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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Region
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Framework
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Scenes
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SceneObjectGroup.cs
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Author
Age
Files
Lines
*
funny bug
UbitUmarov
2015-08-19
1
-1
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+1
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varregion: any conversions of use of Constants.RegionSize converted into
Robert Adams
2015-03-29
1
-1
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+1
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Varregion: first cut at removing Border class checks for region crossings.
Robert Adams
2015-03-22
1
-6
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+4
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fix stopMoveToTarget in attachments case ( similar to core fix)
UbitUmarov
2014-11-19
1
-4
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+15
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BUG FIX prevent references to null scene (as happens on mesh uploads)
UbitUmarov
2014-11-03
1
-12
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+15
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remove debug message
UbitUmarov
2014-10-26
1
-7
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+0
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delete keyframes on temporary backup group
UbitUmarov
2014-10-26
1
-0
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+8
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Debug... ( restored TriggerOnSceneObjectPreSave)
UbitUmarov
2014-10-26
1
-12
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+10
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remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSave
UbitUmarov
2014-10-26
1
-4
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+3
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another try to prevent double crossing
UbitUmarov
2014-10-26
1
-52
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+46
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keep intransit flag even if deleted, dont set sog position if in transit
UbitUmarov
2014-10-26
1
-41
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+38
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some cleanup, localID coerence fix..
UbitUmarov
2014-10-26
1
-27
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+7
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don't backup in transit SOGs
UbitUmarov
2014-10-24
1
-1
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+1
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try to make SOG crossings full async. Simplify some borders checking....
UbitUmarov
2014-10-24
1
-158
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+199
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some changes in link/unlink code, bypassing complex variables set methods
UbitUmarov
2014-09-22
1
-25
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+25
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a few more changes on link/unlink
UbitUmarov
2014-09-22
1
-3
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+3
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update scenegraph group find by part information in sog link, so script lin...
UbitUmarov
2014-09-22
1
-3
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+5
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dont send fullObjectUpdate on deselect
UbitUmarov
2014-09-09
1
-4
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+4
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limit number of prims on physical objects. Not all cases covered still
UbitUmarov
2014-09-08
1
-2
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+44
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some cleanup ( well or not )
UbitUmarov
2014-08-22
1
-14
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+4
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add filter sog updates
UbitUmarov
2014-08-21
1
-0
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+40
*
sitting avatars hidding by their position. This is not as SL that uses
UbitUmarov
2014-08-01
1
-0
/
+5
*
change how sounds work. May be bad.. needs testing
UbitUmarov
2014-07-27
1
-2
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+4
*
clear script controls on crossing (untested)(possible should be done
UbitUmarov
2014-07-26
1
-0
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+1
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CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so
UbitUmarov
2014-07-22
1
-91
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+86
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consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and
UbitUmarov
2014-07-22
1
-0
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+2
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make ResetChildPrimPhysicsPositions only do what it is supposed to do and
UbitUmarov
2014-07-22
1
-1
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+11
*
tell scripts about positions changes after they are actually changed
UbitUmarov
2014-07-22
1
-10
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+18
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dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog
UbitUmarov
2014-07-22
1
-84
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+96
*
bug fix. Child position got broken because first prim i parts array may
UbitUmarov
2014-07-22
1
-0
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+5
*
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Melanie Thielker
2014-06-21
1
-25
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+24
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Merge branch 'master' into careminster
Melanie
2014-01-28
1
-5
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+8
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Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2014-01-10
1
-5
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+5
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When moving the root prim of an attachment: a) Change the attach position; b)...
Oren Hurvitz
2014-01-10
1
-5
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+5
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Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2014-01-10
1
-0
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+3
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Refactored setting permissions when rezzing items: use the same function when...
Oren Hurvitz
2014-01-10
1
-0
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+3
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Intermediate commit. Sill errors.
Melanie
2014-01-05
1
-10
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+1
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This is the acutal sitting avatar crossing code. This commit implements the
Melanie
2013-12-16
1
-2
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+152
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Committing the Avination Scene Presence and related texture code
Melanie
2013-12-11
1
-0
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+42
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* Fixes cases where Last Attachment Point gets overwritten with 0 when it sho...
teravus
2013-10-05
1
-1
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+3
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Merge branch 'avination-current' into careminster
Melanie
2013-09-16
1
-0
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+1
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Merge branch 'master' into careminster
Melanie
2013-06-30
1
-10
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+13
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Improve situation where editing just the root prim of an attachment causes ot...
Justin Clark-Casey (justincc)
2013-06-25
1
-1
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+10
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Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 ...
Justin Clark-Casey (justincc)
2013-06-25
1
-10
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+4
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Merge branch 'master' into careminster
Melanie
2013-06-23
1
-2
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+2
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Fix prim locking to behave like SL
Melanie
2013-06-23
1
-2
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+2
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Merge branch 'master' into careminster
Melanie
2013-06-13
1
-0
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+5
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* This fixes having to select and deselect prim to get keyframemotion to star...
teravus
2013-06-12
1
-0
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+5
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Hook up Keyframe motion to almost everything. Failing to cross a sim border
Melanie
2013-06-06
1
-0
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+13
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Merge branch 'avination-current' into careminster
Melanie
2013-06-06
1
-0
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+5
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