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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (follow)
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* funny bugUbitUmarov2015-08-191-1/+1
* varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-291-1/+1
* Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-221-6/+4
* fix stopMoveToTarget in attachments case ( similar to core fix)UbitUmarov2014-11-191-4/+15
* BUG FIX prevent references to null scene (as happens on mesh uploads)UbitUmarov2014-11-031-12/+15
* remove debug messageUbitUmarov2014-10-261-7/+0
* delete keyframes on temporary backup groupUbitUmarov2014-10-261-0/+8
* Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov2014-10-261-12/+10
* remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov2014-10-261-4/+3
* another try to prevent double crossingUbitUmarov2014-10-261-52/+46
* keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov2014-10-261-41/+38
* some cleanup, localID coerence fix..UbitUmarov2014-10-261-27/+7
* don't backup in transit SOGsUbitUmarov2014-10-241-1/+1
* try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-241-158/+199
* some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-221-25/+25
* a few more changes on link/unlinkUbitUmarov2014-09-221-3/+3
* update scenegraph group find by part information in sog link, so script lin...UbitUmarov2014-09-221-3/+5
* dont send fullObjectUpdate on deselectUbitUmarov2014-09-091-4/+4
* limit number of prims on physical objects. Not all cases covered stillUbitUmarov2014-09-081-2/+44
* some cleanup ( well or not )UbitUmarov2014-08-221-14/+4
* add filter sog updatesUbitUmarov2014-08-211-0/+40
* sitting avatars hidding by their position. This is not as SL that usesUbitUmarov2014-08-011-0/+5
* change how sounds work. May be bad.. needs testingUbitUmarov2014-07-271-2/+4
* clear script controls on crossing (untested)(possible should be doneUbitUmarov2014-07-261-0/+1
* CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, soUbitUmarov2014-07-221-91/+86
* consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE andUbitUmarov2014-07-221-0/+2
* make ResetChildPrimPhysicsPositions only do what it is supposed to do andUbitUmarov2014-07-221-1/+11
* tell scripts about positions changes after they are actually changedUbitUmarov2014-07-221-10/+18
* dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sogUbitUmarov2014-07-221-84/+96
* bug fix. Child position got broken because first prim i parts array mayUbitUmarov2014-07-221-0/+5
* Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie Thielker2014-06-211-25/+24
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| * Merge branch 'master' into careminsterMelanie2014-01-281-5/+8
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| | * Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-101-5/+5
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| | | * When moving the root prim of an attachment: a) Change the attach position; b)...Oren Hurvitz2014-01-101-5/+5
| | * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-101-0/+3
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| | | * Refactored setting permissions when rezzing items: use the same function when...Oren Hurvitz2014-01-101-0/+3
| * | | Intermediate commit. Sill errors.Melanie2014-01-051-10/+1
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| | * | This is the acutal sitting avatar crossing code. This commit implements theMelanie2013-12-161-2/+152
| | * | Committing the Avination Scene Presence and related texture codeMelanie2013-12-111-0/+42
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| * | * Fixes cases where Last Attachment Point gets overwritten with 0 when it sho...teravus2013-10-051-1/+3
| * | Merge branch 'avination-current' into careminsterMelanie2013-09-161-0/+1
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| * \ \ Merge branch 'master' into careminsterMelanie2013-06-301-10/+13
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| | * | Improve situation where editing just the root prim of an attachment causes ot...Justin Clark-Casey (justincc)2013-06-251-1/+10
| | * | Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 ...Justin Clark-Casey (justincc)2013-06-251-10/+4
| * | | Merge branch 'master' into careminsterMelanie2013-06-231-2/+2
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| | * | Fix prim locking to behave like SLMelanie2013-06-231-2/+2
| * | | Merge branch 'master' into careminsterMelanie2013-06-131-0/+5
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| | * | * This fixes having to select and deselect prim to get keyframemotion to star...teravus2013-06-121-0/+5
| | * | Hook up Keyframe motion to almost everything. Failing to cross a sim borderMelanie2013-06-061-0/+13
| * | | Merge branch 'avination-current' into careminsterMelanie2013-06-061-0/+5
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