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path: root/OpenSim/Region/Framework/Scenes/SceneGraph.cs (follow)
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* When an object is duplicated, add it to the full/local id SOG indexes as well...Justin Clark-Casey (justincc)2011-03-261-1/+29
* Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri...Justin Clark-Casey (justincc)2011-03-261-5/+25
* refactor: rename SOG collections in SceneGraph to make it clearer that they a...Justin Clark-Casey (justincc)2011-03-261-30/+30
* Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)2011-03-221-6/+7
* Fix bug where avatars in other regions would not always show up on the mini-mapJustin Clark-Casey (justincc)2011-02-241-1/+2
* Remove the RestorePresences functions (which don't seem to be doingMic Bowman2011-01-261-2/+2
* reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being u...Justin Clark-Casey (justincc)2010-12-141-7/+2
* fix the minimap sitting avatar location bugJustin Clark-Casey (justincc)2010-12-101-1/+1
* Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-5/+12
* Prevent nullrefs in scene object deletion. Mantis #5156Melanie2010-10-271-1/+4
* I really have to say it again and again: e.Message is NOT enough data forMelanie2010-10-031-2/+1
* Prevent setting arbitrary groups on your objects.Melanie2010-09-271-0/+3
* Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-161-33/+20
* Remove SceneGraph.DetachObject() which was accidentally left around after bei...Justin Clark-Casey (justincc)2010-09-131-10/+0
* Formatting cleanup.Jeff Ames2010-09-121-3/+3
* Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-34/+32
* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-136/+127
* Make sure unlinked child prims get persistedMelanie2010-09-071-0/+5
* Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker2010-08-311-1/+1
* Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)2010-08-281-25/+26
* refactor: break out attachment position change code in Scene.UpdatePrimPositi...Justin Clark-Casey (justincc)2010-08-261-24/+13
* Remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-261-2/+0
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-08-261-26/+38
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| * Make scene object directories more robust and prevent deleted SOP's fromMelanie Thielker2010-08-251-17/+29
* | Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)2010-08-261-45/+66
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* Split out actual scene object insertion code from Scene.Inventory.RezObject a...Justin Clark-Casey (justincc)2010-08-241-0/+36
* Add new SceneGraphTests class. Add simple TestDuplicateObject()Justin Clark-Casey (justincc)2010-08-071-1/+1
* minor: a few miscellaneous commentsJustin Clark-Casey (justincc)2010-08-071-0/+5
* remove unused BasicQuadTreeNodeJustin Clark-Casey (justincc)2010-07-301-5/+0
* Remove AgentID and GroupOD from the signature of SOG.Copy(). They were neverMelanie Thielker2010-06-281-1/+1
* Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker2010-06-281-1/+1
* Make drag copy and copy-on-ray handle friends list perms properlyMelanie Thielker2010-06-271-0/+22
* stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent ...Justin Clark-Casey (justincc)2010-06-251-6/+7
* Refactor SendCoarseLocations for better performance. Instead of computing lis...Dan Lake2010-06-081-0/+37
* Reduce number of full updates sent on region crossing for attachments/huds to...Justin Clark-Casey (justincc)2010-06-081-3/+7
* Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-311-1/+1
* rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...Justin Clark-Casey (justincc)2010-05-211-53/+49
* Fix a problem where SceneGraph.AddSceneObject() would return false on success...Justin Clark-Casey (justincc)2010-05-211-7/+14
* Refactor scene presence list for lockless iteration. Lock contention will now...Dan Lake2010-05-151-61/+53
* Fix link security issueMelanie2010-04-301-32/+9
* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-0/+1
* refactor: crudely move DetachSingleAttachmentToGround() over to the Attachmen...Justin Clark-Casey (justincc)2010-04-161-3/+1
* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene...Dan Lake2010-03-191-1/+1
* Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetA...Dan Lake2010-03-191-107/+79
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati...Dan Lake2010-03-171-63/+130
* refactor: move RezSingleAttachmentFromInventory() from SceneGraph to Attachme...Justin Clark-Casey (justincc)2010-03-121-53/+0
* refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)2010-03-121-35/+0
* refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)2010-03-061-34/+1
* refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)2010-03-051-82/+4
* Fix bug where approximately half the time, attachments would rez only their r...Justin Clark-Casey (justincc)2010-03-031-10/+33