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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Framework
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Scenes
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SceneObjectGroup.cs
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refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...
Justin Clark-Casey (justincc)
2011-09-15
1
-12
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+8
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Merge branch 'careminster-presence-refactor' into bigmerge
Melanie
2011-10-06
1
-2
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+6
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Fix physics proxy position when linking and rotating the root prim only
Melanie
2011-10-06
1
-2
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+6
*
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Merge fixes, and fix the build
Tom
2011-09-14
1
-105
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+61
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First set of merge fixes
Tom
2011-09-07
1
-61
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+26
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Now merging the core changes.
Tom
2011-09-04
1
-421
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+444
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Change of tactic. Reverting this to the careminster version, then i'll select...
Tom
2011-09-04
1
-635
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+1117
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I fucked up the merge for SOG, so reverting back to OpenSim Core's version...
Tom
2011-09-04
1
-1005
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+255
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Resolve merge commits, stage 1
Tom
2011-09-04
1
-264
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+532
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Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...
Justin Clark-Casey (justincc)
2011-09-02
1
-0
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+6
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Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
1
-124
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+70
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add Name property to ISceneEntity
Justin Clark-Casey (justincc)
2011-08-30
1
-2
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+5
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Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
2011-08-27
1
-18
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+18
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refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
1
-25
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+19
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refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
Justin Clark-Casey (justincc)
2011-08-26
1
-2
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+10
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refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...
Justin Clark-Casey (justincc)
2011-08-26
1
-40
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+6
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refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...
Justin Clark-Casey (justincc)
2011-08-26
1
-28
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+4
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refactor: simplify EntityBase.IsDeleted property
Justin Clark-Casey (justincc)
2011-08-24
1
-3
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+3
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add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readab...
Justin Clark-Casey (justincc)
2011-08-24
1
-20
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+46
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early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
2011-08-10
1
-1
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+1
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Add regression test for setting phantom status on a scene object. This is no...
Justin Clark-Casey (justincc)
2011-08-05
1
-9
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+13
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refactor: rename the move to position methods to move to target to be consist...
Justin Clark-Casey (justincc)
2011-08-03
1
-1
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+1
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get rid of vestigal move to parameters
Justin Clark-Casey (justincc)
2011-08-03
1
-1
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+1
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Partially fix autopilot/go here
Justin Clark-Casey (justincc)
2011-08-02
1
-10
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+1
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Fix undo when changing just the root prim's position in a linkset.
Justin Clark-Casey (justincc)
2011-07-19
1
-4
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+6
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refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...
Justin Clark-Casey (justincc)
2011-07-19
1
-2
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+2
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comment out all kinds of debugging guff
Justin Clark-Casey (justincc)
2011-07-19
1
-15
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+15
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Fix undo for rotation of the root prim in a linkset on its own.
Justin Clark-Casey (justincc)
2011-07-19
1
-6
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+11
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Fix undo of rotation of single prims in a linkset
Justin Clark-Casey (justincc)
2011-07-19
1
-3
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+5
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Fix undo of prim group rotation.
Justin Clark-Casey (justincc)
2011-07-19
1
-6
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+13
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fix undo when resizing of non-root individual prims in a linkset
Justin Clark-Casey (justincc)
2011-07-19
1
-3
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+5
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Fix undo for resizing linksets
Justin Clark-Casey (justincc)
2011-07-19
1
-8
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+15
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Make various tweaks to undo code in an effort to get things working better.
Justin Clark-Casey (justincc)
2011-07-18
1
-13
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+45
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Replace ifs in SOG.GroupResize() with Math.Min()
Justin Clark-Casey (justincc)
2011-07-16
1
-13
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+7
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remove now unncessary parts of SceneObjectGroup.Resize()
Justin Clark-Casey (justincc)
2011-07-16
1
-21
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+5
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refactor: Push all part resize code down into SceneObjectPart.Resize()
Justin Clark-Casey (justincc)
2011-07-16
1
-50
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+0
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refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod
Justin Clark-Casey (justincc)
2011-07-16
1
-29
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+32
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eliminate unused and redundant SceneObjectGroup.AssetReceived()
Justin Clark-Casey (justincc)
2011-07-16
1
-17
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+0
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fix build break from last commit
Justin Clark-Casey (justincc)
2011-07-16
1
-1
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+1
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remove the need to supply SceneObjectGroup.GroupResize() with a localId.
Justin Clark-Casey (justincc)
2011-07-16
1
-130
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+131
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Add very basic test for resizing a scene object with one prim
Justin Clark-Casey (justincc)
2011-07-16
1
-1
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+2
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If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...
Justin Clark-Casey (justincc)
2011-07-16
1
-2
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+8
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Fix physics proxy regeneration when a mesh with more than one submesh is resized
Justin Clark-Casey (justincc)
2011-07-16
1
-0
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+12
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Fix some local id issues in physics glue
root
2011-07-15
1
-2
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+2
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fix duplication of physical objects for physics engines that care about the i...
Robert Adams
2011-07-15
1
-6
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+6
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When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
2011-07-12
1
-1
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+1
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refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...
Justin Clark-Casey (justincc)
2011-07-11
1
-17
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+15
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When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
2011-07-11
1
-0
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+3
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refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-6
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+8
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Add localID to physical object creation functions.
Mic Bowman
2011-06-15
1
-1
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+1
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