | | | | | | | | | | | ever using the root prim one, store on SOG instead. This reduces pointless memory usage.
| * Store FromItemID for attachments once on SOG instead of on every SOP and ↵Justin Clark-Casey (justincc)2012-04-071-16/+12
| | | | | | | | | | | | only ever using the root part entry. This eliminates some pointless memory use.
* | reverted changes to llApplyRotationalImpulse execution in SOP/SOG. This ↵UbitUmarov2012-04-041-2/+2
| | | | | | | | functions naming is misleading, Here Apply means to apply a instante impulse that may add to previus unprocessed ones and not setting a permanente torque (that is done by llSetTorque).
* | Fix the last merge artefactsMelanie2012-04-031-1/+0
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* | More artefactMelanie2012-04-031-1/+1
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* | Fix merge artefactsMelanie2012-04-031-26/+1
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* | Merge branch 'master' into careminsterMelanie2012-04-031-48/+101
|\ \ | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Eliminate race condition where many callers would check SOP.PhysicsActor != ↵Justin Clark-Casey (justincc)2012-04-031-54/+86
| | | | | | | | | | | | | | | | null then assume it was still not null in later code. Another thread could come and turn off physics for a part (null PhysicsActor) at any point. Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs No obvious reason for doing that copy - nothing else does it.
* | Merge branch 'master' into careminsterMelanie2012-03-311-49/+39
|\ \ | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Tests/Common/Mock/TestClient.cs
| * refactor: Rename SOG.GetChildPart() to GetPart() since it can also return ↵Justin Clark-Casey (justincc)2012-03-311-20/+20
| | | | | | | | the 'root' part.
| * Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing ↵Justin Clark-Casey (justincc)2012-03-311-29/+18
| | | | | | | | | | | | ContainsPart method and remove method duplication. HasChildPrim is also misleading since the 'root' prim can also be returned.
* | Merge branch 'ubitwork'Melanie2012-03-191-0/+96
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| * | some more work on costsUbitUmarov2012-03-161-0/+96
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* | | Merge branch 'master' into careminsterMelanie2012-03-181-8/+1
|\ \ \ | |/ / |/| / | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * Replace script-lines-per-second with the script execution time scaled by its ↵Justin Clark-Casey (justincc)2012-03-161-8/+1
| | | | | | | | | | | | | | | | | | | | | | measurement period and an idealised frame time. The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute. Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100. The actual measurement value should be script execution time per frame but XEngine does not work this way. Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time. This is still not ideal but gives reasonable results and allows scripts to be compared. This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
* | bug fixs, added a default physics shape estimator based on being a mesh or ↵UbitUmarov2012-03-141-0/+4
| | | | | | | | not and use it on unlink if new root part as type none. Viewer doesn't get updated even with fullupdates we are missing something still
* | bug fixUbitUmarov2012-03-131-2/+2
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* | Ensure child prims of a phantom prim are marked as phantomMelanie2012-03-131-2/+2
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* | Refactor, move OjectChangeData into it's own file and renameMelanie2012-03-131-12/+12
| | | | | | | | | | ObjectChnageWhat what into ObjectChangeType change. What is no name for a variable or type!
* | Restore duplication of the SL bug where linking phantom to solid lets theMelanie2012-03-121-3/+2
| | | | | | | | child prim remain phantom
* | bug fix (??) in sog copy()UbitUmarov2012-03-111-10/+19
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* | coments change..UbitUmarov2012-03-111-3/+3
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* | minor changes on updates control on doChangeObject(..)UbitUmarov2012-03-111-10/+48
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* | BIG MESS. changed Iclient interface so only one event is used to inform ↵UbitUmarov2012-03-101-121/+83
| | | | | | | | scene about position scale or rotation change by client (others can be added). Its served at SceneGraph that does permition checks, undostore and sends down to SOG. changed values are stored in a class (ObjectChangeData) and what is changed as a enum (ObjectChangeWhat) with bit fields and 'macros' of this for better readability (at top of scenegraph.cs lasy to find better place for now) this can be extended for other things clients changes and need undo/redo. SOG process acording to what is changed. Changed UNDO/redo to use this also (warning is only storing what is changed, previus stored all, this must be checked for side efects. to save all PRS change commented line in scenegraph). Still have excessive calls to ScheduleGroupForTerseUpdate. **** UNTESTED ****