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path: root/OpenSim/Region/Framework/Scenes/SceneGraph.cs (follow)
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* Merge branch 'master' into careminster-presence-refactorMelanie2010-03-151-88/+0
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| * refactor: move RezSingleAttachmentFromInventory() from SceneGraph to Attachme...Justin Clark-Casey (justincc)2010-03-121-53/+0
| * refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)2010-03-121-35/+0
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-061-128/+5
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| * refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)2010-03-061-34/+1
| * refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)2010-03-051-82/+4
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-041-10/+36
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| * Fix bug where approximately half the time, attachments would rez only their r...Justin Clark-Casey (justincc)2010-03-031-10/+33
| * Actually make EventManager.OnAttach() fire when an object is attached. Previ...Justin Clark-Casey (justincc)2010-03-031-0/+3
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-031-17/+26
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| * Merge branch 'master' into presence-refactorMelanie2010-02-221-1/+1
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| | * Formatting cleanup.Jeff Ames2010-02-151-1/+1
| * | Merge branch 'master' into presence-refactorMelanie2010-02-151-0/+9
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| | * Revolution is on the roll again! :)Revolution2010-02-141-0/+9
| * | Merge branch 'master' into presence-refactorMelanie2010-02-081-16/+40
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| | * Revert "change position of OnAttach event firing so that this also happens wh...Melanie2010-02-041-1/+2
| | * change position of OnAttach event firing so that this also happens when a use...Justin Clark-Casey (justincc)2010-02-031-2/+1
| * | * HGScene is no more.Diva Canto2010-01-301-17/+23
* | | Merge branch 'master' into careminsterMelanie2010-02-021-25/+55
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| * | Actually make EventManager.OnAttach() fire when an object is attached. Previ...Justin Clark-Casey (justincc)2010-02-011-0/+3
| * | Don't try to start attachment scripts or send updates if the attachment itsel...Justin Clark-Casey (justincc)2010-02-011-25/+52
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| * Experimental: Remove explicit property sendsMelanie2009-12-061-11/+11
| * Skip single prims in unlink selectionsMelanie2009-12-061-8/+11
| * Change locking to not mix explicit Monitor.* calls with lock()Melanie2009-12-061-2/+12
| * Lock updates out while linking and unlinkingMelanie2009-12-061-121/+134
| * Eliminate multiple updates on link/unlinkMelanie2009-12-061-0/+2
* | Make sure that we're not bounds checking attachments. 'Cos otherwise your hai...CasperW2009-12-261-2/+2
* | Recover out-of-region objects during db load.Kitto Flora2009-12-241-0/+24
* | Should not commit without compilingroot2009-12-221-1/+1
* | Jumped the gun...root2009-12-221-1/+1
* | Allow 100ms for scripts to run attach(NULL_KEY) on detachroot2009-12-221-0/+12
* | Experimental: Remove explicit property sendsMelanie2009-12-061-11/+11
* | Skip single prims in unlink selectionsMelanie2009-12-061-8/+11
* | Change locking to not mix explicit Monitor.* calls with lock()Melanie2009-12-061-2/+12
* | Lock updates out while linking and unlinkingMelanie2009-12-061-121/+134
* | Eliminate multiple updates on link/unlinkMelanie2009-12-061-0/+2
* | undo previous changesdahlia2009-11-131-1/+1
* | expose SceneGraph.GetGroupByPrim(UUID)dahlia2009-11-131-1/+1
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* Small performance tweaks to code called by the heartbeat loopJohn Hurliman2009-10-281-5/+9
* Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman2009-10-231-76/+84
* Merge branch 'master' into vehiclesMelanie2009-10-221-22/+10
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| * * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman2009-10-191-3/+9
| * Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...John Hurliman2009-10-171-1/+1
| * Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman2009-10-151-1/+0
| * * Removed some of the redundant broadcast functions in Scene and SceneGraph s...John Hurliman2009-10-151-17/+0
* | Merge branch 'master' into vehiclesMelanie2009-10-151-19/+9
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| * Optimized heartbeat by calling Update() only on updated objects.Dan Lake2009-10-131-19/+9
| * Revert "Rewrote parts of the code that were double-locking different objects....Melanie2009-10-071-23/+13
| * Rewrote parts of the code that were double-locking different objects. This is...Diva Canto2009-10-061-13/+23
* | Merge branch 'master' into vehiclesMelanie2009-10-011-1/+18
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